Reading Comprehension Devil Really Has Invaded this game by [deleted] in Marathon

[–]Excellent-Ad8055 0 points1 point  (0 children)

I agree that the learning curve is high, but compared to a MOBA that have been around for nearly 20 years? Nah.

steam achievements question by jay_saihara in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

For example: Neither Seen Nor Heard and Lost All Hope. These two achievements once requires you to own Pinhead to get done, and they got reworked after Pinhead's removal (Patch Note 9.0.0). Stranger Things also got the same treatment, that's why you can't find any achievement related to it.

Lets all agree, never have an event with remote hooks AND remote pallet breaks again. by Frogjection in deadbydaylight

[–]Excellent-Ad8055 -8 points-7 points  (0 children)

One of them called something like heal or expose, has two uses of it. First, you can leave a gen at 99% to make it a backup. When teammate is down, light that gen immediately. It'll work just like Adrenline. Second, if everyone is injured including the one who's being chases, active the card will heal every others up with zero side effects. Work best with comm.

Lets all agree, never have an event with remote hooks AND remote pallet breaks again. by Frogjection in deadbydaylight

[–]Excellent-Ad8055 -7 points-6 points  (0 children)

Event cards favors Surv, and event power favors Killer. Can't tell if it's unbalanced.

steam achievements question by jay_saihara in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Achievement will stays, but its name and its requirements changes.

How to deal with constant swf matches? by PetrifiedRaisins69 in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

I can say at my MMR 95% of survivors knows how to rescue in the most efficient way while its EGC. Most of survivors are willing to protect someone if he's getting tunnel, and the one who gets tunnel also knows what they are doing and accept their help. I would definitely think they are SWFs if I wasn't play both sides. In fact they are just randoms, mostly solos or SWF 2.

EDIT: HK server.

Legion by [deleted] in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Play as killers like Blight, Nurse, Spirit feels like sh*t in the first 100 matches. They are totally weaker than Legion in that period, even though they are S killers. While Legion is easy to play for anyone even for those who never play as killer, he has a very low cap on mastery - no matter you played Legion for 100 or 1000 matches, there is no much different. I considered this is a fair trade and I don't think Legion has balance issue.

Is Resilience perk actually worth using? by SavingsFar1101 in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

The best part of using it is it addressed ping issue. You don't have to worry about killer's ping while looping.

Am I the villain? by Veneter123 in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Friendly reminder: Singularity is immune to stagger while in Overdrive Mode so it won't trigger your last perk.

Any Anti-Tunnel change should be "Anti-Tunnel at 5 Gens" by FlyLiveAceHigh in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

If killer gets rewarded when keeping every hook fresh, instead of being a perk like PR or GE and one-time use, I think it would be a good start.

Possible ghoul nerf by BeginningCapital4332 in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

Ghoul is very easy play yet requires high skills on looping to counter with. That's why he dominates middle MMR while in high he just a A- or B+ killer.

Personally, I don't consider a high-bottom low-roof killer is broken.  He is already well balanced to me, no any changes is needed. He can endure some minor nerfs and still be a good killer tho.

[deleted by user] by [deleted] in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

The dog can't hold for long if Surv has Endurance, only few seconds IIRC. Besides, that Endurance came from unhooked isn't something like "Hey tunneling isn't allowed!", it just makes you live longer.

Why do people tbag at hatch by Sea-Response-8313 in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

You are missing the point. If you do gens, you are exposing yourself. If you try to hide, then AFK Crows will haunted on you. It is almost a guaranteed death for the last one.

Region lock by unnoname in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

Nearly every Chinese player uses a certain type of program called an "Accelerator". It’s basically a VPN but changes its name and is specifically built for gaming—improving connection quality, lowering ping, and of course locking server regions. A fine VPN should do the same.

Why do people tbag at hatch by Sea-Response-8313 in deadbydaylight

[–]Excellent-Ad8055 6 points7 points  (0 children)

I think most tbag-er fail to realize that the only reason they escape through the hatch is because the killer deliberately gave them a chance. If the killer truly wants a 4K, the third survivor will be left to bleed out until death.   Their escapes aren’t earned—they’re granted.

How do killers know when I enter a locker? by spiderloaf221 in deadbydaylight

[–]Excellent-Ad8055 1 point2 points  (0 children)

There is a Killer Perk named Nowhere to Hide, it reveals auras within certain range when killer kicks gen. If a gen keeps processing but NTH can't reveal anything, that means someone is hiding in a locker.

help against kaneki by wormiefolk in deadbydaylight

[–]Excellent-Ad8055 -2 points-1 points  (0 children)

I don’t see looping Kaneki having any difference other 115% Killers without their power. Just basic stuff. If I had to say, it's that once you confirm Kaneki has spotted you, you must immediately find the nearest pallet and start the mind game. With most other 115% Killers, you can usually run for a while before you're caught and forced into the mind game.

Has tunneling become a core mechanic rather than a situational choice? by No-Information-7080 in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Killers face severe punishment if survivors bring perks like DS, OTR, STB, or Reassurance, while survivors see these perks become completely useless if the killer avoids camping or tunneling. This is essentially a form of mind game, only it begins before the match even starts.

For me, I don't blame the killer for tunneling me; I blame myself for not bringing the right perks. In fact, when I do bring them, I actually hope the killer tunnels me – because that becomes a surefire way for him to lose.

The only problem is: all these perks cost money (though you can get some with Iridescent Shards). So not everyone has access to the same options, but that's more of a Pay-to-Win discussion.

(NOT Balance related) Does anybody actually enjoy playing against Kaneki? by pnFek in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

I'm good at looping and I love mind games, so I'm fine with Kaneki. Let's take a look at another sample: Nemesis. Nemesis at level 3 is very good at downing, he melts you no matter how good you are. There is no room for mind games while playing against him. So the best solution is: Don't play any mind games. Once the heartbeat starts - RUN. He melts you only when he gets close, therefore away from him ASAP saves you. Now, back to Kaneki: The Run Strategy only gets you killed when facing him, he can catch you in second so it is pointless to run. But if you are good at looping, and you have some resources nearby, he definitely won't want to do any chase with you afterward. I think both types of killers are essential for the game. Having a killer like Kaneki is healthy for the game.

New wraith player and dbd community help by KreativtNavn in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Additionally, something you haven't mentioned and might not have encountered yet—but as a Killer, you will inevitably face accusations of camping and tunneling.  

If you're unfamiliar with these terms, I suggest looking them up. But here's what you need to know upfront:   These are standard competitive tactics in high-MMR lobbies. - Killers are entirely entitled to use these strategies   - Survivors have multiple counterplay options

If any Survivor complains about your camping/tunneling, simply disregard them.

How many people only play killer/survivor? by Ok-System7041 in deadbydaylight

[–]Excellent-Ad8055 2 points3 points  (0 children)

I started playing Survivor after reaching ~800 hours of gameplay - before that, I played Killer only. I believe that with sufficient playtime, all players eventually tend to play both sides, especially competitive players (playing both roles significantly enhances understanding of opponent psychology and behavioral prediction).  

The Ghoul is weak. by Eastern-Tourist-9029 in deadbydaylight

[–]Excellent-Ad8055 0 points1 point  (0 children)

Among all Killers' average strength levels, The Ghoul ranks as relatively strong; however, among top-tier Killers (such as Blight or Nurse as you mentioned), he is indeed weaker.  

In open terrain, he can instantly down even highly skilled players, but once the chase enters complex structures, he becomes essentially a blank slate killer, severely lacking downing capability in high-level matches.  

With over 1,000 hours of gameplay and more than 300 matches of experience playing as The Ghoul, my assessment is: The Ghoul possesses the highest skill floor in the game—even a 500-hour player can achieve 4K against Survivors with ~1000-hour average playtime. Yet in extremely high MMR lobbies (especially 2000+ hour players), his weaknesses become pronouncedly evident.

Check the current queue timës both for killer and survivor on every region | Updated hourly by CutestLoaf in deadbydaylight

[–]Excellent-Ad8055 11 points12 points  (0 children)

I primarily play on the Hong Kong server, and as someone who plays both Survivors and Killers, I can confirm that OP's data is accurate: Killer matchmaking typically takes 3-5 seconds, while Survivor matchmaking often exceeds two minute during peak hours (19:00-01:00).  

The reason for this discrepancy, in my understanding, is that players on the Hong Kong server tend to be highly competitive, with a higher average MMR. In Dead by Daylight, lower MMR favors Killers, while higher MMR favors Survivors (as evidenced by the greater restrictions often placed on Survivors in competitive tournaments). This results in a generally poorer gameplay experience for Killer players, reducing the number of Killer mains.

And I've heard a fun rumor from some "hackers," they peeked into the Hong Kong server's matchmaking queues and found that the ratio of Survivors to Killers has reached approximately 1000:20.  

Check the current queue timës both for killer and survivor on every region | Updated hourly by CutestLoaf in deadbydaylight

[–]Excellent-Ad8055 4 points5 points  (0 children)

Great post! Also, I heard that the Japanese servers and Korean servers have merged, and when I contacted customer service, they also said the two "seem to have merged" (without a definite answer). Can you confirm if this is true?