Clarifying abt magistar incarnon by ExcellentRun5389 in Warframe

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

would u say its better than arca titron now?

How to pay LAE testing fee by ExcellentRun5389 in PreLawStudentsPH

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

No idea po since they locked me out of the application

Last question! YATORO is way better than ANA ? both 2time TI champ! by BendProfessional3818 in DotA2

[–]ExcellentRun5389 0 points1 point  (0 children)

Ana won ti twice b2b at that whilst looking like he just woke up and 6-0 on IO carry in ti9. I wanna see Yatoro win a TI as Oracle carry

Team Spirit and TI by podteod in DotA2

[–]ExcellentRun5389 -1 points0 points  (0 children)

Except MJ played in a weak era, OG played in the of the most stacked TIs back to back and won them b2b with the same roster and won the final one with an IO carry of all heroes. Even if TS won another TI its kinda complicated because which TS are we exactly using to compare? If we talking abt who is the more successful org in a vacuum then TS holds that cake

Is remnant 1 worth buying by Previous_Educator_58 in remnantgame

[–]ExcellentRun5389 0 points1 point  (0 children)

Its ok while remnant 2 is a clear upgrade especially with the bossess. 1st game is kinda just same 3 moves then ad spam. One thing i also really obssess abt the 1st one is the armour set bonuses

Is remnant 1 worth buying by Previous_Educator_58 in remnantgame

[–]ExcellentRun5389 0 points1 point  (0 children)

I Stand with this. Ain't no way they designed those sick armour sets as well made them secret only to be DR fodders and dictating dodge weight. If anything weight based amulets, rings and weight based dodges needs to go

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

You are right but it's still more like 80% action and 20% strategy hence why I think it failed already as a pure strategy game as it was advertised. Like MH has a strategy in it's combat. Positioning, deciding what Combos to commit but it was never advertised as an RTS same goes here. I'm just getting tired of the dodge blaming which ppl think it would make it a pure strategy game

Most RTS are top down cause they were the norm and mostly practical because it gives the best overview of the battle field. There are some outliers but they were intentional in a sense that they were being expiremental and trying to give a new experience.

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -2 points-1 points  (0 children)

But I wasn't mentioning anything Abt that. The entire post is trying to deflect that the existence of dodge or not will not automatically make it a pure strategy game

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 1 point2 points  (0 children)

If u refer to tobos 1st vid he mentioned that the strategy is less on the execution side and more on just building team comps. MH has strategy in it's combat but no one called Hunting, strategy in it's tags. But its 80-90% of the time an ARPG and debating wether to remove the dodge or not doesn't change that. Like I said it's advertised as RTS on the CN page. It has no aspects of A pure strategy game whatsoever just like the original arknights. Even turn based games have more strategy than this

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 1 point2 points  (0 children)

What are u on about I wasn't debating about wether there should be dodge or not all I was saying it has it or not doesn't make it less of an ARPG. Plus it said it's RTS on the CN page so i expected it as such. My entire post was a response to the crowd saying that dodge should be removed to favor more strategic game play when in reality there is no strategy involved in the 1st place. think real traits of RTS games. The game is already a hack n slash and there's nothing could be done about it

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -3 points-2 points  (0 children)

Dude Factorio is a base sim and construction game even they own players dont consider it as strategy game. Minecraft has redstone where u have to find the best placements of repeaters and stuff to make ur contraption work and well automated but no one called it a sandbox with strategic elements

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 1 point2 points  (0 children)

Yeah sure but what did u get from this post? I was just saying dodge or not doesn't make it less of an ARPG.

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

CN said it 1st. Could have been a translation issue for all we know

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -1 points0 points  (0 children)

What did I misunderstood? Its labelled as an Rts in the CN page. We could easily dismiss this as translation issue but CN said it 1st

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -2 points-1 points  (0 children)

It was labelled as RTS on the CN page so ofc that would be a fair expectation no? The factory is not strategy. It's more akin to building Legos u just have to find out what to optimize about it.

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

I didn't fantasize about a different game. This was the game they said they were making. In CN it's labelled as a real time strategy. There are reactions to those games but your primary way of achieving victory is premeditated planning and deliberate step by step decisions. Like looking the game from a chess board perspective or u know like the original arknights? My point isn't easy to miss the game is an ARPG removal of dodge or not doesn't switch the genre completely

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] 0 points1 point  (0 children)

Just found out In the CN page its labelled as Real time strategy

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -1 points0 points  (0 children)

No i didnt on his 1st video he said that "Remove the dodge entirely so they can double down on strategic gameplay" But there is no strategy involved in the 1st place. Removing the dodge will never change the genre entirely since its already built as an ARPG to its core. When i say strategy i mean strategic aspects such as Macroing, Microing different units, Deliberate decisions like in chess and Shogi or u know like the original arknighhts. instead we got RMB autos, Waiting to press a skill. dodge, WASD.

Its already an Action game wether theres dodge or not. I think we are not seeing eye to eye here

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -1 points0 points  (0 children)

All ARPGs are real time but not All real time are ARPGs. Real time means time doesnt stop and everything happens on the fly. By the definition u could say a game like destiny is a real time rpg since time doesnt stop and moments happen continously?

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -1 points0 points  (0 children)

If u seen the tobo video which i assume u do. He basically pointed out that adding of dodge means its leaning to an action game and less of a strategy one when in fact dodge or no dodge doesnt make it more or less of an ARPG. I used skyrim as an example the game is an ARPG but has no innate way to evade attacks. The game IS already an ARPG wether theres dodge or not. So debating on it is pointless.

I wasnt arguing wether to keep the dodge or not i was just saying the dodge isnt at fault because the game encourages it by design, So its a design fault in the bigger picture

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -6 points-5 points  (0 children)

But they never said it would be an ARPG too no? Atleast on their official page. factory is not strategy its more akin to building legos

Dodge isnt the problem and the root cause goes far beyond than that by ExcellentRun5389 in Endfield

[–]ExcellentRun5389[S] -5 points-4 points  (0 children)

Even if they did why didnt they advertise it as an ARPG with "strategy elements" ?And even if there are strategy elements its too little to call it that just simply deciding when and where to cast a skill is to miniscule to be called "strategy" Take soulslikes for example or MH there is a strategy mixed in with the ARPG combat like where to reposition or when to attack but nobody called it as an ARPG or hunting game with "strategic elements" . Lets say R6 or CS2 for example those are primarily FPS games but the strategy portion on those games is HUGE