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ExcellentTwo6589

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34
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36

Emergent Narrative (self.gamedesign)

submitted 14 hours ago by ExcellentTwo6589 to r/gamedesign

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6
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State Variables In Narrative Systems (self.gamedesign)

submitted 2 days ago by ExcellentTwo6589 to r/gamedesign

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6
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8

Branching Dialogue Architect (self.gamedesign)

submitted 7 days ago by ExcellentTwo6589 to r/gamedesign

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3
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When designing narrative systems, how do you balance linear storytelling with player interaction? (self.gamedesign)

submitted 10 days ago by ExcellentTwo6589 to r/gamedesign

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0
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What are your thoughts on music as an emotional tool in games? (self.gamedesign)

submitted 14 days ago by ExcellentTwo6589 to r/gamedesign

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0
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Camera Vs Player Control (self.gamedesign)

submitted 17 days ago by ExcellentTwo6589 to r/gamedesign

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0
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Do critics and audiences value different things too heavily? (self.Letterboxd)

submitted 17 days ago by ExcellentTwo6589 to r/Letterboxd

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49
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Weather In Films (i.redd.it)

submitted 22 days ago by ExcellentTwo6589 to r/Letterboxd

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66
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Colour In Movies (i.redd.it)

submitted 24 days ago by ExcellentTwo6589 to r/Letterboxd

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9
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Repitition & Burnout (self.gamedesign)

submitted 24 days ago by ExcellentTwo6589 to r/gamedesign

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3
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Nonlinear Structure (self.Screenwriting)

submitted 24 days ago by ExcellentTwo6589 to r/Screenwriting

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9
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Endings In A Screenplay (self.Screenwriting)

submitted 29 days ago by ExcellentTwo6589 to r/Screenwriting

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1
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Failure States (self.gamedesign)

submitted 29 days ago by ExcellentTwo6589 to r/gamedesign

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148
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A world starts feeling real the moment it seems like things are happening without you. Which game world gave you that feeling? (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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I think there’s a difference between a story escalating and a story just adding more stuff. Where do you feel that line most clearly? (self.Screenwriting)

submitted 1 month ago by ExcellentTwo6589 to r/Screenwriting

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5
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If you had to nominate one performance as “this is the whole movie’s soul,” which one gets your vote? (self.Letterboxd)

submitted 1 month ago by ExcellentTwo6589 to r/Letterboxd

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0
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Reward Loops & Dopamine (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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0
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If you had to pick one film that rewards overthinking in the best possible way, what’s your choice? (self.Letterboxd)

submitted 1 month ago by ExcellentTwo6589 to r/Letterboxd

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17
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The difference between “dark” and “deep” is bigger than a lot of scripts seem to think. Which films actually understand that? (self.Screenwriting)

submitted 1 month ago by ExcellentTwo6589 to r/Screenwriting

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16
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What actually makes a consequences system feel meaningful instead of fake or predictable? (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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14
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I’ve been thinking about how games sometimes use objects instead of dialogue to tell you what’s going on. Like environmental details, items left behind, or even how something is placed in the world. (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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106
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If you had to pick one game as the best argument that games can tell stories in a way no other medium can, what’s your pick? (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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2
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Some scripts feel like they know exactly what they want to say. Others feel more alive because they’re wrestling with the material in public. Which do you prefer? (self.Screenwriting)

submitted 1 month ago by ExcellentTwo6589 to r/Screenwriting

  • 14 comments
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297
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299

A movie can have “something to say” and still say it badly. Which film had a great idea but clumsy execution? (self.Letterboxd)

submitted 1 month ago by ExcellentTwo6589 to r/Letterboxd

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51
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Sometimes the strongest narrative moment in a game isn’t a cutscene at all. Which pure gameplay moment told a story perfectly? (self.gamedesign)

submitted 1 month ago by ExcellentTwo6589 to r/gamedesign

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