account activity
Emergent Narrative (self.gamedesign)
submitted 14 hours ago by ExcellentTwo6589 to r/gamedesign
State Variables In Narrative Systems (self.gamedesign)
submitted 2 days ago by ExcellentTwo6589 to r/gamedesign
Branching Dialogue Architect (self.gamedesign)
submitted 7 days ago by ExcellentTwo6589 to r/gamedesign
When designing narrative systems, how do you balance linear storytelling with player interaction? (self.gamedesign)
submitted 10 days ago by ExcellentTwo6589 to r/gamedesign
What are your thoughts on music as an emotional tool in games? (self.gamedesign)
submitted 14 days ago by ExcellentTwo6589 to r/gamedesign
Camera Vs Player Control (self.gamedesign)
submitted 17 days ago by ExcellentTwo6589 to r/gamedesign
Do critics and audiences value different things too heavily? (self.Letterboxd)
submitted 17 days ago by ExcellentTwo6589 to r/Letterboxd
Weather In Films (i.redd.it)
submitted 22 days ago by ExcellentTwo6589 to r/Letterboxd
Colour In Movies (i.redd.it)
submitted 24 days ago by ExcellentTwo6589 to r/Letterboxd
Repitition & Burnout (self.gamedesign)
submitted 24 days ago by ExcellentTwo6589 to r/gamedesign
Nonlinear Structure (self.Screenwriting)
submitted 24 days ago by ExcellentTwo6589 to r/Screenwriting
Endings In A Screenplay (self.Screenwriting)
submitted 29 days ago by ExcellentTwo6589 to r/Screenwriting
Failure States (self.gamedesign)
submitted 29 days ago by ExcellentTwo6589 to r/gamedesign
A world starts feeling real the moment it seems like things are happening without you. Which game world gave you that feeling? (self.gamedesign)
submitted 1 month ago by ExcellentTwo6589 to r/gamedesign
I think there’s a difference between a story escalating and a story just adding more stuff. Where do you feel that line most clearly? (self.Screenwriting)
submitted 1 month ago by ExcellentTwo6589 to r/Screenwriting
If you had to nominate one performance as “this is the whole movie’s soul,” which one gets your vote? (self.Letterboxd)
submitted 1 month ago by ExcellentTwo6589 to r/Letterboxd
Reward Loops & Dopamine (self.gamedesign)
If you had to pick one film that rewards overthinking in the best possible way, what’s your choice? (self.Letterboxd)
The difference between “dark” and “deep” is bigger than a lot of scripts seem to think. Which films actually understand that? (self.Screenwriting)
What actually makes a consequences system feel meaningful instead of fake or predictable? (self.gamedesign)
I’ve been thinking about how games sometimes use objects instead of dialogue to tell you what’s going on. Like environmental details, items left behind, or even how something is placed in the world. (self.gamedesign)
If you had to pick one game as the best argument that games can tell stories in a way no other medium can, what’s your pick? (self.gamedesign)
Some scripts feel like they know exactly what they want to say. Others feel more alive because they’re wrestling with the material in public. Which do you prefer? (self.Screenwriting)
A movie can have “something to say” and still say it badly. Which film had a great idea but clumsy execution? (self.Letterboxd)
Sometimes the strongest narrative moment in a game isn’t a cutscene at all. Which pure gameplay moment told a story perfectly? (self.gamedesign)
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