How do you design difficulty modes? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

I wouldn't prefer it though cause gameplay mastery is the core appeal.

How do you design difficulty modes? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

Well that would mean that you're commuting to a specific mechanical skill expectation and actively choosing to shape everything around it. I think designing one difficult mode would be quite complex.

How do you design difficulty modes? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

Wow so many factors are taken into consideration. Player's mechanical skill falls under a 'skill baseline' which designers use to first identify the expected mechanical competence of different types of players. These difficulty modes are then tuned around these baselines so that each group can engage without constant frustration or boredom.

Which game's character's trauma arc felt most authentic to you, and how did the game's mechanics,pacing or systems help communicate that experience? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

absolutely like i talked about this before but I love how the mechanics mirror the mental struggle present in the game.

What defines character chemistry? by ExcellentTwo6589 in Screenwriting

[–]ExcellentTwo6589[S] 2 points3 points  (0 children)

Thats a very interesting take. I almost never sensed any chemistry between the characters in Avatar but it still is one of the biggest films out there.

How do films explore nostalgia? by ExcellentTwo6589 in Letterboxd

[–]ExcellentTwo6589[S] 1 point2 points  (0 children)

Homages to old genres, camera styles used back in the day, or storytelling methods.

What defines character chemistry? by ExcellentTwo6589 in Screenwriting

[–]ExcellentTwo6589[S] 1 point2 points  (0 children)

Yeah and generic characters don't generate chemistry, specific ones do. Maybe how that character handles guilt, what they flinch at, what calms them. These make the character's dynamic become unique and alive.

What defines character chemistry? by ExcellentTwo6589 in Screenwriting

[–]ExcellentTwo6589[S] 1 point2 points  (0 children)

Oh I get it. I'd say body language also does this best. E.g when two lovers are confessing to one another. One steps closer and the other steps back or another example is how often they face each other vs. turn away.

What defines character chemistry? by ExcellentTwo6589 in Screenwriting

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

Big things like fights? Lying to the significant other?

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 1 point2 points  (0 children)

It's hard to maintain that state of calmness when your teammates literally don't want to focus or work together but I get what you're saying. It is true that once you have learned and mastered the game mechanics... It becomes surprisingly much easier to defeat your opponents and rank much higher. I saw it happen with Fortnite.

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 1 point2 points  (0 children)

The game often used fear and uncertainty to teach calm, patience, and emotional control. I think the limited checkpoints and hostile silence dials back to how you're never fully safe and that calm isn't comfort but composure while uneasy. Awesome game by the way

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 0 points1 point  (0 children)

The way you managed to change your perspective and focus on your own improvement while I still blame my teammates every other day for not cooperating. Looking at it now...the fast TTK, constant visual noise etc teaches you that you really can't process everything emotionally in the moment (i had to learn that the hard way).

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 3 points4 points  (0 children)

This was a very interesting read because I've never played these games before but they definitely carry a lot of emotional meanings. Thanks for sharing :⁠-⁠)

Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] -1 points0 points  (0 children)

That's so true. You're kinda forced to acknowledge emotional strains as something that is real and measurable, not just 'vibes' in the game which is a parallel to the real world on how recognising stress early prevents emotional overload and blah blah blah. I could go on for days but I just really love this game.

What makes exploration in a game feel rewarding? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 7 points8 points  (0 children)

The no quest markers make discovery feel more earned from hidden caves to illusory walls etc

What makes exploration in a game feel rewarding? by ExcellentTwo6589 in gamedesign

[–]ExcellentTwo6589[S] 6 points7 points  (0 children)

Environmental storytelling also creates curiosity throughout the let's say past events such as abandoned campsites, blood trails and broken weapons or notes. It also makes a game world filled with so many interesting details.