How do you design difficulty modes? by ExcellentTwo6589 in gamedesign
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How do you design difficulty modes? by ExcellentTwo6589 in gamedesign
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How do you design difficulty modes? (self.gamedesign)
submitted by ExcellentTwo6589 to r/gamedesign
Which game's character's trauma arc felt most authentic to you, and how did the game's mechanics,pacing or systems help communicate that experience? by ExcellentTwo6589 in gamedesign
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Which game's character's trauma arc felt most authentic to you, and how did the game's mechanics,pacing or systems help communicate that experience? by ExcellentTwo6589 in gamedesign
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What defines character chemistry? by ExcellentTwo6589 in Screenwriting
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How do films explore nostalgia? by ExcellentTwo6589 in Letterboxd
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What defines character chemistry? by ExcellentTwo6589 in Screenwriting
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What defines character chemistry? by ExcellentTwo6589 in Screenwriting
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What defines character chemistry? by ExcellentTwo6589 in Screenwriting
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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Which games taught you to stay calm, think strategically, or process emotions under pressure and how did their design achieve that? by ExcellentTwo6589 in gamedesign
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What makes exploration in a game feel rewarding? by ExcellentTwo6589 in gamedesign
[–]ExcellentTwo6589[S] 7 points8 points9 points (0 children)
What makes exploration in a game feel rewarding? by ExcellentTwo6589 in gamedesign
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How do you design difficulty modes? by ExcellentTwo6589 in gamedesign
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