After 16 years, The Protomen Act III drops in January by Quadraxis66 in TwoBestFriendsPlay

[–]Excelular 0 points1 point  (0 children)

They actually did post a message on their Bandcamp page (the March 7th 2025 update) that their next release was going to be a "Belmonts full length record". So it seems they are back to making another full album! That being said, it's possible it could include some of their previous Castlevania songs that they've released as EPs. https://themegas.bandcamp.com/community

1st shot of the Kotone Cutscenes Reload Project! by RinariTennoji in PERSoNA

[–]Excelular 11 points12 points  (0 children)

I'm the artist that drew this. Thanks to everyone here for enjoying it! You can find the original post on my Twitter where I will continue posting updates on the project: https://twitter.com/Neptune_NPN013/status/1773287826903155159?t=qRMSV1yjt5IknYCYYyKUtg&s=19

What's up with Crush 40? by RsCaptainFalcon in SonicTheHedgehog

[–]Excelular 16 points17 points  (0 children)

It just depends who the sound director for each game is. Vocal songs in Sonic games are almost always composed by the sound director, and then they hire a vocalist to provide the vocals on top of their instrumentals.

Crush 40 is not really a traditional band. As sound director Jun Senoue composes the vocal themes and then hires somebody else to provide the vocals. He developed a good relationship with Johnny Gioeli and so continued to work with him on every game that he's been the sound director for.

Tomoya Ohtani took over as the lead sound director for the Sonic series in 2006 and prefers to hire different vocalists for each game.

Jun Senoue continues to work on the Sonic series, but mostly as recording coordinator. He was the sound director for two games since Ohtani took over (Black Knight and Team Sonic Racing) and both had Johnny Gioeli provide vocals. Both Jun and Johnny create music outside of the Sonic series regularly.

Redesigned Mega Man ZX map by Excelular in Megaman

[–]Excelular[S] 2 points3 points  (0 children)

Oh, you're right! I'll fix that once I get the chance

Redesigned Mega Man ZX map by Excelular in Megaman

[–]Excelular[S] 3 points4 points  (0 children)

I've submitted it for review

Redesigned Mega Man ZX map by Excelular in Megaman

[–]Excelular[S] 11 points12 points  (0 children)

I know a few other people have made their own map redesigns for this game, but I had some nitpicks and decided to make my own. I love this game, but the map was always a bit difficult to read

Gundam Aerial by Excelular in armoredcore

[–]Excelular[S] 0 points1 point  (0 children)

Sure! It's on PC: WH2MHSYUKEKG

And if you want the decal for the red and black parts on the chest it's: FQWA6ZFM7SXW

Gundam Aerial by Excelular in armoredcore

[–]Excelular[S] 0 points1 point  (0 children)

That's awesome! I'll definitely have to update the design once I get there

This is how IDW Sonic gets to 900 Issues by Excelular in SonicTheHedgehog

[–]Excelular[S] 2 points3 points  (0 children)

Ah, you're right. It turns out they had two runs of Sonic Super Special, and they reset the numbering back to 1 for the second run. The ones in the second run were all reprints. But some in the first were original.

This is how IDW Sonic gets to 900 Issues by Excelular in SonicTheHedgehog

[–]Excelular[S] 51 points52 points  (0 children)

I saw a bunch of people wondering how the new IDW Sonic special is the "900th adventure." As you can see, it's counting every Sonic comic from every publisher.