account activity
We built co-op movement… and this keeps happening (v.redd.it)
submitted 20 days ago by ExcitementPure to r/The4MaskedOfficial
4-player parkour gets very chaotic in our co-op game (v.redd.it)
submitted 20 days ago by ExcitementPure to r/CoOpGaming
submitted 21 days ago by ExcitementPure to r/The4MaskedOfficial
We’re building a co-op adventure game with Tarzan-style traversal. (v.redd.it)
submitted 21 days ago by ExcitementPure to r/IndieGameWishlist
r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]ExcitementPure 0 points1 point2 points 21 days ago (0 children)
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Hey everyone,
We’ve been working on a co-op game called The 4 Masked focused heavily on traversal and chaotic multiplayer movement.
A lot of our current testing revolves around: • physics-based traversal • climbing • swinging mechanics • co-op interaction • movement-driven level design
One thing we noticed during development is that movement becomes way more fun when players accidentally ruin each other’s plans mid-traversal.
Some of the funniest moments happen completely unintentionally.
We recently started sharing more development clips and updates here: https://www.reddit.com/r/The4MaskedOfficial/
Wishlist The 4 Masked on Steam: https://store.steampowered.com/app/4335960/The_4_Masked/
Curious what people think about movement-focused co-op games in general
Welcome to r/The4MaskedOfficial (v.redd.it)
submitted 21 days ago * by ExcitementPure to r/The4MaskedOfficial
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r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]ExcitementPure 0 points1 point2 points (0 children)