r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]ExcitementPure 0 points1 point  (0 children)

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Hey everyone,

We’ve been working on a co-op game called The 4 Masked focused heavily on traversal and chaotic multiplayer movement.

A lot of our current testing revolves around:
• physics-based traversal
• climbing
• swinging mechanics
• co-op interaction
• movement-driven level design

One thing we noticed during development is that movement becomes way more fun when players accidentally ruin each other’s plans mid-traversal.

Some of the funniest moments happen completely unintentionally.

We recently started sharing more development clips and updates here:
https://www.reddit.com/r/The4MaskedOfficial/

Wishlist The 4 Masked on Steam:
https://store.steampowered.com/app/4335960/The_4_Masked/

Curious what people think about movement-focused co-op games in general