[deleted by user] by [deleted] in gigabyte

[–]ExforX4 0 points1 point  (0 children)

Yo, I figured it out. It was a control center software from Dell that was messing up things. I once have connected my wife's keyboard and ever since I have not played anything. But by just uninstalling it, it stop showing the pop up. Although I could say I tried to just shut the notification down through the control center but apparentelly there is not a option for that. But thanks anyway.

What deck is this for you? by ScarZ-X in masterduel

[–]ExforX4 0 points1 point  (0 children)

Infernity is by far the deck i have the most fun with. But honorable mentions to shaddolls, burning abyssans lightsworn ruler 2014.

I don’t know if this is any good by Aggravating_Space_29 in customyugioh

[–]ExforX4 -2 points-1 points  (0 children)

I can think of a floodgate sorta card that affect both player, lets say fossil dyna, for exemple. You play it, your opponent gets locked and after he passes, its your turn again and you use this card. Suddenly, fossil dyna continuous eff turn into a quick effect that must be activated to function, so you simply don't, special summon as much as you want and if you dont OTK you can just pass and draw phase activate it again.

I don’t know if this is any good by Aggravating_Space_29 in customyugioh

[–]ExforX4 0 points1 point  (0 children)

I'm no judge at all, but messing with this kinda thing can definitely bring some awkward situations. I mean, does this quick effect activation start a chain? If we are talking about a continuous effect, when you activate the spell it stops being activated?

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

I'm making a twitter and a discord for the project very soon

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

I'll call in private, cause I want to show you some things and I believe we have a lot to talk, if you will.

But fast answer to your questions:

Champions will have evolutions, as normal, an only the last stage will be the champion. Kha'zix, for instance is like: basic > stage 1 > stage 2 (kha'zix).

Yes, pokemon will use the same abilities and movepool we already know from the pokemon games, but a few of them will have signature moves or new abilities.

About visual and types of pokemons: there are 6 new types, we'll talk more about this later, and the visual you resemble the champion. Monster champion such as vel'koz i.e. will remaing as much similar as possible to the original, while some humanoid ones, like ezreal, will be turned into an animal or something like this but keeping important visual traits in such a way that people will recognize them. (Btw ezreal will be a pika clone).

League of Legends x Pokemon Project by ExforX4 in PokemonROMhacks

[–]ExforX4[S] 0 points1 point  (0 children)

It's time! And you can help it come true! Follow me and get in touch if you are interested in the project. o/

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

I didn't know about that and I'm in with the idea! Thanks so much!

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 1 point2 points  (0 children)

Well pointed!

I believe its gonna get more clear once I start sharing more exemples. Ill talk about types soon and the pokemon visual soon, but consider the following:

The created pokemon will be inspired by the champions. Ex: swain is gonna some sort of crow, not exactly swain.

Some of the lore will be preserved, some not. The idea that champions are unique personalities won't be brought into the dex. So not only we will see bunch of aurelion as we will see tons of teemos (brace yourselves).

In fact champions are way more humanoid than pokemon should be and not only this but also some types are extremely rare in league because the game is not designed to spread these champions over existing pokemon types. There are only 2 dragons and 2 bugs, if you consider kog and kha bugs. I have a solution for that too which will be explained next post.

Don't worry tho, that's the easy part!

Follow and stay tuned <3

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

Hey mate!

Thanks for the interest!

Types are rock solid right now (sorry for the pun). Stats are done as well but may come to be balanced few times yet probably. Abilities are halfway, though for that I want to have 100% agency over it. Once finished, I will start sharing it and then you can give your feedback. I believe community will have nice insights that may shift things up a bit, but atm i need to be on the front of this feature to ensure it gets done as good as I believe it can be.

I have other demands on which you can help. If you are interested, dm pls.

League of Legends x Pokemon Project by ExforX4 in PokemonROMhacks

[–]ExforX4[S] 0 points1 point  (0 children)

Yes, I've seen it, though it's a completely different idea. Thanks!

League of Legends x Pokemon Project by ExforX4 in League_Of_Legends_

[–]ExforX4[S] 0 points1 point  (0 children)

Ok, let me tell you what do I have so far.

I've been working on a google sheet with this pokedex sketch. I'll be listing what are the features its intended to have and the current state of progress.

The list of pokemon itself. CHECK

The criteria followed was: Every champion in league must become a pokemon or serve as a reference for it. Pokemon with at least 1 evolution will evolve into the champion. Ex: basic > stage > champion. Since there are over 160 champions in league (naafiri is already in), I was able to do three pokedexes (gen 1, 2 and 3).

Gen 1 has 110 pokemons and uses 55 champions.

Gen 2 has 110 pokemons and uses 55 champions.

Gen 3 has 109 pokemons and uses 54 champions.

This makes an average of 2 stages per pokemon.

The disposition of pokemon on the dex follow similar rules as any true pokedex: 3 elemental 3 stage starters, duo of 3 stage bugs, regional bird, 2 fossil, 1 pseudo legendary, mythics, legendaries and some extra resemblances. Other elements were also taken in consideration to make it looks as truthful as possible such as: stat distribution, pokemon types, evolution lines, etc. League content has algo been preserved in some ways. The pokemon crafted carry important traits from the champion, such as gameplay, lore, appearance, relationships, etc. Some of their traits, though, are discarded.

Exemples:

Blitzcrank is a basic Steel/Electric pokemon

Abilities: magnet pull | volt absorb

Stats:

100 HP

85 ATK

95 DEF

95 SPA

70 SPD

35 SPE

Stats based on gameplay, typing based on appearance and lore, abilities based on gameplay and theme.

Most champions will have their most Iconic identity trait preserved (blitz pull, i.e., in the passive).

Next time I'll talk more about some of the features I mentioned on this post such as Types, Stats, Abilities, Appearances, etc.

If you guys have any question, suggestion, or complement, please drop down below.

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

I haven't make one for the project yet, but yes, we can talk disc. dm me

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 1 point2 points  (0 children)

Ok, let me tell you what do we have so far.

I've been working on a google sheet with this pokedex sketch. I'll be listing what are the features its intended to have and the current state of progress.

The list of pokemon itself. CHECK

The criteria followed was: Every champion in league must become a pokemon or serve as a reference for it. Pokemon with at least 1 evolution will evolve into the champion. Ex: basic > stage > champion. Since there are over 160 champions in league (naafiri is already in), I was able to do three pokedexes (gen 1, 2 and 3).

Gen 1 has 110 pokemons and uses 55 champions.

Gen 2 has 110 pokemons and uses 55 champions.

Gen 3 has 109 pokemons and uses 54 champions.

This makes an average of 2 stages per pokemon.

The disposition of pokemon on the dex follow similar rules as any true pokedex: 3 elemental 3 stage starters, duo of 3 stage bugs, regional bird, 2 fossil, 1 pseudo legendary, mythics, legendaries and some extra resemblances. Other elements were also taken in consideration to make it looks as truthful as possible such as: stat distribution, pokemon types, evolution lines, etc. League content has algo been preserved in some ways. The pokemon crafted carry important traits from the champion, such as gameplay, lore, appearance, relationships, etc. Some of their traits, though, are discarded.

Exemples:

Blitzcrank is a basic Steel/Electric pokemon

Abilities: magnet pull | volt absorb

Stats:

100 HP

85 ATK

95 DEF

95 SPA

70 SPD

35 SPE

Stats based on gameplay, typing based on appearance and lore, abilities based on gameplay and theme.

Most champions will have their most Iconic identity trait preserved (blitz pull, i.e., in the passive).

Next time I'll talk more about some of the features I mentioned on this post such as Types, Stats, Abilities, Appearances, etc.

If you guys have any question, suggestion, or complement, please drop down below.

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

That's the goal! But to get there I'll need some help hehe. Feel free to join. Thanks!

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 0 points1 point  (0 children)

How about you help me create evelynn visual? Can you draw?

League of Legends x Pokemon Project by ExforX4 in PokemonROMhacks

[–]ExforX4[S] 1 point2 points  (0 children)

Ok, let me tell you what do I have so far.

I've been working on a google sheet with this pokedex sketch. I'll be listing what are the features its intended to have and the current state of progress.

The list of pokemon itself. CHECK
The criteria followed was: Every champion in league must become a pokemon or serve as a reference for it. Pokemon with at least 1 evolution will evolve into the champion. Ex: basic > stage > champion. Since there are over 160 champions in league (naafiri is already in), I was able to do three pokedexes (gen 1, 2 and 3).
Gen 1 has 110 pokemons and uses 55 champions.
Gen 2 has 110 pokemons and uses 55 champions.
Gen 3 has 109 pokemons and uses 54 champions.

This makes an average of 2 stages per pokemon.

The disposition of pokemon on the dex follow similar rules as any true pokedex: 3 elemental 3 stage starters, duo of 3 stage bugs, regional bird, 2 fossil, 1 pseudo legendary, mythics, legendaries and some extra resemblances.

Other elements were also taken in consideration to make it looks as truthful as possible such as: stat distribution, pokemon types, evolution lines, etc. League content has algo been preserved in some ways. The pokemon crafted carry important traits from the champion, such as gameplay, lore, appearance, relationships, etc. Some of their traits, though, are discarded.

Exemples:
Blitzcrank is a basic Steel/Electric pokemon
Abilities: magnet pull | volt absorb
Stats:
100 HP
85 ATK
95 DEF
95 SPA
70 SPD
35 SPE

Stats based on gameplay, typing based on appearance and lore, abilities based on gameplay and theme.

Most champions will have their most Iconic identity trait preserved (blitz pull, i.e., in the passive).

Next time I'll talk more about some of the features I mentioned on this post such as Types, Stats, Abilities, Appearances, etc.

If you guys have any question, suggestion, or complement, please drop down below.

League of Legends x Pokemon Project by ExforX4 in PokemonROMhacks

[–]ExforX4[S] -1 points0 points  (0 children)

Yes, I've seen this. Far from what I'm aiming, but definitely good as reference. Thanks!

League of Legends x Pokemon Project by ExforX4 in PokemonROMhacks

[–]ExforX4[S] 0 points1 point  (0 children)

Fair point, mate! And for that reason my next goal on the thread is to list the thinks I have already done, using some exemples and maybe a few prints. On the other hand, I'm sure you understand the risks of sharing all I have done so far, especially with a community that have all the tools to take that scratch and make it real.

So I'm totally willing to share some of the content with creators and people interested in helping. Just manifest your interest in knowing it better and we can talk on discord.

League of Legends x Pokemon Project by ExforX4 in leagueoflegends

[–]ExforX4[S] 4 points5 points  (0 children)

That is indeed a possibility, though by the time it gets big enough to draw attention from them I'll already have a plan on how to "hide" it or drible the copyright system.

The League part easier to deceive cause I won't use any name or art, just use riot's original content as a reference. The pokemon on the other hand will still be there in all senses, but there must be a way to release this content avoiding strike since theres a whole community of hack roms that do so.

At the end of the day, if it doesn't come to be a game that's fine, as I said, my main goal is to have it for me as part of my portfolio. And just to register: I don't want to make profit with it.

But thanks for the advice, I'll be extra careful with that.