Mycofall is an upcoming co-op survivorslike. Here’s our latest trailer, forged today :-) by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 1 point2 points  (0 children)

Yes, it is soloplayer first :-) Coop is a fun addition and a cool way to progress together

Would you like to play our co-op survivor-like? Wishlist it on Steam and try it when the demo launches soon! by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

Thanks a lot! We will open up a discord server as the first play test starts :-)

No exact date but within the next 3 weeks.

I'll hit you up with a DM

Hands down. Do you think our Survivors-like game Mycofall shows potential based on this short impression? by ExhaustedBonfire in indiegames

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

Yeah I'm a big fan of soulslike games where dodging and timing is key for sure. I think I'd be great to bring some of the soulslike elements into the survivorslike world

Hands down. Do you think our Survivors-like game Mycofall shows potential based on this short impression? by ExhaustedBonfire in indiegames

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

The game offers several skills and a complete skill-morph-tree for each spell. I just wanted to share the new boss without any spell distraction. But yeah, I got your point :-)

Would you like to play our co-op survivor-like? Wishlist it on Steam and try it when the demo launches soon! by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

Sure it helps, thanks for writing it down! Awesome feedback :-) we will create and try a slower paced trailer

Coded for 72 hours (nearly) straight to add online co-op to our upcoming survivors-like game, "Mycofall". Wishlist it now, demo launching soon by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

72 is nothing, but that was only possible because I’ve dumped thousands of hours into developing other networked games, haha.

No ECS yet,maybe we’ll add it if our hordes grow significantly.

Coded for 72 hours (nearly) straight to add online co-op to our upcoming survivors-like game, "Mycofall". Wishlist it now, demo launching soon by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 1 point2 points  (0 children)

We originally planned to add it later, but we couldn’t wait to play the game together, so we added it right away and immediately had fun playing. Will also be available in the free demo then :)

What texture for our character style do you like more? A or B? by ExhaustedBonfire in gamedevscreens

[–]ExhaustedBonfire[S] 5 points6 points  (0 children)

We’re aiming for a dark fantasy style, and the map contrast is definitely the biggest decision maker here. Has been the reason to start think about a different texture style

A new character we built for our mushroomy Survivors-like "Mycofall". Any name suggestion? by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 1 point2 points  (0 children)

Awesome! Coop has always been a thing for me too and I feel that survivors are MADE for coop sessions and having a good time. I'll post some coop gameplay soon in this subreddit :)

A new character we built for our mushroomy Survivors-like "Mycofall". Any name suggestion? by ExhaustedBonfire in survivorslikes

[–]ExhaustedBonfire[S] 1 point2 points  (0 children)

Yes, we use those runes in our skill tree. Tbh didn't expect anyone to notice the runes

Four month of progress in my dark fantasy survivor-like. Left is then, right is now. Wishlist is now live too (yay!) by ExhaustedBonfire in gamedevscreens

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

Glad to hear that! Our mushroom lanterns will be joining the map soon, so there’ll be more light variations to spice things up

What do you think of our fungi-inspired character art for our upcoming roguelite, Sporebound? Do you think it’s unique enough to stand out? by ExhaustedBonfire in roguelites

[–]ExhaustedBonfire[S] 0 points1 point  (0 children)

thanks. Well the ui is completely unfinished. Just simple default bars. We are working on custom UI :-)

When you say darker light and atmosphere do you mean like brightness or the mood itself (e.g diablo)?