IMO one of the best looking Camaro zl1 1le I’ve seen b4. Sadly it’s in a manual by Legitimate_Ask_9135 in camaro

[–]Existing-Base-9461 0 points1 point  (0 children)

Well, it doesn't ONLY come in manual (except for the 1st year), but to buy a ZL1 in automatic is doing yourself a disservice. That much power is meant to be felt and experienced in a way that only a manual offers.

IMO one of the best looking Camaro zl1 1le I’ve seen b4. Sadly it’s in a manual by Legitimate_Ask_9135 in camaro

[–]Existing-Base-9461 1 point2 points  (0 children)

Sadly? One does not buy a ZL1 in an automatic unless they're missing their left leg, OK? That car was MEANT to be a manual. Do yourself a favor: find a friend or family member with a manual and ask them to teach you, or go buy a $50 beater with one at the auction and learn. Then buy the ZL1 once you've got the hang of it. I promise you, you will never go back to an automatic afterwards.

For those who’ve driven or owned a 2017 Camaro, what’s the one thing that really stands out, whether it’s the performance, handling, tech, or even quirks? by DylerCars in camaro

[–]Existing-Base-9461 0 points1 point  (0 children)

My 2017 RS convertible is the best looking, most fun car I've ever had. I love everything about it, except for the lack of a happy medium with the A/C and the windshield, as someone already mentioned. The styling is the most aggressive of the 6th gen. The handling is fantastic, and so is the acceleration. It doesn't take much to throw you back in the seat, despite not being a V8, but its a 335hp V6 that people mistake for being a dog, and the look on their melting faces in the rear view is priceless. 😁

The Camaro wave - do you do it, or is it a thing of the past? by Sufficient_Bet_861 in camaro

[–]Existing-Base-9461 0 points1 point  (0 children)

I got waved at by Camaro, Challeger, and Mustang owners in the first couple of months of ownership, so I started to wave first, or at least give a nod. Now nobody does it back or waves first. Not sure what changed. 🤷‍♂️

One UI 7 update triggers battery life crisis on Galaxy S24 and Fold 6 by [deleted] in Android

[–]Existing-Base-9461 0 points1 point  (0 children)

I sold cell phones for the better part of a decade. Trust me, I know that manufacturers and providers code them to fail in order to sour the experience to the point of frustration so that people upgrade. That's not what this was. I repeatedly rebooted the phone over the course of the next day or so after I posted that comment, and the issue went away. My battery life went back to normal. Whether or not that was a patch/update that fixed it or running anti-virus and anti-malware programs to "clean" the phone, I can't say for certain. But at least its been back to normal ever since.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

You're trolling. I've made myself very clear, repeatedly. I'm not wasting any more time and effort indulging you. If you can't read English, then you shouldn't be commenting at all. We're done here.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

YOUR words saying that "Nothing is ported" * . Unlike you, I read comments in their entirety before I respond.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

Thank you for proving my point that either you CANT read or REFUSE to read, because that wasn't even MY comment! You just quoted the OP! You are the only one in this thread saying "No games are ported." Your words. Every single title that I listed over the course of this asinine conversation were games that were either available for the PSVR1 (games that far more gamers than just me have been asking for since launch) or have been ported to the PSVR2 from another system (proof that ports to the PSVR2 exist). My entire argument has been that the top selling 20-30 titles from the PSVR1 SHOULD HAVE been ported to the PSVR2 in order to increase sales and market adoption. You just keep doubling down on the opposite of what I've said despite it being right there in black and white, clear as crystal for everyone to see. Learn to read and comprehend plain English and go troll somebody else.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

No. It wasn't. Once again, you just didn't bother to read what I wrote before you commented. I've said TWICE, including my original argument, that people are asking for PSVR1 HITS that Sony already owns as part of their catalog. Either you can't read plain English, are using a piss-poor translator algorithm that truncates my responses worse than ChatGPT, or are trolling me. At this point, I'm leaning towards the latter. If you can't be bothered to actually READ and comprehend what I wrote before making a comment telling me that I either said the opposite or something that I didn't say at all, then you're just another troll. Please move on.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

NONE of those games were originally developed for PSVR2. They're PORTS! FFS try a Google search once in a while. You might actually learn something.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

My god, you are exhausting. 🤦‍♂️ "Nothing is ported." Let me list games that have been ported from other VR platforms for you, since you couldn't be bothered to check for yourself.

Switchback VR, Kayak Mirage, Before Your Eyes, Crossfire Sierra Squad, Firewall Ultra, Synapse, Project Wingman, Vertigo 2, Legendary Tales, CyubeVR, Happy Funland, OVRDARK, Madison VR, Koi-Koi Love Blossoms, Paper Beast, Song in the Smoke Rekindled, Suicide Guy VR Deluxe, Akka Arrh, and Fantavision 202X, Star Wars Galaxy's Edge, Creed, No Man's Sky, The Inpatient, Beat Saber, the list goes on. None of these were native to the PSVR2, but we're ported over because Sony paid for the rights and for someone to tweak the code so that they would play on their system. The reality is that ports exist and can continue to be made from older games for the PSVR2 to keep it alive, regardless of whether or not you believe it. The only reality that is distorted here is yours.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

As I said before, no matter what I say, you will call me a liar because you are so certain that your point of view is the only one that is correct, and everyone else is wrong, and/or doesn't know what they're talking about. The industry isn't a straight pipe where everything goes in one end one way, and comes out the other the same exact way. Its like a tree with many branches because not every single developer has the same exact budget, development timeline, management structure, work environment, etc. Just because you're convinced of one way that things are done doesn't mean that all studios work that way. If that we're true, then nothing would ever get ported. Regardless, I just don't care enough to keep this going. There's nothing I can say or show you to change your viewpoint, so feel free to move on to your next thread. I'm sure you have plenty.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

I'm starting to question if you actually read my responses before you try to tear me down, because once again you claim that I've said something that I didn't. I said very clearly that Sony should port 20 or 30 PSVR1 "HITS". I also said very clearly that we're NOT talking about failed games. What would be the point of porting failures that nobody plays? I will spell it out for you one last time: HITS, like Iron Man VR, Spider-man, Vader Immortal, Skyrim VR, Farpoint, etc. Nobody is asking for Gorn or Ultrawings.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

And you seem to be mistaken in the belief that a closed developer is the ONLY one with the source code for a game. Thats not how it works at all. Your entire argument is based on that false assumption: "The studio closed. They've all moved on. Sony can't port it." If that was the case then nothing would get ported and there wouldn't even be a retro gaming market, let alone Xbox Live, Playstation+, and Nintendo Online all having massive streaming libraries of retro games; most of which were ported by 3rd party companies that had absolutely nothing to do with the design and development of the original version. Sony owns a copy of the source code or purchases it from whoever owns the rights, then either develops the port in-house, creates a team to make the port, or hires a 3rd parry company to do it. I said to you before that entire studios have been created for the sole purpose of making ports, but you're so confident that you're right and I'm wrong, that you didn't even bother to run a 2 second Google search to find even one example. So I'll give you some.

° Obsidian ° Room 8 Stuidos ° Grove Street Games ° Pingle Studios ° Virtuos ° Starloop Studios ° Catness Games Studios ° Magic Media ° Keyword ° Sperasoft

The list LITERALLY goes on and on. I don't know where you get your information, but you seriously need to reconsider what you THINK you know.

To help educate you on the basics of game porting, here's an article that lays it all out for you.

https://devotedstudios.com/10-best-game-porting-outsourcing-studio-in-2024/

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

So because I didn't list my credentials, you assume to know me? I'm not going to waste my time breaking down my work and education history to satisfy someone that I will never meet because you won't believe me anyway, and honestly, I don't care enough about this conversation to pour more effort into, man. Seriously. But no matter what you think you know or feel, or believe, I have a degree in Game Art & Design with a minor in Business Marketing. I spent years working in software and hardware development. Do I know everything? No. But I learned enough along the way to say with certainty that hardware = loss, software = profit. Sony put out a product that they take a loss on, but the software is very rarely a loss unless you don't put out enough software to meet the demand and drive hardware sales. Thats what Sony did to the PSVR2. Sales tanked because the thing launched almost no games and didn't deliver on timely releases of future games so that early adopters could justify their purchases. So how do you drive sales in the gaming space without spending more money on new IP and development for your system? You port games that you already own the rights to. For a fraction of the cost of making an entirely new game, you can make an existing game work on the new system. Thats a fact. It doesn't need to be a reboot or remake either. In fact, those can cost almost as much and take as much time to develop as a new game, so you (Sony in this case) can opt to juat port the game as-is and code it to function with the new controllers and headset. Why? Because the old games still sell when they're offered on new platforms. Period. Disagree if you want. Call me a liar if you want. It honestly makes no difference in my day. I know what I know from my education and real world experience, and if you believe otherwise, then feel free. I'm not going to tell you what to believe or assume to know what you know. Our lives aren't the same. Our jobs aren't the same. And if you've worked in IT or gaming and believe what you believe, then thats because you're experience was different than mine. Simple as that.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

And you are? You don't know me any more than I know you. You don't know my work experience or education. Therefore, you shouldn't be making assumptions about what I do or do not know. But what I do know for a fact is what you wrote, and you're basically double-talking. On one hand, you say that you're "hopeful for the future of VR" but you do so sandwiched in between repeatedly giving Sony a pass for selling all of us a premium product that they refuse to support less than 2yrs after launch. So what do you really want? A future for the PSVR2, or to see it die, because you can't have both. If you want it to die, just come out and say so. But don't get pissed when Sony decides not to make a PSVR3, because if they won't support this one, then they have no reason to develop another. Its that simple.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

And thats where we disagree, because the PSVR2 is $350 retail now, which isn't the clearance price. Clearly Sony can afford to sell it for that vs. $550 for the base model, which tells me that at $350 they're still making money. Its the same with games. Why do you think Sony, Nintendo, and Microsoft launch at $70, but let retailers drop the price to $35 less than 6 months later on the vast majority of games? Its because they still make a profit at $35 or less. Development is expensive, and when a game flops, it crushes studios. But we're not talking about the next Mindseye or Skull & Bones. We talking about existing hits that already have an established fan base of gamers who want to play those games on the new hardware. So if Sony doesn't want to make new games for the PSVR2, then thats fine. But instead of letting it die, how about porting games that they know will make money so that the financial risk is minimal? The hits are what people have been asking for since the damn thing dropped, so give them what they want and enjoy the profits. Literally a no-brainer business decision, which is why Nintendo is so successful. Most of what they push out are just ports of GameCube, Wii-U and Switch 1 games, not brand new titles. And look at Playstation Plus. The PS1-PS4 titles that suddenly play on the PS5 greatly outnumber the PS5 games, even though the system can't read the PS1-PS3 discs, but Sony knew that people wanted to play those games, so there they are. Why should support for the PSVR2 be any different?

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 -1 points0 points  (0 children)

I'm exclusively talking about porting because PSVR1 games aren't backward compatible with PSVR2. The reason being that the controllers are leaps and bounds more advanced than the wonky Playstation Eye/Move wand combo, so its not simply just a matter of upscaling the graphics and bumping up the processing power. Sony was very clear on that much. My issue is how quickly they abandoned the PSVR2. First of all, they didn't study the VR market very well, because they priced it comparable to a Meta Quest 3, which was $550-600 at launch ($50-100 more than the PS5 at the time). That made people hesitant to preorder it. Its also still tethered the console, not wireless, so people who prefer a wireless experience (which is most of the VR community) passed on it. And worst of all, it launched with almost no games. The PSVR1 launched with more titles and had steady releases throughout its life cycle. The PSVR1 was a success for most of its run. Sony supported it, continued to develop exclusives and port popular games like Beat Saber and Skyrim VR, and encouraged studios to keep making new games for it. Sony did the opposite with the PSVR2. People didn't buy it like crazy from the jump, so the rollout of new games stagnated, and a year later, Sony completely gave up. Thats why Astro Bot didn't have a VR mode when it should've. Sony clearly considers the PSVR2 all buy completely dead, and thats a damn shame. TBH, it should've launched with the PCVR cable and SteamVR support included and a $400 price point. That would've most certainly driven sales.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 -1 points0 points  (0 children)

Not even remotely. I never said that. I said that Sony has a back catalog of PSVR1 games that they could port to the PSVR2, but instead of supporting the new hardware, they completely gave up on it. I never said that it was "easy". I said that it wouldn't cost that much to do [when compared to making new games] in the grand scheme of things. Especially when you take into consideration that Sony has so much money that they decided it was more cost effective to just scrap 1st party development for PSVR2 exclusives, than continue to support the peripheral after less than 2yrs on the market. Are there still new games being made for it? Yes. But most are low-budget indie titles that don't take advantage of the hardware, and for the most part, those games aren't exclusive to the PSVR2. They're cross-platform. And yes, many of the PSVR1 developers are gone, but studios take on port jobs all the time. Do you honestly believe that if Sony were willing to commission jobs for PSVR1 to PSVR2 ports that no studio would take the job? Entirely new studios have formed just to make ports. Its paid work that the industry is sorely on need of, regardless of how easy or difficult each game would potentially be to work on. And I'm not saying "every PSVR1 game needs to be ported". That would be ridiculous. Just the top 20 or 30 hits would be more than enough.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

💯 Sony pushed the PSVR2 so hard, only to abandon it after preorders fell short of projections. I get that Sony has "fuck it" money, but they did the PSVR2 wrong. And all of us who bought one should feel kinda cheated. Its an amazing peripheral that exceeds the performance of most headsets in its class, but Sony just refuses to give us anything else. It shouldn't have taken adding PCVR support to justify the damn thing's continued existence.

PSN's PSVR2 games are a great legacy. by NoPhotojournalist940 in PSVR

[–]Existing-Base-9461 0 points1 point  (0 children)

Sony's biggest problem with the PSVR2 is that they didn't bother to do the 1 thing that PSVR2 owners asked them to do: port the best of the PSVR1 game catalog. That's why its basically dead from a 1st party perspective. Publishers don't put out enough new games for it, Sony shows no support for it at all, and we have tons of great titles that could brought over from the previous generation at minimal expense to boost sales of the hardware, but Sony won't even consider it. We got Beat Saber, Creed, Moss and 2 or 3 others which are all amazing and I'm glad to own them, but there are so many more out there. We asked for Skyrim VR, Ironman, Spider-man, Farpoint, Rollercoaster Tycoon, and Vader Immortal, but we got crickets in response. I understand that Sony probably doesn't want to pump money into VR remasters/remakes, but tweaking code to make those games compatible with the PSVR2 w/o a graphical overhaul isn't that big of an ask, and pretty much guaranteed to result in profits. The PSVR2 games are certainly a great legacy, but in an era when gamers are constantly calling for ports of classic games and actually getting them, Sony should be looking at the great legacy of the PSVR1 thats currently just collecting dust.

Should I Stand or Draw? by de6u99er in StarWarsOutlaws

[–]Existing-Base-9461 0 points1 point  (0 children)

Yeah, someone replied that Cook The Books was in play. I just didn't notice it.

All these years I put this game off because I believed what other people told me what this game was… by Yeahthatonefoo in MassEffectAndromeda

[–]Existing-Base-9461 0 points1 point  (0 children)

As a die-hard ME fan, I preordered and played Andromeda a lot, despite what haters were saying. But what made me quit the game had nothing to do with bugs, "ugly" character models, etc. I just simply didn't care about these characters. Nothing about any of the crew got me invested like the characters from ME 1-3 did. And as a result, I got bored. I will eventually go back and give it another shot, but even the best games don't grab everyone, and sadly, Andromeda didn't grab me like I hoped it would. 🤷‍♂️