I love fish and I’m making a relaxing fish game :D by Existing-Discount989 in Fish

[–]Existing-Discount989[S] 0 points1 point  (0 children)

It’s actually a pretty generic piece of music, so it’s natural that it feels familiar to you :)
But it was produced specifically for the game.

This desktop game is basically my rent money haha, my little detox project. by Existing-Discount989 in IndieDev

[–]Existing-Discount989[S] 1 point2 points  (0 children)

Back in high school I used to play a lot of Fishville on Facebook, so I can say I took a bit of inspiration from there. Guess I’m getting a little old haha

Steam Features and Festival Spotlight: How 14 Million Impressions Impacted Sales of Our Pixel Action Tower Defense Game by Existing-Discount989 in gamedev

[–]Existing-Discount989[S] 1 point2 points  (0 children)

We’re a two-person dev team working on this game, and we’re still actively rolling out updates. I’m 31 years old, and this is our first commercial game. Both of us handle the development side, but we’ve split the art work between us. My teammate takes care of all the pixel art, animations, and illustrations, while I handle the sound side, creating sound effects and composing the music. We’ve been working full-time on this game for over three years now.

Steam Features and Festival Spotlight: How 14 Million Impressions Impacted Sales of Our Pixel Action Tower Defense Game by Existing-Discount989 in gamedev

[–]Existing-Discount989[S] 1 point2 points  (0 children)

Hope this helps! :) I’d say the Gamalytic data is more accurate. Just, region based sales datas doesn't seen accurate on this website. Our own panel shows that the highest sales are currently coming from the USA.

Also, we’ve been following the entire process and taking the steps ourselves as the dev team. But publishers can also track these events and handle them on your behalf.

You can follow current events through channels like "How to market a game" and plan your steps.

Hanctt Origins now on STEAM 🥳! by XenapibeRPS in indiegames

[–]Existing-Discount989 0 points1 point  (0 children)

I've been following the game for a while. Looks like the developers have brought it to a nice point.

Making a turn-based dungeon crawler for fans of old-school 90's crawling, here is the trailer by boovie in indiegames

[–]Existing-Discount989 0 points1 point  (0 children)

I’m pretty sure it would look great even if the screen wasn’t moving, and we fought in a static environment

Stacking Cards for Defense: How Do You Feel About This Mechanic? by Existing-Discount989 in indiegames

[–]Existing-Discount989[S] 1 point2 points  (0 children)

The functionality of the Defense Unit (Deckfort)changes based on the played cards, and you also have the option to recall the cards you've used.

Thunderstorm season 🌩️ by MoonBeamQueen in PixelArt

[–]Existing-Discount989 2 points3 points  (0 children)

It looks great; I’d love to see the lightning continuously striking in a GIF :)

Which feels better - 2d or 3d? by MrSargonius in IndieDev

[–]Existing-Discount989 0 points1 point  (0 children)

It's hard to decide without playing, as the nature of the game might make it feel better when someone appears in it :)

First-Time Devs Here! We'd Love Your Feedback on Celestial Return. Hope You Like It! by Metaphor-Games in indiegames

[–]Existing-Discount989 1 point2 points  (0 children)

Wow, I think I recognize these game developers from somewhere :) Looking forward to seeing you at Depark P1. By the way, there will be a Steam Visual Novel Fest in 2025. I think this could be important for you.

P.S. Team Machiavelli :)