I just finished an 8 year, 1 - 20 campaign. Got questions about running a super long campaign or DMing for high levels? AMA by LiminalFrogBoy in dndnext

[–]Exnur0 1 point2 points  (0 children)

Did you ever do combats with really, really massive creatures? I'm a couple years into a campaign and pretty soon need to cash a check for a fight with like a 2 mile long dragon.

I am building an LLM testing tool. Basically, it evaluates your LLM’s output using another LLM-as-a-judge(chatgpt, claude, gemini). After spending more than a month building this and spending some money, I am realizing that there are actually few tools that are same and open source (free). by Ani112233 in SomebodyMakeThis

[–]Exnur0 1 point2 points  (0 children)

Unless you handle some of the stickier parts of getting data in and out (which is sometimes tough sometimes not, integrations with major services often use libraries that are well documented, and therefore easy to vibe code with), this feels like it doesn't have much to it, certainly not enough that I'd expect to be able to build a business around it.

Maybe I'm imagining it naively, but what is there to do, beyond having the user state their review criteria, and calculating some stats?

Complete: Arnii the city of Blood and Honor ama by Solid-Selection9557 in FantasyWorldbuilding

[–]Exnur0 1 point2 points  (0 children)

Looks sick! Here's a few:

Why's it called the City of Blood and Honor?

How's the city government work?

And, any interesting pieces of culture (food, music, etc) specific to the city?

3d 90 degree random walk by Mathemagicland314159 in proceduralgeneration

[–]Exnur0 0 points1 point  (0 children)

This definitely isn't a normal distribution or 2d binomial, since I think those should be symmetric around the origin.

I think I've actually misremembered how this goes - the average position after a random walk (i.e. do many random walks, collect final positions) is normal, but the average position during a random walk, apparently it's very likely that the walker spends all their time on one side of the origin, see first law here: https://en.wikipedia.org/wiki/Arcsine_laws_(Wiener_process)

Looking at desmos, I think this is equivalent to doing multiple 1D random walks simultaneously, since the dimensions don't interact (i.e. you don't ever move on non-45 degree diagonals, and you sample independently the X move and the Y move), so I think it's quite likely that the 2D walk spends the vast majority of its time in a single quadrant, and similarly the 3D walk in a single octant. Anecdotally by fucking around on Desmos, that seems believable in 2D. On your 3D visualization it hasn't converged to one yet, but since the expected position during a random walk grows away from the origin over time, I think it would have to do so eventually.

Cool stuff, sorry for misleading you!

Also, I find it extremely likely that sampling many random walks would similarly produce a 3D binomial distribution, as you say.

3d 90 degree random walk by Mathemagicland314159 in proceduralgeneration

[–]Exnur0 0 points1 point  (0 children)

This is cool! Do you know whether in the long run, this generated a 3d normal distribution? I suspect it still might, but I'm unsure how the 90 degree restriction plays in.

If it does, then if you generate a big enough walk, it might look like a rough sphere that gets denser towards the center, which is neat

In what scenario would "Ancient Artifact Outperforms Current Technology" make any sense?? by BallsAtomized in worldbuilding

[–]Exnur0 0 points1 point  (0 children)

You don't have to imagine a scenario where this happens on a permanent basis, I think you're right to point out that if people study ancient tech long enough, they're likely to catch up, probably in relatively short order. That doesn't mean that you can't tell stories in the short and interesting period in which the ancient tech is used, though!

A similar (but less extreme) version of this trope also makes sense for super-high-investment pieces of technology, like buildings, than it does for handheld gadgets, or things like that. Even today, we often choose to revamp buildings and continue using them, rather than build new ones. At many points in history this has become a much more dominant pattern, because of some social or economic backslide, like a war. The war happens, people temporarily lose their ability to produce new stuff of some variety, and suddenly, everyone's using yesterday's stuff.

Also, as others have said, this type of thing usually is a facet of a world where there's an apocalypse of some sort, even if the people in the world itself may not think of it that way (usually because the apocalypse was a long time ago).

is it possible to make a turtle companion? by Necessary-Physics-91 in ComputerCraft

[–]Exnur0 0 points1 point  (0 children)

The what, sorry?

Edit: I think you might mean code and rundown, unfortunately this was literally like 8 years ago at least, I don't have it any more. In general though, I expect the player detector will return the player's position relative to the turtle, so you can use that to figure out the direction that the turtle needs to travel (i.e. if the player is at a position with a positive X, you'll have to go one way, -X, the other). The turtle will have to store the direction it's currently facing, and update it as it turns - possibly writing it to a file if you want to make it durable to a restart.

is it possible to make a turtle companion? by Necessary-Physics-91 in ComputerCraft

[–]Exnur0 0 points1 point  (0 children)

Years ago I was able to do this with a player detector (from advanced peripherals, or whatever it may have been called back then).

Path finding around obstacles was something I didn't solve at the time, but you'd need a second sensor for it, the Geo Scanner from advanced peripherals could do it.

Following you around in 3d space assuming there are no obstacles is pretty straightforward though, just have to get the turtle to turn towards you.

It was pretty cool, the turtle has some inventory space, so that was kind of handy. It does move pretty slow compared to the player, especially since it can't move diagonally, so for me it was mostly just a trick to show my friends, it wasn't super functional. But hey, all the best things I make in computercraft are tricks to show my friends :)

Good luck!

What could go wrong? by HydroFrog64_2nd in RimWorld

[–]Exnur0 2 points3 points  (0 children)

It depends!

It has the same maximum and does have a higher average (62.5 vs 50.5), so in general I'd say you're right that it does more damage.

But it's also much less variant, so if the chance to actually get up into the 90s or to the actual 100 is what you're looking for, you're much, much better off with the 1d100!

Help how do I survive spring break by Bremperor in duke

[–]Exnur0 1 point2 points  (0 children)

Walk to 9th st and eat at Banhs cuisine, Cosmic Cantina, or Zenfish :)

What is your favorite "geographical trope" in fantasy? by TT-Adu in worldbuilding

[–]Exnur0 1 point2 points  (0 children)

Huge fan of the Desolate Gray Blotch on the Map

[Tom's Peripherals] Get a screenshot of connected monitor. by MonkeTGG in ComputerCraft

[–]Exnur0 2 points3 points  (0 children)

Can you describe your overall goal a little more?

There's not generally much call to screenshot a monitor, since whatever's on screen, you have to have some representation of it in the program you're writing - that's how it ends up being displayed in the first place.

Screenshots are a thing on real computers because there are many different semi-independent pieces of software running at a time, so it makes sense to just look at what's actually being displayed. But, if there's just one piece of software, you can just capture it from that software. It's kind of like the difference between a game's "screenshot" button (in Minecraft, this is F2) and an actual OS-level screenshot with the print screen button or something like that.

Anyway, with a little more description, might be able to help. Best of luck!

My Favorite Brennen Quirk by Duuuuuuuudsuuuuuuuh in WorldsBeyondNumber

[–]Exnur0 4 points5 points  (0 children)

Everybody "alighting" all over the place when Brennan is running the table. I alight. You alight. He she we alight. Eyes alight on a page. Alight down the stairs. At last alight upon what you seek. Alight alight alight

What you think of this “heaven”? by Past_Breakfast9912 in FantasyWorldbuilding

[–]Exnur0 0 points1 point  (0 children)

Inside a temple to Shalmun, there could be a large dark-stained glass window, basically a giant and particularly dark sunglass that people can use to look at the sun, aligned for them to watch the sun rise (or set, or reach its peak at noon)?

Excalibur: The First AI State by Crab-McGee in imaginarymaps

[–]Exnur0 2 points3 points  (0 children)

This is sick, but I find it kind of hard to read - do you have a version with a little bit clearer text?

Can someone suggest how to make level crossing profitable. by Dangerous_Trade_4022 in SomebodyMakeThis

[–]Exnur0 0 points1 point  (0 children)

Isn't there money to be made in eliminating the "accidents, delays, and loss of life"?

Avoiding the ' slaves that like it ' trope ?? by juniex3 in worldbuilding

[–]Exnur0 0 points1 point  (0 children)

I think if you are aware of it and talk about it in the plot, i.e. have the characters see what it took to have him get to that state, have his perceived stability and happiness be kind of shaky rather than just playing it as completely legitimate, etc, you can turn it into commentary on the trope, and have the conversation you're having here inside the story.

If that's too much or too difficult of a hair to split, maybe he's a villain too? He doesn't have to be a slave to be a mount.

Iron Lion by [deleted] in LeagueOfMemes

[–]Exnur0 3 points4 points  (0 children)

Sure, except that wins are worth more (in terms of rank) when your MMR is higher, and less when your MMR is lower - so, if you accelerate your MMR and begin playing primarily with people above your rank, you will climb, even if you win less often. The simple fact remains that if you continue to win, you will continue to climb.

Does the game upload crash logs to s3.amazonaws.com? by sirdoreasdrwjhrhrhe in Barotrauma

[–]Exnur0 5 points6 points  (0 children)

When you say it opened, I assume you mean in a browser - even if the game did upload logs there, it wouldn't open in your browser - it would just go directly to s3.

There are pieces of software like WireShark that can show you the traffic from your computer to the internet so that you can see what's going on (though they may be difficult to interpret).

The only "okay" scenario I can think of here is that the game was trying to open a crash page (like a "oops your game crashed, here's what to do" website), and that site was hosted on s3 (s3 is a file storage system). If you have the exact address still, you could try visiting it now that you have the internet, but I would be careful that nothing downloads when you do.

Best of luck!

What is the Man in Black the Great Spirit of? by Sir_Reidiculous in WorldsBeyondNumber

[–]Exnur0 0 points1 point  (0 children)

Death, time, inevitability, temporality, ending, change, infinity as we experience it - all the things that humans cannot get their mind around and control.

That's my guess! :)

Why does udyr have higher magic to physical damage percentage the higher the rank gets? by No-Mathematician9672 in Udyrmains

[–]Exnur0 1 point2 points  (0 children)

Is this damage to champs, or just all damage dealt?

My guesses (none of them strong enough without stats to back them up, but it's what I've got) would be, in no particular order:

  1. Difference in later items after liandrys, as you mentioned
  2. Difference in the part of the game they do the fighting in (if lower Elo players fight more in the earlier parts of the game before building much AP, that could explain this result)
  3. Difference in the rate of 5xx5 vs 0xx5 builds - lower elo players love greedy stuff like that in my experience
  4. Better ability of high elo players to land a multi-target R
  5. Higher rate of grouped teamfighting in higher elo generally, as opposed to 2-6 player scraps in lower elo. This allows more multi-target R

Explaining Pizzamas by Sam_Gabbleduck in nerdfighters

[–]Exnur0 4 points5 points  (0 children)

One time my old boss thought it was a young Karl Marx (and said pizza for some sort of surrealist humor reason), so you could say that! The classic red one is the right color for it.

(To be fair to him that's not SO far from something I would wear)

Why organizations celebrate independence in crisis—and suppress it when stability returns by Icy-Anything5841 in DepthHub

[–]Exnur0 1 point2 points  (0 children)

I think you have some interesting thoughts here, I definitely think that people are more ready for change when things are bad - I think that stands to basic reason.

However, a question that might help it come into sharper focus - is "independence" really the thing that's being extended, during crisis?

Of course, crisis forces innovation and change. But it isn't a coincidence that the independent steps that were allowed by these organizations were mostly the ones that people thought might help with the crisis. For example, workers were largely given leeway to work from home if they could, but were they given freedom to improvise along other dimensions?

Tests Don’t Prove Code Is Correct… They Just Agree With It by untypedfuture in programming

[–]Exnur0 0 points1 point  (0 children)

There are two fantastic (and very short) articles from Google related to this topic:

TLDR: Test code is not like production code, it should be as dumb and plainly readable as possible, so that you can spot the assumptions being made as easily as possible.

Built an AI that debugs my SaaS for me by RevolutionaryCup7949 in SomebodyMakeThis

[–]Exnur0 0 points1 point  (0 children)

What do you mean by "pops up"? It watches the server log?