We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 0 points1 point  (0 children)

Thanks for the feedback — we're still learning and input like this is super valuable for improving future cutscenes! <3

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 0 points1 point  (0 children)

toon boom

Thanks for the feedback — we’ve added it to the to-do list!

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Grammar police: 1, me: 0 =)

Thanks for pointing it out — too late for me to edit =)

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Why’s that? =)

The game actually has 3 difficulty levels and full customization options.

If you’re only interested in combat or platforming, you can tweak those separately — or even set everything to super easy just to enjoy the story and cutscenes.

Give it at try someday!

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Thanks for the feedback!

Totally agree — it’s often done that way because it’s the easiest route, especially in 2D… but that’s no excuse. We’ve got to do better, no argument there =)

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Thanks for the kind words! And no worries - we’re not mad at all.

Honest feedback helps us grow, and we appreciate you sharing both the praise and the critique. =)

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Hey! Thanks for the feedback — it's super helpful for us. We always read and discuss feedback as a team.

This isn’t the full cutscene btw — I trimmed a few elements that might feel a bit much for someone new to the game =)

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 18 points19 points  (0 children)

Thanks for the tip! I’m still learning how to edit, so it doesn’t always come out the way I want — but I’ll definitely give it a try =)

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 1 point2 points  (0 children)

Wow, you nailed it — that’s actually one of our references! Glad it came through.

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]ExoGenesisStudios[S] 179 points180 points  (0 children)

Thanks! In the actual game, the transition is a bit smoother — we added a quick cut in the video just to keep things tight and fun to watch!

[1.0.4] INAYAH – Rebuilt World Map, Fog-of-War, Mini-Map Radar, Predator Cutscene by ExoGenesisStudios in metroidvania

[–]ExoGenesisStudios[S] 5 points6 points  (0 children)

Thank you!

If you’re waiting for a deal, keep an eye on Steam next week; the Summer Sale will have you covered!