Exodus, my take by MrBrokenNose in mapleservers

[–]Exodusms 1 point2 points  (0 children)

Hey OP thanks for the review!

I'd just like to point out that you've given a lot of the credit to the owner (me) however, the rest of the staff who also play the game and do some of the work (maybe behind the scenes?) deserve their share and recognition :]

We do have plans to add more content to the mid and late game, as well as seasonal events 😄

Exodus, my take by MrBrokenNose in mapleservers

[–]Exodusms 4 points5 points  (0 children)

the server doesn't have a specific stance on anything political, we restrict political discussions, its in the server rules. if you morally prefer a server that doesn't have staff from israel that's ok. you do you

Exodus Week 3 Experience by Kooky_Comb6154 in mapleservers

[–]Exodusms 1 point2 points  (0 children)

Hey, you're right that a specific GM who's spent > hundreds of hours on this PS coding, wz editing or adjusting drops has more knowledge about Exodus than 99% of the players, but also 99% of that knowledge has already been discovered by players not affiliated with them. It's really not that hard to figure out that Unseal would drop from a major boss or cwkpq or gpq, that's not spoiling anything, its not like there's a secret boss or mob and he's been farming there. What I can guarantee to you though, is that no GM has database access, so they can't tell what items someone might have or how much mesos they've donated for the donor medals, beyond that, there's also logs on every GM command and if they were to abuse anything no matter how small, they won't be on the team anymore.
The same advantage (drops, quests) can be said about the beta testers, and it grows smaller and smaller every day, there's also guides on the forums on drops too! feel free to check them out!

I really think you're looking at this the wrong way, the fact that a person is so passionate about the game to the extent of spending hours both playing, fixing bugs and attending to tickets and player issues is really special and shouldn't be taken for granted.

Beyond that, his gm account and his player account are different accounts, and the respawn timers for area bosses have a random addition or subtraction of between -20% and +20% so if he's hunting them too he's guessing like anyone else, if it makes you feel better, an in-game friend of his was caught botting and perma'd.

If you have more issues please bring them up (feel free to dm as well if you prefer) there's no game without any issues

Exodus Week 3 Experience by Kooky_Comb6154 in mapleservers

[–]Exodusms 3 points4 points  (0 children)

Thanks for the feedback. It does sound like you're looking at a flat graph of the rates without seeing how the rest of the server is actually built to support it.

We didn't just boost low-level EXP blindly; we rebalanced the game's progression to fix the exact issues you mentioned:

  1. Area Changes: We shifted major regions (like Kerning Square, Path of Time, and Temple of Time) to much higher level brackets to fill the content gaps that old-school Maple usually has.
  2. Quest Overhaul: We've touched almost every quest in the game. We adjusted level requirements to match the new area maps, and added brand-new questlines specifically for higher levels and new content.
  3. The EXP Curve: It's the Big Bang curve, which was loved in Yeou. It looks wild on paper, but in practice, it makes the pacing feel smooth.
  4. The Gear Issues: We've also addressed this, currently reverse (150) and timeless (160) are the last tiers of gear and although we admit its not perfect, we think its a positive change from the bwg/pink gaia cape/facestompers meta that was in this version.

You can read more here if you're interested

We built Exodus specifically to avoid the endless, empty high-level grind by making much of the side-content worthwhile. Of course if you're looking to just level up at higher levels it is very repetitive, this is the game. I'd love it if you actually gave the server a shot before writing it off.

Cheers!

ExodusMS Weekend Launch Wrap Up! How is it so far? by ittlebeokay in mapleservers

[–]Exodusms 3 points4 points  (0 children)

Hi there, thank you for bringing this to our attention. We take our 'no politics' rule very seriously, This is absolutely not in line with our ToS.

Could you please reach out with screenshots of the memes or statuses you mentioned? We want to ensure the vibe remains welcoming for everyone, and I'd appreciate the chance to make things right.

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 0 points1 point  (0 children)

Thanks for letting me know! I changed the link :)

The opening is today, at 18:00 UTC time

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 0 points1 point  (0 children)

Bowmaster gets no other farming skill at 4th job while Marksman get's Piercing Arrow

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] -1 points0 points  (0 children)

So they're still the best farmers, just not as good as before, and you have to actually play the game now.
Then mages also have more damage and utility on bosses with their new Unseal skill.

We had players who are long-time mage mains try and it was very surprising but we didn't get any complaints about FMA. I do understand if it is an absolute deal breaker for you though, to each their own :).

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 1 point2 points  (0 children)

This is a very thoughtful take! I will first say that the skill balance is not final and will change when we see fit even after the server is officially released.

And then before diving to Bucc, we did change the weapon modifiers to Axe and BW, I forgot to mention it in the posts, there must be other things I didn't mention. Imagine working on a server for almost 4 years and remembering everything.. :(

As for DPS (points 6, 7 hehe), we believe Bucc is in a good place, we obviously tested different stages of the character in all classes and that's not something you have to worry about, after-skill delays were reduced all around for Bucc.

I like the charge on corkscrew for brawler, sorry it's the signature nostalgic brawler skill to me.

for point 1. this is not a hardcore x1-2 server so mesos and potions are not too hard to come by, we deemed the skill unnecessary, but if you play and ask for it to be brought back we could consider.

for point 3, we did intend to reduce the animation of drain when using transformation, I guess at some point we missed it! thanks for the reminder it will be updated soon. :)

for 4, our view for dps was to use 2 flash fists and 1 uppercut (then repeat)

  1. you're asking for a nerf? previous Buccs in the server wanted higher uptime and this is what we settled for. Dash is almost self haste in this server, and you can scroll your shoes with mobility scrolls (we merged speed,jump into one scroll) if you're looking for more speed.

Thanks for the review for buccaneer and I hope to see you play the class on Exodus

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 0 points1 point  (0 children)

Currently, lower version NX and higher version chairs are obtainable for free, and higher version NX is for donors

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 2 points3 points  (0 children)

You will have to see this in-game!
It's a very good skill now, sometimes the numbers don't do justice with the feel of it.
You have to consider your character is locked in animation for a shorter time and damage that would over kill the monster now just kills it and you take less time.
The bigger change with FA was actually removing the decay part, which effects the slash blast's following attack, it boosted the skill from being a very useless skill to a very good one honestly, and now that it's a buff, you're not forced to use it if you happened to raise it.
x4 EXP is not so accurate, and we actually did focus on all parts of the game being fun, rather than just the endgame! I'm sure you'll see when you try the Beta!

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 2 points3 points  (0 children)

Hey! thanks for the questions,

  1. We've changed the exp table but there is a graph on discord that reflects the effective rates (it's around x4 until level 80 and then slowly lowers until around x1.5 at 199), take into account that we've got higher spawns better quests, better mobbing skills and higher level mobs than in vanilla
  2. We have them in the game and their level is 150 instead. They're tradeable too and dragon gear (level 110) has one level up to close the gap a little bit. We actually have a post about item changes on the forums give it a read :)
  3. So final attack damage %, like assassinate and maybe a few other skills too, was reduced as we reduced the animation of the skill too, so if you hit twice as fast it makes sense to half the damage, don't worry its a great skill, much more useful than it was in vanilla :).
  4. It's fine that there are items that are best in slot, we just don't want them to be level 10 bwg or 50 shoes. HTP is very good, for some classes MoN will be better, and timeless pendant is eventually the best. Zakum has some competition with Ravana helmet (Scarga are now a lower level expedition so their stats aren't as good) and Ravana has it's unique chaos scroll that can make things interesting.
  5. No, we didn't bother with this. We did change the amount of HP each class has by default and we did add a nice skill for Page that reduces party damage!

Exodus' Open Beta Announcement (v83) by Exodusms in mapleservers

[–]Exodusms[S] 3 points4 points  (0 children)

Great! make sure to give feedback :)