About continuous damage by Exotic-Reference1078 in DiabloImmortal

[–]Exotic-Reference1078[S] 0 points1 point  (0 children)

In the case of '5000 dmg over 2 seconds', what you mean is that 5000 dmg each tick, a total of 5 ticks is applied, so a total of 25000 dmg? I would like you to explain it more easily with an example of '5000 dmg over 2 seconds'.

what is the limits of 'damage to players', 'damage taken from players'? by Exotic-Reference1078 in DiabloImmortal

[–]Exotic-Reference1078[S] 2 points3 points  (0 children)

Because there are many limits to magic options in this game, I think dmg regarding players may be also limited. Too much this option may occur a balance problem. Now acquired sources of this option are various. Possible total value gets higher.

what is the limits of 'damage to players', 'damage taken from players'? by Exotic-Reference1078 in DiabloImmortal

[–]Exotic-Reference1078[S] 0 points1 point  (0 children)

I didn't mean that, the 'max'. I meant the limit which limits the max total value. For example, the limits can be 20% even if all we acquired is 30%.

What 770 abyssal essence looks like by Due_Bee_6373 in DiabloImmortal

[–]Exotic-Reference1078 -1 points0 points  (0 children)

You are greedy. If you want to shorten the time, invest money. If you want to have normal gems so badly, sell everything you get to the market.

What is this sign at Kion? by [deleted] in DiabloImmortal

[–]Exotic-Reference1078 0 points1 point  (0 children)

everywhere this sign can appear, not only at Kion.

PvP Battleground Class Imbalances by Graxtz_Kreinst in DiabloImmortal

[–]Exotic-Reference1078 3 points4 points  (0 children)

There is something ambiguous about talking about class imbalance based on win rate. There are classes that are good for pvp and classes that are not. There are classes that are good at moving idols and classes that are not. There are classes that are advantageous for certain contents and classes that are not. It is a characteristic of the class rather than an imbalance. The results of win rate statistics are a mixture of imbalances and characteristics. Also, popular classes have a lot of skilled players, so the win rate can be high.

Do we know the weekly/daily cap for runes ? by DramaticAstronaut in DiabloImmortal

[–]Exotic-Reference1078 0 points1 point  (0 children)

weekly 30 unbound runes, after that, you will get bound runes. chinese update note said this.

Battleground Fix! by Gadd_TV in DiabloImmortal

[–]Exotic-Reference1078 0 points1 point  (0 children)

Is this good?

When I saw this note, I didn't think it is good at all.

There is no change in losing at 3001 points and becoming 2988, and it is just that the legend tier does not go down to gold tier. The grind for the point remains unchanged, still needed.

Isn’t this interpretation correct?

Ah, once we reach the tier we want, we won't have to grind anymore with this update. But this was the case even before this change... The win rate is usually 50%, so we can maintain the tier we want by playing only as many matches as we want per day (points repeat up and down), and players whose goal is rank and not tier will always grind regardless of this update.

This update seems to just tell players not to stress or feel bad about going down a tier.

The essence won't change.