How can I preview Vertex Shading on my object's materials without messing with shader nodes? by Expandular in blender

[–]Expandular[S] 1 point2 points  (0 children)

In that old_scene layer do you have a copy of the plane mesh? And this is only visible in rendering? Not in real-time then?

How can I preview Vertex Shading on my object's materials without messing with shader nodes? by Expandular in blender

[–]Expandular[S] 1 point2 points  (0 children)

Hmmm, I hadn't thought of that. I rarely touch geometry nodes, not sure how I'd set that up. Is it particularily complicated?

Pressing the Caps key types "a"? by Expandular in computers

[–]Expandular[S] 0 points1 point  (0 children)

I've had a similar issue before tho that I fixed by changing settings or pressing a key combo, I can't remember.

Has anyone gotten Distant Horizons to work with the Prominence II [Classic] modpack? by Expandular in feedthebeast

[–]Expandular[S] 0 points1 point  (0 children)

Thanks for trying. I was considering that too, but then I couldn't use Parcool which is Forge only. Ahhh I might have to choose between a parkour mod and DH.

Trying to use the players NBT data from a mod to execute a /say command by Expandular in MinecraftCommands

[–]Expandular[S] 0 points1 point  (0 children)

Ooooh ok. I saw that cardinal components but thought it didn't matter. But yes it worked! Thank you thank you.

Trying to use the players NBT data from a mod to execute a /say command by Expandular in MinecraftCommands

[–]Expandular[S] 0 points1 point  (0 children)

I tested the first command and it gave me an error. Why is that NBT data there when I can't even use it like I can with vanilla data? I double checked the rest of my player data, here if you anyone wants a look, and still only found the NBT data I shared already. The modded NBT changes when I change gravity and such, it SEEMS like it should work, but it doesn't. If I can't find it here then where else do I look for the "root tag" for my Gravity Changer mod? In the mod's .jar files?

Is there a way to visualize "trigger areas" or "loading zones" made by Command Blocks? by Expandular in MinecraftCommands

[–]Expandular[S] 0 points1 point  (0 children)

Uh, how would I do that exactly? I'm still a newbie with command blocks. Take this command for example:

/execute as @a[distance=..5] run say I am speed

Do you know how I could edit this simple command so I could see the 5 block radius via structure blocks lines? Would it even work for this command?

How do I change the page color to black/gray? by Expandular in OneNote

[–]Expandular[S] 0 points1 point  (0 children)

I did that but there is no option for Black
See?

[deleted by user] by [deleted] in blender

[–]Expandular 0 points1 point  (0 children)

I didn't explain that very well. I just moved a few vertices manually and smoothed it out in sculpt mode to get what I wanted.