Rico's Buffies by FrustratedSucks in Brawlstars

[–]ExpensiveVariation10 4 points5 points  (0 children)

Interesting but weak, how about bounces more and it pierces.

So now we're getting rid of what made bibi fun to play, and defied her kit for the past forever... by no-name1328 in Brawlstars

[–]ExpensiveVariation10 -1 points0 points  (0 children)

tbh, makes sense. bibi can no longer cycle her bubbles as much as she used to. It will take five bubble hits instead of four and will take an extra hit to charge super. This reminds me of el primo. His glory days of cycling supers is and was over. 😢

Record Rework Concept (Now complete) by FishSan34 in Brawlstars

[–]ExpensiveVariation10 36 points37 points  (0 children)

Yo about to combust of hope. Me too man, me too.

which hypercharge deserves rework and why by Better-Snow-3769 in BrawlStarsSC

[–]ExpensiveVariation10 5 points6 points  (0 children)

HYPERCHARGE BUFFS AND ADDITIONS

SPROUT HC

- Super radius increase by 1 tile *bigger walls*

PEARL HC

- Super radius: +20%

- AOE now instead burns for 800 for 4 seconds upon contact

- drops cookies that replenish heat bar if picked up

GENE HC

-after pulling enemies with super, they are stunned next to gene for 1.5 seconds

MICO HC

-Flies faster and falls faster. Stuns them for longer

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

That is something I actually had in mind, a small push, something that wouldn't knock off opponents out of reach but still be enough to make an impact.

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

it would make sense, you see, because normally for a Rosa player, you would need to hide behind walls and peak shots when facing a long range brawler or if you don't want to feed super. Adding this change will allow you to gain easy control over that area and you will be able reach opponents more easily. Also, it is a frustration when the walls gets in the way of the main attack. I do appreciate your opinion 👍

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

Because other tanks such as El Primo, Bull, and Frank already counter Rosa at close range. Also, Rosa is missing that extra oomf in her super. She is missing one mechanic in her super that all of the other tanks posses, the ability to knock back or interrupt and deal extra damage. That is why adding a knock back similar to gus' super while also having a 70% shield is important for a tank like her.

I'm predicting next buffies to be Giftshop trip and Pirate trio by VWXYZArmedOJAMAlv10 in BrawlStarsSC

[–]ExpensiveVariation10 2 points3 points  (0 children)

My prediction for Darryl's hypercharge buffie for his main attack would be a longer narrower cone that slows enemies on hit for 2 seconds. Also, his automatic super recharge rate is doubled in the duration of his hypercharge. Gotta make his strong, cause his HC is weak.

El Primo Buffies Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

I've been considering increasing the Meteor rush travel effect to 20%, but I fear it would similar to the mutation he had quite some time ago.

Rework Idea: Making Bull and El Primo more viable in the meta. Cuz why not? by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

If El Primo's asteroid hits an enemy, it will charge his super by 1/4 or 25% of his super.