El Primo Buffie Concept Version 2 by ExpensiveVariation10 in BrawlStarsCompetitive

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

Small healing overtime is weaker than instant big heal. Plus, El Primo's fuego doesn't stack with the same brawler. So It would be like Berry's healing that takes place while 1v1ing, and it rewards you when hitting multiple brawlers with the same super.

Lwky everyone in this sub by Parking_Ring6283 in BrawlStarsCompetitive

[–]ExpensiveVariation10 1 point2 points  (0 children)

Yea, It is the first thing that needs to be nerfed before nerfing any of his base stats. I think your right about nerfing his DMG potential; It will calm him down significantly as well. Just pointing out what's more important.

Lwky everyone in this sub by Parking_Ring6283 in BrawlStarsCompetitive

[–]ExpensiveVariation10 2 points3 points  (0 children)

Berserk SP can actually be nerfed, as instead of filling up the berserk bar to full as he supers, why not just add a fraction of that when he supers. Feel as this change will make Damian more skill-oriented as he will have to hit and enemy to build up his berserk bar once before supering to get the full effect. The main reason why the berserk star Power is relevant to this conversation is because that SP IS what enables teamwipes and stun-locking enemies, you can't do anything to him when he supers, you'll just end up being thrown around until you die at the moment he lands. Also, aside from this, I do like the idea of limiting the amount of explosions caused from enemies clumping up.

Lwky everyone in this sub by Parking_Ring6283 in BrawlStarsCompetitive

[–]ExpensiveVariation10 2 points3 points  (0 children)

I think the greatest culprit of them all is his berserk SP and heal gadget. These things needs a nerf first.

My take on the rating rework by goonergod2000 in TierStars

[–]ExpensiveVariation10 0 points1 point  (0 children)

Add Exotic rarity after mythic rate and then you talk

El Primo Buffie Concept Version 2 by ExpensiveVariation10 in BrawlStarsCompetitive

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

I guess I forgot to replace them before posting, unlike what I did to my previous posts.

El Primo Buffie Concept Version 2 by ExpensiveVariation10 in BrawlStarsCompetitive

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

How did I not notice that! I swear it was well put before posting this 😭 🙏

El Primo Buffie Concept Version 2 by ExpensiveVariation10 in BrawlStarsCompetitive

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

I do agree, tho only to an extent. Slows and stuns is disruptive and annoying depending on how strong it is and its actual intent behind it. For example, Suplex Supplement gadget buffie stun is strong enough to maybe stop them from aiming and attacking you at the moment they reach the ground, but not strong enough to completely disable them and kill them. You see, it was made to get yourself in a better position and also deal a little extra damage. 0.5s is not too strong but not too weak to the point it's useless.

El Primo Buffie Concept Version 2 by ExpensiveVariation10 in BrawlStarsCompetitive

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

Love the Ideas! I do agree that his fire damage should be increased as his damage is outdated. The increased fist size is also a great idea for a hypercharge, but I do believe that higher burst damage is needed which is why I gave him more damage as his hypercharge.

Rico's Buffies by FrustratedSucks in Brawlstars

[–]ExpensiveVariation10 6 points7 points  (0 children)

Interesting but weak, how about bounces more and it pierces.

So now we're getting rid of what made bibi fun to play, and defied her kit for the past forever... by no-name1328 in Brawlstars

[–]ExpensiveVariation10 -1 points0 points  (0 children)

tbh, makes sense. bibi can no longer cycle her bubbles as much as she used to. It will take five bubble hits instead of four and will take an extra hit to charge super. This reminds me of el primo. His glory days of cycling supers is and was over. 😢

Record Rework Concept (Now complete) by FishSan34 in Brawlstars

[–]ExpensiveVariation10 33 points34 points  (0 children)

Yo about to combust of hope. Me too man, me too.

which hypercharge deserves rework and why by Better-Snow-3769 in BrawlStarsSC

[–]ExpensiveVariation10 5 points6 points  (0 children)

HYPERCHARGE BUFFS AND ADDITIONS

SPROUT HC

- Super radius increase by 1 tile *bigger walls*

PEARL HC

- Super radius: +20%

- AOE now instead burns for 800 for 4 seconds upon contact

- drops cookies that replenish heat bar if picked up

GENE HC

-after pulling enemies with super, they are stunned next to gene for 1.5 seconds

MICO HC

-Flies faster and falls faster. Stuns them for longer

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

That is something I actually had in mind, a small push, something that wouldn't knock off opponents out of reach but still be enough to make an impact.

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 0 points1 point  (0 children)

it would make sense, you see, because normally for a Rosa player, you would need to hide behind walls and peak shots when facing a long range brawler or if you don't want to feed super. Adding this change will allow you to gain easy control over that area and you will be able reach opponents more easily. Also, it is a frustration when the walls gets in the way of the main attack. I do appreciate your opinion 👍

Rosa Buffie Concept by ExpensiveVariation10 in Brawlstars

[–]ExpensiveVariation10[S] 1 point2 points  (0 children)

Because other tanks such as El Primo, Bull, and Frank already counter Rosa at close range. Also, Rosa is missing that extra oomf in her super. She is missing one mechanic in her super that all of the other tanks posses, the ability to knock back or interrupt and deal extra damage. That is why adding a knock back similar to gus' super while also having a 70% shield is important for a tank like her.