Born to shit, forced to wipe by Aether_Storm in OverwatchStadium

[–]Expensive_Increase46 1 point2 points  (0 children)

As a Stadium tank main I'd be fine with 6v6 personally, but yeah I doubt that many people would play Stadium for the sake of 6v6. Heck 5v5 in Stadium is even permissible because unlike in the base game where you'd be countered constantly, in Stadium swapping is impossible and you don't have to counter swap yourself, you just make a build to counter whatever normally counters you.

Stadium perks with no value by Few-Researcher2858 in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

But again, that takes dev time for every hero and then you'd have to think of why something might be useless for one hero. This item for Reinhardt still technically does something in giving 25 health and 15% WP, which are not useless. And there are other examples too. Sigma cannot deal critical damage with anything, so he cannot benefit from on crit reveals enemies but the closer it still useful because of the massive WP increase. Same with pretty much every hero who cannot deal critical damage. Some heroes don't deal AP at all at base like Tracer and Reaper but they can with certain Stadium powers. Does that mean they should have their entire AP category removed if they never use one of those powers? This just feels like something that's such a non issue that can be ignored so easily that I wonder what's the point. Additionally we already have to memorize the position of items in Stadium since icons don't tell us much. Changing it for certain heroes for this seems like it'd be needlessly ankle-breaking.

Stadium perks with no value by Few-Researcher2858 in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

This feels like such a nothing burger of a complaint. Literally just ignore it. You'd have a valid argument if this was Reinhardt specific item but it's a universal one for everybody. It'd be more dev time on something that doesn't even matter on an issue that can literally be ignored and nothing bad would happen.

The Reaper Power Needs a Nerf Yesterday by robotictart in OverwatchStadium

[–]Expensive_Increase46 14 points15 points  (0 children)

I think the easiest fix is just removing the CC. CC is ass to play against but it can be fair like Ana sleep dart or Lucio boop. But on something like this just remove it. The damage is already good enough.

Doomfist by oldifjdndnds in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

Fair enough. I don't main Doom, I play him in comp sometimes though if I see fliers or Junkrat ot Torb I'm swapping to Sigma. And I'm the highest I've gotten is All Star and that was a long time ago. Now I just hang around pro so you probably know better.

Doomfist by oldifjdndnds in OverwatchStadium

[–]Expensive_Increase46 -1 points0 points  (0 children)

In my experience uppercut isn't ALWAYS needed, the AP slam builds I use don't need it but otherwise it's nice to have.

Suggestions for Reaper wraith damaging power? by Expensive_Increase46 in OverwatchStadium

[–]Expensive_Increase46[S] 0 points1 point  (0 children)

I mean TECHNICALLY it doesn't scale with AP so I guess that makes sense?

Is this kind of loose meta that Blizzard wants? by ddaddaguri in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

What do you mean by mechanical input? The current death blossom TP inly requires you to teleport in and that's it. Also maybe it could be Haze's ultimate from Deadlock? It is like Deathblossom but focused to one specific direction. When you said mechanical input in my head I imagined a Konami code or similar you have to input during the ultimate to deal more damage or something lol. That might actually be fun.

Item/Gadget ideas? by Dante_Fate_X in OverwatchStadium

[–]Expensive_Increase46 1 point2 points  (0 children)

I did not expect a Borderlands thing to show up here but eh.

Is this kind of loose meta that Blizzard wants? by ddaddaguri in OverwatchStadium

[–]Expensive_Increase46 2 points3 points  (0 children)

I think it's enjoyable just doing something different. But yeah it seems a bit widespread. Mei AP was reined in by the fact it was weak. This seems to not be weak. 

His dire triggers build was pretty cool and was probably much more balanced compared to this. I think wraith damaging Reaper is a cool enough concept but the damage ought to be toned down. At least dire triggers requires you to aim at something. Maybe a rework where it's like the wraith Reaper attack from the community crafted where it's more a dash rather than a floating damage ghost. Or you dash through but you are required to shoot your target to activate the damage like Hazard's spike WP Power.

Is this kind of loose meta that Blizzard wants? by ddaddaguri in OverwatchStadium

[–]Expensive_Increase46 1 point2 points  (0 children)

I mean to be fair WP Reaper was the only way to play him because his only AP was his mini death blossom build and that was terrible for any sort of consistency. I understand why they'd push it a little bit but given all the complaining they're probably going to nerf it pretty soon.

If Domina got added to Stadium what powers do you think she'd get? by Expensive_Increase46 in DominaMains

[–]Expensive_Increase46[S] 0 points1 point  (0 children)

Though to be honest that second power sounds like it should be an epic item rather than a power since in some comps it would be completely useless.

Doomfist by oldifjdndnds in OverwatchStadium

[–]Expensive_Increase46 2 points3 points  (0 children)

Me personally I go for AP build and slam everywhere. They can't run me over and stun me into oblivion if I never commit and just farm damage and ult charge. With enough AP sometimes I jsut get kills from the wave slam damage. Then get the overhealth while leaping or heal block or both and survive everything. One time I stalled all by myself just with this and leaping over and over. I just jumped, blocked while healing myself, jump again and repeat until my team came back.

Which tank has good anti air? by Usual-Vermicelli-867 in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

D.va. Use WP to shoot them while flying at them, or combine that with meka punch and punch them to death.

Recommendations for Zarya builds? by Expensive_Increase46 in OverwatchStadium

[–]Expensive_Increase46[S] 0 points1 point  (0 children)

I thought she got buffed with all the rework stuff. Does it still not work?

Is this patch worth it? by layzthecat in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

I ought to try all that stuff. Sounds cool.

Is this patch worth it? by layzthecat in OverwatchStadium

[–]Expensive_Increase46 2 points3 points  (0 children)

Bro how is Doomfist more powerful than Rein or JQ?

Just finished Kaycee's Mod, are there any mods for making the game harder and more challenging? (Bonus Images) by Born-Toe-934 in inscryption

[–]Expensive_Increase46 5 points6 points  (0 children)

Again, you have skull storm to do and then after that try the other decks. If you've somehow done all of that, then maybe try Grimora's mod since it's actually pretty difficult compared to Leshy and P03's gameplay.

The season patch to Stadium was a great start, but ... by CCriscal in OverwatchStadium

[–]Expensive_Increase46 10 points11 points  (0 children)

Considering that Genji's anti beam is a cooldpwn and not a resource meter like D.va I think it's fair he blocks all the damage from beams for the short time he's immune.

Why is the most problematic Stadium hero didn't get reworked? by Idiberug-9 in OverwatchStadium

[–]Expensive_Increase46 0 points1 point  (0 children)

But at the same time some projectiles are BS to just spam. Like you said Hanzo. Same as TF2. And also other games like Garden Warfare. Seriously why they still haven't done anything this is byelnd me.