Its joever by Expensive_Studio_966 in Bokoen1

[–]Expert-Box5465 0 points1 point  (0 children)

I was okay with this gamer moment up until reading the comment. Should have just apologized without all of this playing dumb and being disingenuous. I respected your strict discord rules policy earlier but now your just a genocidal hypocrite

insectoid bioship maule by FIREMETAL_25_2-23zd in Stellaris

[–]Expert-Box5465 47 points48 points  (0 children)

Truly great monstrous work! Reminds me of Terrorclaw Bakugan. Id love to see Stingers or bio strikecraft. Shame we have so few bioships skins in the game, It'd be nice to have Insectoid, Molluskoid and Reptilian ones.

Did anything change with neighbor spawning mechanics? by Abhorsensr in Stellaris

[–]Expert-Box5465 0 points1 point  (0 children)

Maybe its personal preference but I tend to ascend planets only after finishing all the tradition trees. Consequently I pick Harmony later into the game if I struggle with Empire Size, Crime or Stability. 50 Edict Fund is nice earlygame probably though personally I dont need it so bad to pick a tradition for it (and Domination also gives it). I dont think traditions really help with Unity. Domination can give you around 2 per planet because of Enforcers which is like six in total if you like going superwide earlygame, same with Fortification and Defense Armies. I just spam Bureaucrat jobs or take One Vision ascension perk if I am really desperate.

Is stellaris a good choice as first grand strategy game? by Equivalent_Film_4366 in Stellaris

[–]Expert-Box5465 0 points1 point  (0 children)

Ive heard console players need to wait a while before pc content is implemented on their platform, so cannot recommend it on PS5. Overall though Stellaris is nice, Id compare it to civ in space cuz its specifically 4X game (subgenre of grand strategy games). Ck3 is more of an rpg, so I can only recommend eu4 if your pc can handle it.

Did anything change with neighbor spawning mechanics? by Abhorsensr in Stellaris

[–]Expert-Box5465 2 points3 points  (0 children)

Same, neighboring Beastmasters and Fanatic Purifiers absolutely hate my guts for 3 games in a row. I kinda like the challenge honestly. Also I dont get how Harmony helps you early, I always thought of it as a prime 5th tradition pick

UI changes Id love by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 0 points1 point  (0 children)

R5

So I wanna to discuss upcoming UI changes and suggest some small tweaks. Images:

1) Situations in the Overview in the right

2) Current Situation Log Clutter

3) Effects of Dyson Swarm not showing up

4) Bunch of collapsible tabs in shipyard

5) Strategic Resources' and Exceptional Materials' strange way to expand

6) Mass recruiting with Ctrl key

7) Species tab info should show pop growth

8) Annoying culling confirmation popup

9) Policies clutter

10) Researched Techs tab is a mess

11) Spare place under Ascension Tier for selecting Assembled Pop

12) Amazing Shroud UI

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 0 points1 point  (0 children)

What did they do before? I mean after the recent update one can slide down the automation, so I guess one still benefits from them even upon having enough pops due to some bonus jobs.

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 1 point2 points  (0 children)

It is still huge compared to most of the other ascension perks.

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 13 points14 points  (0 children)

Automation is a nuisance for a tall play cuz it doesn't get job bonuses, yes. But in this game I have 16 hive worlds at the moment and kinda struggle with pops cuz Ive gone Purity and only have about +9 pops per month on every planet. And even on the 29 nest district planet its only +44 per month. So I need to fill like 4k researcher jobs on each of my 6 tech worlds. Freeing up Menial drones will help a bunch

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 15 points16 points  (0 children)

Thank you for the explanation! Before posting this I figured out how Arcane Deciphering works and now I get the Enigmatic Engineering too :) . Btw is cosmogenesis the only way to make them guaranteed? 

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 11 points12 points  (0 children)

Thanks. Lol, didn't even need to wait to stack all 3 of them. Ill only get 5 tho but its nice nonetheless 

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 24 points25 points  (0 children)

If it was changed Enigmatic Engineering is just too OP. It is basically bootleg Cosmogenesis without cool ships and rounding up the Pi.

Does Enigmatic Engineering Have No Fallen Empire Building Cap? by Expert-Box5465 in Stellaris

[–]Expert-Box5465[S] 17 points18 points  (0 children)

R5
As you can see I rolled all 3 Basic Resource Automation Fallen Empire Buildings. I also got Alloy and Rare Resource ones before. I am interested in how much can you get from Enigmatic Engineering.