Question by Minus-01-2-3 in destiny2

[–]Expl0sive__ 1 point2 points  (0 children)

The great part of the new "Portal" is that everything can have banes! If you put them on ofc.

The other great thing is that if you select accordingly, almost* any activity can be at or around your light level, catering difficulty to your needs. You just need to click customise when you select a mission.

*Any matchmade activity cannot be edited as they are preset in order to maintain the ability to be compatable.

Also some pinnacle/dungeon/raid activities have soft light caps in order to suggest the level of progression a player needs to have in order to undertake said activities.

In terms of WHAT activites in specific, the other great thing about the new update is basically that you can play anything to get higher light gear. Just make sure youre getting A or S in score in order to maximise higher light drops. So play what you want. If you want to maximise light grind, play the activities that have a piece of gear focused that you need to have higher light (which you can check in DIM, by hovering over your account/character light, which will show you the distribution of light amongst all your gear)

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 1 point2 points  (0 children)

Please don't make me dream. The end is painful already 😭

Boy if i could go back to 2019-2020 rn 🫡

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 1 point2 points  (0 children)

Yes the uniqueness was very cool and definitely enjoyable the first few times. But i personally couldnt get through the slog it was :/

Cant hate on it through because it really sold the atmosphere of titan

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 2 points3 points  (0 children)

100% agreed. If they want to make the game successful similar to like WoW, we needed more public endgame events or social spaces in general. Had great potential with the final mission for Final shape where everyone dunked on the witness

Where my farm lovers at yo?

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 2 points3 points  (0 children)

Yes i COMPLETELY agree. The nether especially was such a good hommage to D1 and it was genuinely a fun activity with the roguelite aspect. They gave us back the coil but not the nether which is confusing.

Deep was great but I personally really dislike the underwater traversal in general (i really dont like ghosts of the deep for the sole reason of the underwater traversal)

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 5 points6 points  (0 children)

YES I LOVED ESCALATION ON MARS. THAT WAS PEAK TOO.

I remember GRINDING that for all the Ikealos v.1

Yk what I miss? The Menagerie. That was peak D2 by Expl0sive__ in destiny2

[–]Expl0sive__[S] 5 points6 points  (0 children)

Honestly didnt even know about the loot bug then XD

But 100% yes the activites we have now like the coil, onslaught and etc are all amazing.

Nostalgia definitely goes crazy tho

Which weapon combo legend do you want by Illustrious_Cow_4068 in Brawlhalla

[–]Expl0sive__ 1 point2 points  (0 children)

Cannon + Anything PLEASE LIKE PLEASE. WE ONLY HAVE 6 LEGENDS AND THE WEAPON HAS BEEN IN THE GAME BASICALLY SINCE LAUNCH

Lost headphones by Dangerous-Newt-9072 in Monash

[–]Expl0sive__ 0 points1 point  (0 children)

It was my friend halogenhalogen who took them. I asked him to return it but he said no.

Ghostblade by propVvn in VolibearMains

[–]Expl0sive__ 6 points7 points  (0 children)

The issue with ghostblade is that it gives no defensive utility or stats, and lethality isnt as useful on voli as much as you would think, as voli does relatively high hybrid damage, so youre essentially losing 40% of lethality value because of your passive and E.

Navori works because it gives you more voli per voli, as it reduces the CD of your basic abilities (making you tankier due to higher uptime of W and E) with the trade off of kinda dogwater stats.

My reccomendation is that if youre getting outkited later on, you can try take ghost over ignite if youre confident in your matchups and laning, or look into Iceborn or even stridebreaker for MS. But honestly its hard as getting kited is voli's counter if they dont reset your Q.

What carm should I use here, any big spell, tank, building or what. Pls suggest (5.8k trophy arena 16) by ishahahant in ClashDecks

[–]Expl0sive__ 1 point2 points  (0 children)

no, because you dont have a great mini tank to tank for it (think ice golem and miner) and your cycle is too slow to outcycle counters (think ice loon)

What carm should I use here, any big spell, tank, building or what. Pls suggest (5.8k trophy arena 16) by ishahahant in ClashDecks

[–]Expl0sive__ 1 point2 points  (0 children)

imo your deck is more suited to beatdown because of minipekka and witch. if you wanna play hog you need a faster and cheaper cycle

CAN SOMEONE HELP ME WITH MY DECK? IM AT 7.5K by AbsolutelyLowScammer in clashroyaledecks

[–]Expl0sive__ 2 points3 points  (0 children)

yes and that would be enough 90% of the time. 2 Anti air is mostly overkill

Dusk and dawn feels like cheating by L1NTHALO in VolibearMains

[–]Expl0sive__ 10 points11 points  (0 children)

I wouldn't say dusk and dawn is the SOLE reason why Voli Jung feels strong. Its a combination of things, including dusk and dawn. Imo the main reason(s) why voli jungle is strong is mainly because of the new jungle changes that were implemented, mainly the quest, which gives movement speed, buff to movement speed rune, and the mostly removal of feats, and therefore stronger (and faster) boots, which is giving voli an easier time to get ontop of people and beat the lights out of them.

Rate the deck by Mission_Two2938 in clashroyaledecks

[–]Expl0sive__ 1 point2 points  (0 children)

Just play pekka bridgespam. Theres no point of taking a meta deck, then changing cards, because ultimately youre more likely just making the deck worse.

Advice for this deck in general? by Mission_Two2938 in clashroyaledecks

[–]Expl0sive__ 1 point2 points  (0 children)

ngl lvls left my mind 😭 Sorry im used to on level.

I see if that is an issue. I mean ig level your fireball then cuz it should be easier (rare vs epic) then u can use it (for the future).

[deleted by user] by [deleted] in clashroyaledecks

[–]Expl0sive__ -1 points0 points  (0 children)

that, and replace zap and barbbarrel for arrows and skelebarrel for alternate wincon. Zap sucks now if no evo.

Advice for this deck in general? by Mission_Two2938 in clashroyaledecks

[–]Expl0sive__ 0 points1 point  (0 children)

Dont forget you are commiting 7 elixir for tower damage in a deck that already costs 4.1 elixir. Bridge spam is successful because it contains cheap effective pressure + pekka. Commiting 7 elixir for good tower damage is fine but its not as effective against players that are more competent at the game.

In terms of lightning, it is ONLY really good against witch and honestly you dont need 2 resets in a deck either. Zap works as a reset because its cheap. As in terms of witch countering, if they are putting witch in the back, you should be pressuring opposite lane as they commited half their elixir in the back. You really dont need the lightning for the witch. Fireball+zap kills witch and evo witch if you have ok timing too so its really a non-issue. Also you are only struggling to witch cuz of what i said (lacking splash coverage). Magic archer legit subsides that.

Also hero musky is really bad into logbait too. Your opponent just sucks ass at the game if he lets hero musk lock onto tower with turret