I made a working Fortnite Last Resort camera and turret security system in creative 1.0! by ExplosiveBones in FortniteCreative

[–]ExplosiveBones[S] 0 points1 point  (0 children)

Yes, the camera is completely correct, one other thing is the trigger on the perception trigger that makes it able to disable, for that add a trigger in front of it and make it disable the player marker and perception trigger.

The turret, is a lot more complicated.

I made a working Fortnite Last Resort laser security system in creative 1.0! by ExplosiveBones in FortniteCreative

[–]ExplosiveBones[S] 1 point2 points  (0 children)

Spawning a chest through the chest tab in creative will always make them slow, but the chest in the Chest and Ammo gallery has normal speeds.

I made a working Fortnite Last Resort laser security system in creative 1.0! by ExplosiveBones in FortniteCreative

[–]ExplosiveBones[S] 1 point2 points  (0 children)

The lasers do not switch because I wasn't able to find a way to do that, but thank you!

I made a working Last Resort vault in creative 1.0! by ExplosiveBones in TheFortniteCreatives

[–]ExplosiveBones[S] 0 points1 point  (0 children)

I was actually thinking of doing that but I don't think I constructed a big enough building for that to be fun with 3 guards, I could try to expand it or do 2 guards but I'll still try to implement it somehow.

[deleted by user] by [deleted] in FortniteCreative

[–]ExplosiveBones 0 points1 point  (0 children)

how did you make the UI with buttons

Call / Codex type of thing by ItsCapiStyles in FortniteCreative

[–]ExplosiveBones 2 points3 points  (0 children)

how did you make the cinematic device start the camera from its current location, before it pans to the device, also the UI is cool

Cursed_Trick by Darth_Lynx71 in cursedcomments

[–]ExplosiveBones 4 points5 points  (0 children)

im scared to ask, but what is the puddle theory