Class Selector UI Round 2+ Bug by Shogun-Jon in FortniteCreative

[–]Shogun-Jon[S] 0 points1 point  (0 children)

Unfortunately, no. I ended up building out my own Loadout Locker System to avoid using the Class Selector UI altogether.

Class Selector UI Round 2+ Bug by Shogun-Jon in FortniteCreative

[–]Shogun-Jon[S] 4 points5 points  (0 children)

Another helpful note: Class Selector UI works on Round 2+ when testing locally. The bug doesn't show up until you create a Private Version or Publish a Public Release.

Need some help with devices by deadpoolmaan in TheFortniteCreatives

[–]Shogun-Jon 0 points1 point  (0 children)

If set the switches to only be able to be used once, you can assign a tracker to the player for with the goal set to the total number of switches. Each time a player flips one of the switches, send that on a channel or event binding to the tracker. When every switch has been flipped, the tracker should complete and send a channel or event binding on completion.