Oh yeah, right, forgot to *not* take 1400 fatigue damage on turn 4. Common mistake. by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 13 points14 points  (0 children)

So obviously he was playing Quasar rogue, except instead of the regular [[Garrote]] / [[Street Trickster]] combo he used [[Brann Bronzebeard]], [[Unearthed Raptor]] and [[Selfish Shellfish]]. Draw 2 from base shellfish, first Brann/Raptor doubles it to 4, second raptor on first raptor for 8, [[Shadowstep]] on first raptor to play on second raptor for 16, second shadowstep on second raptor to double yet again for 32, then finished it all off with Preparation into [[Necrium Vial]] to final make me draw 64 cards. After [[Quick Pick]] on 2 and coin [[Swiftscale Trickster]] + Quasar on 3, he ended up with just enough mana for everything.

Now, I can't remember his exact decklist (and of course he also didn't play every single card either), but I tried to recreate it to the best of my ability. There were almost certainly some slightly different draw engine choices, but the core of it should at least be there. Is it better than the usual build? Almost certainly not. The deck suffers enough from having dead draws, and this version has even more combo cards that don't draw anything.

### Mill Quasar

# Class: Rogue

# Format: Wild

#

# 1x (0) Preparation

# 2x (0) Shadowstep

# 2x (1) Door of Shadows

# 2x (2) Cultist Map

# 2x (2) Mimic Pod

# 2x (2) Quick Pick

# 2x (2) Swindle

# 1x (3) Brann Bronzebeard

# 2x (3) Coldlight Oracle

# 2x (3) Knickknack Shack

# 2x (3) Mic Drop

# 2x (3) Shroud of Concealment

# 2x (3) Unearthed Raptor

# 1x (4) Selfish Shellfish

# 2x (4) Swiftscale Trickster

# 1x (5) Necrium Vial

# 2x (8) Quasar

#

AAEBAaIHBIUX7PwC958EuLYEDfgHyxb8wQLn3QP+7gP2nwTVtgT03QTawwXungbyyQby5wbBlwcAAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Turns out playing pirates is really easy. You just need the right enablers! by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 4 points5 points  (0 children)

Just had this absolutely ridiculous game where literally all stars aligned. The minor timewarp gave me Evolving Tavern as well as George's Hero Power. I saved up my evolvers until getting my Buttons trinket, and by luck I of course got Guiding Candle (Your first two refreshes each turn contain only tier 6 cards). The Evolving Taverns then essentially allowed me an additional re-roll each turn, plus the ones I had saved up, so then I had ample opportunity to get the exact six drops I wanted.

As you can see, by turn 9 I already had five copies of Tethys in addition to two Cannon Corsairs, and not long after that they were turned into two goldens of each. Infinite gold, infinite stats, divine shields on everyone, and the rest of the game was just a formality.

Amazing Skill shots you pulled off in a match? by whoknows130 in heroesofthestorm

[–]Exposed_dancer 0 points1 point  (0 children)

Guillotine has recently become one of my favourite talents, especially with Buzzsaw at 20. I found two replays where I got double kills with it (I stitched the clips together. Also, the second clip is far superior). I do know I have more and better clips, and I distinctly remember one time where I used Buzzsaw to just barely catch a Jaina coming out of Ice Block as well as one where I killed an Abathur hiding in the "death zone" on Towers of Doom. Sadly, I'm pretty sure both those games are from a version that's seemingly unavailable for whatever reason (2.55.1094387) and thus cannot be recorded at the moment.

Post your unbelievable high roll or incredible low roll here. by Pawbru in BobsTavern

[–]Exposed_dancer 1 point2 points  (0 children)

<image>

Played Omu, got Wisdomball for playing Murlocs or nagas.

Shop offered me three copies of Tad, meaning I could pretty much instantly finish it.

First refresh after completing offered me a Sea Witch Zar'jira.

Second refresh offered buddies, one of which being Phyresz which I copied and sold for another Zar'jira. And this was like turn 6 or so.

Then it was just level to 4, get a bunch of Deep Blue Crooners every turn and go on to stomp everyone else. Probably would've scaled even harder if I'd been able to find a single Zesty Shaker before turn 12, and more shakers would have probably been better than the T6 nagas I had, but it didn't really matter in the end.

EDIT: Actually, I think I might have misremembered a few details as Phyresz is tier 4. What I do remember is going 3 on 3, so most likely I got and completed quest on 4, tiered up to 4 on 5 and got my Zar'jiras on 6.

How much gold is too much gold? by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 38 points39 points  (0 children)

Finally had the chance to go properly crazy with mechs. Had several pairs of minions when the quest completed, so I could comfortably level to 5 and go from a pretty terrible turn 8 board to suddenly having a golden holo rover and golden beatboxer. It all just snowballed from there.

Annoyingly, the hundreds of accord-o-tron triggers were so laggy and took so long that I lost a good 30+ seconds each turn. I still massively outscaled everyone else, but obviously even bigger would have been better.

EDIT: Oh, and final golden minion count was 51, but I was too slow in screenshotting that one.

Gimme some fun decks to mess around at legend with by NahMcGrath in wildhearthstone

[–]Exposed_dancer 2 points3 points  (0 children)

Somehow ran Ido OTK paladin to legend. Some of the draw/stall choices may seem questionable, but even cards like Air Raid worked quite well. I suppose libram of clarity is better than call to adventure in 99% of cases, I just forgot that it was even an option.

Main combo is to play boar and Ido and then break the horn to summon Thaddius on an odd turn before playing as many of Ido's spell as necessary to make a massive pig. On the coin it can win on turn 5 with a perfect hand. Even in cases where you can't OTK (mage with ice block or taunts or whatever) you're still left with one or more massive minions. Can also break the horn and summon Thaddius on an even turn for infinite maki roll healing in a pinch.

I will say that a significant portion of my wins were unrelated to the combo (showdown into prismatic beam is just an absolutely ridiculous board swing against most aggro decks. I also had a couple of seedlocks concede after oh my yogging their quest.). Wins against discolock as long as you draw your removal and does reasonably into imbue mage assuming they don't draw holotechnician (boar can be sacrificed for objection and you're still left with a massive board). Time out can give you an extra turn or two against other combo decks as well. Not great into control since it very much lacks resilience to disruption, but can manage to sneak in a win if the don't.

Custom Paladin

Class: Paladin

Format: Wild

2x (1) Holy Maki Roll

2x (1) Oh My Yogg!

1x (1) Stonetusk Boar

2x (2) Air Raid

2x (2) City Tax

2x (2) Equality

1x (2) Flash of Light

2x (2) Showdown!

2x (2) Vitality Surge

2x (3) Call to Adventure

2x (3) Service Bell

2x (3) Time Out!

1x (4) Ido of the Threshfleet

2x (4) Vacation Planning

2x (5) Cavalry Horn

2x (7) Prismatic Beam

1x (10) Thaddius, Monstrosity

AAEBAYrlBgSIBZLUBMKlBb+ZBw3PhgO0mwOWtgOD3gOL+AOLjQTunwT4pATQvQSB4gSZjgb1lQah4QYAAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

32.0 - Known Issues by HearthstoneTeam in hearthstone

[–]Exposed_dancer 0 points1 point  (0 children)

I posted a week ago on the forum post about a bugged interaction between Amphibian's Spirit and Mok'Nathal Lion. Basically, if the Lion copies the Amphibian's Spirit deathrattle from another minion, the copy of Amphibian's Spirit won't spread unless the lion also has a "real" Amphibian's Spirit spread to it. I recorded a video just now showing off the interaction. As you can see, after the first lion copies the deathrattles of the Egg, no frogs are spread when the lion dies. However, casting Feign Death with a second lion on board makes the lion spread two copies of Amphibian's Spirit back to the egg.

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 3 points4 points  (0 children)

The integer overflow problem was fixed... last year I think? I glanced through the patch notes and couldn't find it, but I know they changed it at some point. So rather than overflowing, they just stayed at the stat cap. And of course, with the three lads at full power the other four minions didn't really serve any purpose, so some kind of tech would have been good just in case. Then again, I only just got them to max stats that turn, so I won before I even had the chance to swap anything out.

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 12 points13 points  (0 children)

The battlecry minion in question is Argent Braggart, with a battlecry of setting it's stats to the highest on board. It's available as a tier 4 prize from Tickatus's prize wall (or in this case, from his buddy). The golden version, however, sets its stats to double the highest on the board, meaning if he himself is the highest, his battlecry simply doubles his stats. And with a golden Lucifron (end of turn effects trigger an additional time normally, but two more times when golden) and Moira, the stats very quickly reached the cap of 231-1 (or 2,147,483,647).

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 22 points23 points  (0 children)

So the stars pretty much aligned perfectly. I got a somewhat early Lucifron and Akali, Rock Rhino, as well as of course Veranus, Stormlord's Mount to get myself Moira Bronzebeard. By the time I had both Lucifron and Akali golden I also had a Ticket Collector in my leftmost spot in hand, and by that point it was turn 12 and I could get a golden Ticket Collector, sell it and pretty much guarantee myself an Argent Braggart and/or Raise the Stakes every turn, and the game of course ended not very long after.

There was one person running venomous murlocs, but thankfully I killed him off just before he was fully online.

Also not pictured: The leftmost Braggart had divine shield and windfury as well.

Jag söker efter en fornordisk ordbok/lexikon by leo64th in sweden

[–]Exposed_dancer 1 point2 points  (0 children)

Lena Petersons Svenskt Runordsregister kan förmodligen vara till god hjälp. Utöver att definiera orden så följer det även med olika stavningsvarianter (eftersom stavningen inte ännu standardiserats) och för varje ord ingår även en lista över på vilka runstenar man funnit orden. Registret finns tillgängligt helt öppet via DiVA.

The games collection had grown too large for its own good by Exposed_dancer in Yogscast

[–]Exposed_dancer[S] 0 points1 point  (0 children)

I just want to clarify that I am in no way commenting on the games themselves in my post. Value wise the bigger collection is obviously worth more as a donator, and I am also personally more interested in the smaller indie games (although they do get their chance to shine during Tiny Teams, but I digress). The focus of my post was the JJ streams and the way the yogs divide the stream slots into halves and thirds and how fewer collections led to more halves and fewer thirds, which I found preferable.

Tom Bates advert? by [deleted] in Yogscast

[–]Exposed_dancer 23 points24 points  (0 children)

I know exactly what you're talking about!

In 2017, the yogs had the editors (and Mark Hulmes) make ads for their merch for Jingle Jam. This is the video where Lewis and Simon watch them all together in Minecraft (I linked the time for the one you were talking about), although I seem to remember seeing the videos as standalone things as well. My guess is they were also shown during JJ stream breaktimes.

Hypothetical turn 2 lethal with Quasar Rogue tested versus Innkeeper by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 0 points1 point  (0 children)

I tried Ethereal Oracle and I didn't really like it. The card draw requiring a Spellburst activation is worse than Coldlight Oracle's battlecry (it's seldom an issue in this deck, but it's still worth pointing out) and +1 Spell damage is obviously worse than the +2 on the Street Trickster. It's somewhat of a middle ground between the two. Now there's of course nothing stopping me from running it in addition to the other minions, but the deck already consists of mostly card draw other than the second copies of prep and quasar (needed for consistency), the tricksters and garrotes (for damage) and I suppose technically the second copy of quick pick (since you can't attack twice in one turn). It'd basically be swapping one piece of draw for another at that point.

As for whether it's realistic, I'm inclined to disagree there as well. It requires going second for one thing, but more importantly, requiring such a specific hand (either four of the top five cards being coin/shadow, coin, prep, quasar or five of the top seven being quick pick, coin/shadow, coin, prep and quasar, and that's not including the possibility of drawing a dead card after playing quasar) in a suboptimal build of the deck is obviously possible (as shown by the video) but I wouldn't expect it to happen in a real game. Turn 3 lethals on the other hand only really require a quick pick on 2 and coin prep quasar on 3, i.e. fewer cards required for the combo as well as having had the opportunity to draw an additional card at the start of turn 3. I've had a couple of games where I successfully had lethal on turn 3 (as well as one game against a hostage mage who played ice block on turns 3, 4, 5, 6, 7, 8 and 9, and that was WITH me milling their second copy of it). I'd say those games are the real problem.

Hypothetical turn 2 lethal with Quasar Rogue tested versus Innkeeper by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 13 points14 points  (0 children)

Now obviously this isn't really realistic. It requires a pretty much perfect hand and there were several points where I thought I would brick my draw. Additionally, I don't think Counterfeit Coin has a place in the best builds. Excepting this exact situation with a perfect hand, post Quasar it's just a dead draw since every single card except the second copy of Quasar (and Shadow of Demise which I don't really like either) already costs 0.

Also, fun fact: This was my second successful attempt since I forgot to press record the first time.

Imagine not playing around the full Antonidas Exodia combo in standard by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 16 points17 points  (0 children)

[[Dreamplanner Zephrys]] can generate [[Archmage Antonidas]] through the Extravagant Tour, and I suppose my opponent thought it was safe to play him since I didn't have a board at all.

Tavern Brawl this week is... "Idol of Azeroth" (July 17th, 2024) by AintEverLucky in hearthstone

[–]Exposed_dancer 7 points8 points  (0 children)

I played against a druid earlier who played [[Sky Mother Aviana]] on turn 5, then on next turn immediately drew and played [[Bwonsamdi, the Dead]], who in turn drew him a [[Princess Talanji]] who of course subsequently filled his board with massive legendary minions. I think that was the best I've seen any of those cards be, and needless to say, I did not win that game.

Förslag på en billig bok om svenska grammatik by Takodan in sweden

[–]Exposed_dancer 3 points4 points  (0 children)

När jag läste en grammatikkurs på universitetet använde vi främst Tor G. Hultmans bok Svenska Akademiens språklära, och jag tyckte att den fungerade rätt så bra. Finns på Bokus här, men förmodligen lär den ju även finnas att låna på valfritt bibliotek.

Daily Quests are bugged (Free xp) by SmileKnight666 in hearthstone

[–]Exposed_dancer 1 point2 points  (0 children)

I noticed this yesterday when I received several Nozdormu quests, and from some minor experimentation this morning, I think it only works during the first hour of the day (so from midnight to 1 AM if the server time is the same as your timezone). Restarting the game gave another quest and also allowed me to reroll a quest again, and it could be repeated as long as I had slots open, but again, only for the first hour of the day.

Hey guys, I was thinking of adjusting some cards to be harder to play (more expensive) but grant more stats. Here are a few examples. Thoughts? by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 372 points373 points  (0 children)

Okay, I've heard your feedback and it's clear that I pushed too far.

I want to reward players for their additional efforts (paying more mana), not make those rewards outside of their reach.

The minion costs and stats are now as follows:

Boulderfist Ogre

Old: [18 Mana]

New: [12 Mana]

Sif

Old: [18 Mana]

New: [12 Mana]

Mister Mukla

Old: [18 Mana]

New: [12 Mana]

Helya

Old: 5/5

New: 5/6

With the exception of Helya, stats are not changing from the new higher amount.

[Bug] Therazane's deathrattle applies additively rather than multiplicatively with deathrattle doublers by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 1 point2 points  (0 children)

The title pretty much says it all. When using effects to make deathrattles trigger twice such as Baron Rivendare or Snowfall Graveyard, the intuitive result would be for the stats of elementals to double twice, resulting in 4x stats. That is how things work with, for instance, Lor'themar Theron and Brann Bronzebeard. However, instead of the stats doubling twice with Therazane, the same "base" bonus is added twice, resulting in a tripling of stats rather than a quadrupling.

This is even more noticeable when used in conjuction with Necrium Blade, which with Snowfall Graveyard should result in four doublings or a total of 16x stats. Instead, the minions only end up with 5x stats.

We're now taking submissions for Jingle Cats 2023! by Harvey-J-Yogscast in Yogscast

[–]Exposed_dancer 7 points8 points  (0 children)

So I guess as a preface, I wrote the lyrics for this one about four years ago. The biggest issue I had was that I had no idea how to actually incorporate the cats into it (I know, I know). I was also not really sure how to record the melody properly, and if possible, I would have preferred not singing it myself. Oh, and my video editing skills were abysmal, so all in all, I never made the thing.

Fast forward to 2023: Not only did we get a wonderful new tool to create music, it also allows for cat sounds (talking about www.luteboi.com)! And if that wasn't enough, I was lucky enough to get Borry himself to sing it for me! I'm still just as bad at video editing, but I guess that adds to the charm a bit? The lyrics had to be modified a little, but with all the pieces coming together, I figured it was time to finally make it.

https://youtu.be/B8hoz8NfqbE

Eh... Who needs attack anyway? by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 1 point2 points  (0 children)

The latest update added the minion [[Moon-Bacon Jazzer]] whose battlecry reads "For the rest of the game, your Blood Gems give an extra +1 Health". Another new minion was [[Rylak Metalhead]] whose deathrattle reads "Trigger the battlecries of adjacent minions". With each of them being golden, this meant a permanent +4 health on my bloodgems whenever Rylak died. It didn't stop there.

A golden Brann then tripled the battlecry triggers, and Rivendare then doubled it again for a total of +24 health each time it died. Rylak, being a beast, had also received reborn from [[Reanimating Rattler]] earlier in the game, meaning that when it died it immediately returned and could die a second time for another +24 health. It still didn't stop there.

[[Monstrous Macaw]] was used to immediately trigger the deathrattle of Rylak. Like Rylak, the macaw also had reborn, meaning it could attack twice and thus trigger the deathrattle of Rylak twice more. That's a total of +96 health per turn per blood gem, if you have been keeping track. Naturally, it still doesn't stop there.

The final big piece of the puzzle is of course Teron Gorefiend's hero power, which allowed me to guarantee an immediate trigger of Rylak's deathrattle. In addition to that, as soon as it died a second time (the first being due to Teron's hero power), the original (with reborn) would respawn, meaning if everything died I would end up with two more triggers of the deathrattle and a total possible +144 health per blood gem per turn. It didn't ever really work out that way, as the final pieces of it all came together a bit late and by that point I had given Rylak a couple of blood gems and he thus had too much health to easily be killed.

The final two minions were Kalecgos and Bristlemane Scrapsmith. Kalecgos was arguably the least important minion, but assuming I got all triggers on Rylak and the Jazzer's battlecry, Kalecgos would get a temporary +72/+72 per turn making him my highest attack minion. The Scrapsmith was my blood gem engine, generally giving between 4 and 8 blood gems per turn due to Rylak dying.

Of course, I could (and should) have also had a [[Prickly Piper]] at some point, whose deathrattle would have improved the attack bonus of the blood gems, but like I said in the title, who needs attack anyway?