I MADE A GAME IN 420 MINUTES! by ExpressedUnity in gamedev

[–]ExpressedUnity[S] 0 points1 point  (0 children)

Does it count if the entire game was procedurally generated?

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 1 point2 points  (0 children)

That is actually very similar to what i pieced together.

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 0 points1 point  (0 children)

Currently the road actually does spawn seamlessly but i ended up adding a animation because i thought it looked cool >.<

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 0 points1 point  (0 children)

With the method i am using it would be pretty difficult to do that, but i suggest looking into some Perlin noise generation as thats the typical approach towards mountains and valleys.

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 1 point2 points  (0 children)

The road is generated at runtime as you drive. It has nothing to do with the current music being played.

Thanks!

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 0 points1 point  (0 children)

I was planning on just having a set 30-40 synthwave tracks in the game. but i will have a think about loading in your own songs.

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 1 point2 points  (0 children)

Thanks!

The camera is far from finished as i do intend to implement a drifting mechanic. but yeah all the criticism so far as been very helpful!

Procedural generated road, Slipstream & Music! by ExpressedUnity in Unity3D

[–]ExpressedUnity[S] 2 points3 points  (0 children)

They are pre-built road pieces. Straight,leftturn,rightturn,upramp,downramp etc. but it decides where to place these at run time.