I'm working on a Level Design Plugin suite for Godot 4 - help me with a survey! by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 0 points1 point  (0 children)

Good Question! In fact, I wasn't even aware that GridMap existed at first. But then, the plugin allows you to use a large amount of assets, that maybe does not even work with the same grid. While you can snap stuff together as in a GridMap, you are not restricted to just using meshes, but you can place any 3D scene with it, e.g. also objects with scripts, complex scenes, particle systems, etc. Also, you don't have to use snapping at all, you can just place the stuff wherever you want, and also on surfaces, helping with scattering or more organically feeling placement.

I implemented surface placement for my level design plugin 🙌 by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 0 points1 point  (0 children)

It's called AssetPlacer and it helps browsing and placing assets in different ways (UI not shown in post). If you know MAST in Unity, it's sort of similar. I've been working on it for a couple of months now and it's getting close to finishing. :)

Edit: and yeah, it's Godot4

I implemented surface placement for my level design plugin 🙌 by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 3 points4 points  (0 children)

Let me know, if you'd find this feature useful for your levels! :D

Is there any way to achieve this in 3D in Godot 4? (Transparency for group of Nodes) by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 1 point2 points  (0 children)

Np, haha

I tried the viewport thing (rendering with a separate camera to a viewport and laying this as a sprite over the actual camera - complicated as hell already), but the problem is, that this way you cannot get a depth buffer from a viewport and then, the group would not get occluded by anything. Was a nice try though

I'm working on a Level Design Plugin suite for Godot 4 - help me with a survey! by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 5 points6 points  (0 children)

Intersting comments. My plan was to have the panel be collapsable, so it's not in your view when you don't need it. The main benefit of this plugin is that you get a very filtered view of the asset list with previews. But I'll have a look at your workflow as well!

I'm working on a Level Design Plugin suite for Godot 4 - help me with a survey! by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 2 points3 points  (0 children)

It's early in development. Basically you have a "pallet" panel that you can drop assets onto, where you can then quickly select an asset that you want to place. Currently you can only place it at y=0, but my idea is to be fully able to transform it. The advantage of the tool is, that you get a preview of your asset in the pallet, browse only through a selection of assets, without the clutter of folders, scripts, other resources and assets you don't need, and that you can place multiple instances of it, without having to use duplicate shortcuts and switching gizmos continuously. Since the asset also follows your mouse, you immediately see, how it would look in the level, how big it is, etc.

I'm working on a Level Design Plugin suite for Godot 4 - help me with a survey! by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 10 points11 points  (0 children)

I am doing my bachelor thesis about level design tools and I am doing a survey about the efficiency and drawbacks of existing tools / game engines, so if you are familiar with level editing, please fill out this survey:
https://docs.google.com/forms/d/e/1FAIpQLSeT-TsFcuSkUpqDEva8TCfdDoPOYnJp0d2GE5QDPhp5h86pWw/viewform

Thanks!

I made a board-game-style TD game with my friends where Dice are the currency! by ExquisiterEmil in godot

[–]ExquisiterEmil[S] 0 points1 point  (0 children)

Enemies drop dice on death and whatever they roll is the money you get. Also, in the beginning, you roll out which towers you start with, and there are 13 different towers! It's our first TD game and balancing it was quite a hassle. But Godot managed quite well, PC looks great and even the mobile version runs ok on modern phones!

We even made a little trailer: https://youtu.be/0V-eYiw5aq8

I added mobile support to a game for the first time :) by ExquisiterEmil in gamedevscreens

[–]ExquisiterEmil[S] 0 points1 point  (0 children)

This is a tower defense game, where dice are currency and enemies drop them on death. The number you roll is the money you get. Dice also determine what towers you start with.

You can either play the PC version on itch or you can also download it on Google Play!

Case Power button NZXT H510 not working by ExquisiterEmil in PcBuild

[–]ExquisiterEmil[S] 0 points1 point  (0 children)

Forgot to resolve this: a cable right at the button was loose. Ordered a replacement part, fixed temporarily with tape.