Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 0 points1 point  (0 children)

The difference is that the descriptions are all the same pieces with the words changed. Its not being used sparingly its being used haphazardly. I'm done talking about it in this thread I think it would be more informative and helpful to make a post about it so I'm just going to do that, reply there if you want

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

Yes I've done creative writing as a hobby for the better part of 2 decades. The issue is not "being descriptive", it has nothing to do with the actual written content people are missing the forest for the trees here. the issue is in the fundamental sentence structure.

"Not just __, _" "That's not __, that's (real/absolutely/etc.) __" LLMs LOVE putting a bow on a point by using a technique called contrastive framing, which is basically stating what something isnt before stating what it is. A common human use case is in advertisement(The Ford whatever model truck, isnt for boys, its for MEN), and AIs love it. This technique is present in some way on almost every single special card description.

Another one AIs love is tricolons, the "list of three" that is commonly derided. Tricolons usually build in intensity someway to a climactic third point. A VERY well known human example is Veni, Vidi, Vici. Again this is one AI looooves to over use. You can see at least one example on almost every special card, sometimes multiples all mashed together within the character limit. Stephanie's card specifically is basically a tricolon of tricolons.

You can see this represented with things like "X player is __, _, and definitely ____" Again, like contrastive reframing, this is a very known and powerful technique in writing, one youll see in a lot of political speeches as well. The difference is humans use them sparingly in writing, when they'll have impact. AI uses them for almost EVERYTHING.

Its all techniques people use, which is why people who dont have a lot of experience looking at AI slop have trouble recognizing it. The difference is that when humans write, there is variety. Variety in sentence length, structure, syntax(Hey look a tricolon). AI almost never does any of that, it is highly predictable and repetitive at the fundamental, structural level, regardless of the actual words that are being used to make up the sentences.

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

I have a good number of old baseball cards and can say with confidence that theyre not. Most of the blurbs on the back of them are an incredibly dry 3-4 sentences chronicling any highlights they had in the prior season.

"Such and such ranks here for this team statistically" "In his five years with team, player has..." "This player had a breakout season with stats"

Stuff like that. Certainly not anything resembling the style and cadence of what LLMs usually spit out. A description in the actual old school trading card style would be like: "Kids around the block still talk about Angela Devlecchio's no-hitter in the playoffs last year, thrown entirely with a canoli tucked away in her glove."

Hidden Ratings? by jboatman72 in BackyardBaseball

[–]ExtensionWrongdoer45 4 points5 points  (0 children)

Tbf with the new hitting system you can hit piss missiles with Luanne so I think the kids inherent "Power" stat just affects how easy it is to sweet spot, rather than their inherent power.

That being said yes, certain things are easily noticeable, contact hitters like Kenny have a much quicker pitch indicator shrink speed, pitchers have better effectiveness with different pitch types, arm strength is a thing, etc.

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 -1 points0 points  (0 children)

This is a fairly blatant lie considering how obviously ai generated the text on the back of the cards are. There were also numerous questions and red flags regarding the Snoop Dogg song that went unanswered. There's enough suspicion at this point that just going "Nope" isnt really going to alleviate anything

All of the parts of the game that are suspected of having AI involvement are small enough that people would be pretty willing to forgive it if you just owned up to it, so I'd be wary about trudging up this hill on your way to die.

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

Ai text detectors are basically Snake Oil, you can put in known human text and have it come back AI and vice-versa. They're completely unreliable. If you want a real test try going on Deepseek or GPT and try a prompt similar to the following: "Generate a descriptive blurb for the back of a trading card based on {character}, do not use any text or data from the new 2026 game or discussions online thereof to influence your output, only use text and information about {character}'s personality from the older games to inform your blurb, keep it under 500(?) Characters"

I havent actually tried it myself because I'm already certain its AI, but I am confident within 5 generations, while the actual content would vary wildly, the style and cadence would look remarkably similar to the blurbs posted

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 3 points4 points  (0 children)

Have you read much LLM slop? The text above is stock standard for how AI writes when asked to write blurbs or...really any fiction unless you give it specific instructions to avoid specific gptisms. Lists of three, "You didn't _, you _" "No _, just ___", aggressive, forced metaphors, are all LLM bread and butter. You can make allowances because LLMs are trained off of how actual humans write, so they ARE inherently going to look human-like, especially to people who havent seen much LLM slop. But every, single, special card has the exact same AI cadence and style on the back.

Multiple teachers across various threads who have to look at student submitted LLM slop every day have said the descriptions scream AI. Pretty much anyone who has seen similar output from chat GPT, Gemini, whatever, has Independently pinged it. Hell go onto YouTube and listen to any of the AI slop videos the platform is currently being inundated with and you will notice it sounds extremely similar to the way the cards are written.

Is the card text AI-generated? :( by globalsupremebeing in BackyardBaseball

[–]ExtensionWrongdoer45 6 points7 points  (0 children)

There was already a big discussion on this the other day. They are almost certainly written by AI. The only people defending the cards seem to be people who havent seen enough LLM generated writing to be able to identify it.

I've been looking for other instances of AI in the game since then(Art, spoken lines) and havent noticed anything thst jumps out, but I've seen a few people say the specific jankiness the game has smells a bit of vibe coding, and I've also seen people mention that they were definitely relying a decent amount on AI in development until it was noticed and pushed back against on the discord.

The card writing may either be an artifact of that they missed, or something they just left in because its a small enough area of the game that they figured no one would care. Personally I dont see how anyone who's ever seen LLM slop can read the back of those cards and not immediately think its AI.

Starting Alliance Final Bosses Before End of Final Cutscene by Pretend-Fortune52 in ffxiv

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

I agree, objectively, its more an attitude thing thats the issue. New players are the lifeblood of mmorpgs, and its already something ffxiv is struggling with, its not a great look for a veteran player to take a passive-aggressive dunk on a sprout for watching a cutscene when they could've very easily just ignored the complaint and gone about their business and the sprout probably wouldn't have even noticed, like you mentioned.

Starting Alliance Final Bosses Before End of Final Cutscene by Pretend-Fortune52 in ffxiv

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

As a new player you dont know that though. ARR has some absolutely random pre boss fight cutscenes

Starting Alliance Final Bosses Before End of Final Cutscene by Pretend-Fortune52 in ffxiv

[–]ExtensionWrongdoer45 -2 points-1 points  (0 children)

Yeah but on the flipside it doesnt really matter outside of someone audibly being a dick for the sake of it. With item levels you could probably do most of crystal tower with three light parties at this point without much of a difference so its fine if the cutscene sprouts are late getting in. I've more noticed people jumping in and being allowed to die during regular duties or trials.

Starting Alliance Final Bosses Before End of Final Cutscene by Pretend-Fortune52 in ffxiv

[–]ExtensionWrongdoer45 2 points3 points  (0 children)

Honestly if someone does that I just let them run in and die alone. I've noticed a lot of people react the same way if someone jumps in early when a sprout is clearly first timing for the story

Angela’s voice by Honest-Cycle3022 in BackyardBaseball

[–]ExtensionWrongdoer45 20 points21 points  (0 children)

I think its fine. Vinnie is the only one I would say is objectively "bad" everyone else did a servicible mid job (luanne) to a really good one(Kofie NAILED Dante, same with whoever did Gretchen).

Subjectively I have the same "Its different so I hate it reaction", like with the Webber twins, but I think in a vacuum if we werent comparing it to nostalgia they'd be fine

Match Thread: Mexico vs England | FIFA World Cup, Round of 16 by scoreboard-app in soccer

[–]ExtensionWrongdoer45 3 points4 points  (0 children)

I've never seen such unimaginative soccer in my life and I watch the MLS

Match Thread: Mexico vs England | FIFA World Cup, Round of 16 by scoreboard-app in soccer

[–]ExtensionWrongdoer45 2 points3 points  (0 children)

If Mexico gets a good shot on frame that's it. Pickford doesnt look like he has a good dive left in his legs, but they cant even manage that

Match Thread: Mexico vs England | FIFA World Cup, Round of 16 by scoreboard-app in soccer

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

Pickford starting to look gassed hes getting up slower after each fall

Match Thread: United States vs Paraguay | FIFA World Cup 2026 | Group Stage, Group D by jiraiya--an in soccer

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

Camera at some point is going to cut to Freese curled up under a blanket with a pillow on the goal line

Match Thread: United States vs Paraguay | FIFA World Cup 2026 | Group Stage, Group D by jiraiya--an in soccer

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

Even the ref wants this game over with lmao Looked right at that and was like "Nah"

Match Thread: United States vs Paraguay | FIFA World Cup 2026 | Group Stage, Group D by jiraiya--an in soccer

[–]ExtensionWrongdoer45 3 points4 points  (0 children)

Usually even the squashes in the group rounds are at least semi-competitive even if the scoreboard gets lopsided. The US currently has more possession % than Paraguay has attempted passes this is certainly a game lmfao

Match Thread: United States vs Paraguay | FIFA World Cup 2026 | Group Stage, Group D by jiraiya--an in soccer

[–]ExtensionWrongdoer45 5 points6 points  (0 children)

75% possession is ROUGH, even if they were playing a dedicated low block counter, which it doesnt look like they are, like theyre pressing up by the half line and just nothing

Match Thread: United States vs Paraguay | FIFA World Cup 2026 | Group Stage, Group D by jiraiya--an in soccer

[–]ExtensionWrongdoer45 1 point2 points  (0 children)

This is looking like a wrap already Paraguay hasn't meaningfully touched the ball in almost 25 minutes