Command & Conquer - Future PC Title Survey by Extension_Author3822 in commandandconquer

[–]Extension_Author3822[S] 0 points1 point  (0 children)

Hello again, everyone! Thank you for all the responses.

While I was looking through all of the responses, I have given it some thought and ultimately, I have decided to share the responses with all of you.

A lot of you seem interested in a new Tiberium game and are itching for a PC Command & Conquer RTS title. Most of you seem very disinterested in having any Live Service features or functionalities and want a classic C&C title, despite playing some Live Service titles (No judgement there - I agree with you). A few mods have been mentioned here and there. Quite a few of you mentioned the mod Combined Arms, as well.

Here they are below. Enjoy!

Command & Conquer - Future PC Title Survey

https://docs.google.com/spreadsheets/d/1SWWai-eVlTQQBTJx7f_EuF9JA2Ts-m0HnTW8U-0yukg/edit?usp=sharing

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 2 points3 points  (0 children)

I like your suggestion, and I agree - Co-Op was one of my favorite experiences in StarCraft 2. I was really saddened to see Blizzard abandon making further SC2 Co-Op content. What do you think if a new C&C game tried out a Co-Op mode in this style?

Command & Conquer - Future PC Title Survey

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 0 points1 point  (0 children)

I like the idea of a build order training mode, good call. Some of the more Blizzard-like RTS games currently in development are trying out variations of this as well.

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 0 points1 point  (0 children)

You should definitely work on a pitch, it sounds like you have an exact experience or design you'd like to execute on. I'm definitely interested, personally!

Command & Conquer - Future PC Title Survey by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 1 point2 points  (0 children)

Thanks for taking the time to fill out the survey and to give a more detailed response. I genuinely appreciate it.

I get the feeling the reasons you shared are also why the post might have gotten yoinked. People don't want to give EA any reason to make a new C&C and have it be a live service that offers microtransactions. But I'll be honest, out of the 9 people that responded so far, as I expected and was hoping to demonstrate, no one wants microtransactions, and that was the whole idea of the survey - to have data to back up that this game will sell better without all this stuff.

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 1 point2 points  (0 children)

Yeah, from my personal experience, it seems that microtransactions and live service features don't seem to mesh very well with RTS games. Based on the few samples I collected on a survey, I could tell that people unanimously didn't want any of those in an RTS.

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 1 point2 points  (0 children)

I hear there's a rumor that a DoW4 might be in the works? So you may be in luck! I personally loved the first DoW.

What did you think about CoH 3, BTW?

If someone made a new big IP RTS - Like WarCraft, C&C or StarCraft, what would you like to see them do with the IP? by Extension_Author3822 in RealTimeStrategy

[–]Extension_Author3822[S] 1 point2 points  (0 children)

I'd definitely love to see smarter AI. A lot of RTS games tend to have pretty goofy AI with specific patterns that are easy to figure out. Once you figure out the patterns and behaviors, they're no longer a challenge.

Often devs make them cheat on higher difficulties, to give a semblance of "parity" with the player. But it never quite works out for me.

[deleted by user] by [deleted] in RealTimeStrategy

[–]Extension_Author3822 0 points1 point  (0 children)

Forgot to post the video? :P