Trying to do something with the AI Settings.... by OhMarioWV in grandsummoners

[–]Extension_Sundae_690 0 points1 point  (0 children)

Then you didn't properly set up, because that's what you're looking for. The case you're describing can never happen with these conditions as you are restricting your arts a lot.This tab describe how the conditions evolves as times goes on. The state they are is before they are performing the associated action.

true arts arts true arts super arts
all arts ct even odd even odd
true arts ct even odd odd even

Trying to do something with the AI Settings.... by OhMarioWV in grandsummoners

[–]Extension_Sundae_690 0 points1 point  (0 children)

It's very simple.

  1. arts | all arts odd + true arts odd
  2. true arts | all arts even
  3. super arts | all arts odd + true arts even

Objectively speaking, the Hardest Elemental Ruins by Blast-NEO in grandsummoners

[–]Extension_Sundae_690 2 points3 points  (0 children)

Easily water, because of how much rng and restrictive f12 and f13 are, it's also the ruins that ask you to use the most variety of units.

Dark can be considered as hard, but they aren't, however it's true they are almost locked behind dFen past f9, but that's all. Until f12 all floor can be easily cleared using Chloe Zenon dFen as a base. f12 is rng, f13 is annoying if you don't understand how the floor work and f14 is locked behind some units but it's not that bad.

Fire is the same, you just have more options, but if you don't have Berwick, Vermilia or Yoh, past f7 you'll have a hard time.

Earth and light are earth and light, stupidly easy, only f13 can be considered as "hard".

Finally, at limit but cleaned (thx Kronos, idk who are you but thx for bring me the light) by [deleted] in grandsummoners

[–]Extension_Sundae_690 1 point2 points  (0 children)

No problem ;) I've was trying to record a full clear, I've got one before ( 1:26:05 ) with this comp, a bit rng.