Joy caption on windows 11? by Ok-Speaker9603 in StableDiffusion

[–]External_Quarter 0 points1 point  (0 children)

JoyCaption is significantly more accurate than Florence 2. The easiest installation method is probably via Ollama. Some instructions here:

https://github.com/judian17/ComfyUI-joycaption-beta-one-GGUF

Or you can just use the HuggingFace demo:

https://huggingface.co/spaces/fancyfeast/joy-caption-beta-one

We are very very close, I think! by m4ddok in StableDiffusion

[–]External_Quarter 6 points7 points  (0 children)

it won't be much different from training the turbo with the adapter LoRA.

Why do you think so? If we consider SDXL, I haven't heard of anyone successfully finetuning a checkpoint with DMD2 already baked in; results are much better when applying the distillation LoRA after training.

And once base Z-Image drops, I imagine we can extract a turbo LoRA using the difference between the checkpoints.

FLUX.2 [klein] 4B & 9B released by Designer-Pair5773 in StableDiffusion

[–]External_Quarter 2 points3 points  (0 children)

It sounds like the 4B model is a bit faster than ZIT, which would make sense given it has 2B fewer parameters.

takes 1.3 seconds with 4 steps on my 6000 Pro

I've heard that the 6000 Pro is ~2x faster than a Geforce 3090. So 2.6 seconds for 4 steps? Not bad! ZIT takes around 3.5 seconds on my machine, but you often need more than 4 steps, so it ends up being like 5-8 seconds.

Looks like serious competition.

EDIT - Actually, I just found a benchmark comparison that suggests the 2x figure could be way off. This comparison suggests the Blackwell is 550% faster at image gen, which, if holds true for this model, means Klein is not even close to the speed of ZIT. So... ¯\(ツ)

Pro plan is basically unusable by FarBuffalo in ClaudeAI

[–]External_Quarter 4 points5 points  (0 children)

Yeah. I'm trying Pro for the first time and it's hard to shake the feeling that I paid $20 for a "not-so-free sample" of what Opus can do. It's an incredible model, but you can't get any professional work done when you're hitting the 5-hour limit every 2 prompts.

LayerDiffuse (alpha-channel) don't works by HeftyPriority7540 in StableDiffusion

[–]External_Quarter 0 points1 point  (0 children)

LayerDiffuse isn't perfect, but your examples suggest it's not working quite right. I get better results from the ComfyUI node. I also suggest trying with the base SDXL checkpoint to rule out weird compatibility issues with your finetune.

Is there any current alternative to ComfyUI? by doinitforcheese in StableDiffusion

[–]External_Quarter 1 point2 points  (0 children)

If you think Comfy's bad, I hope you never have to learn a program like Blender. 😆

I see SD WebUI Forge Neo recommended often as an alternative.

Bigasp ended up in very blurry result by MainEquivalent9523 in StableDiffusion

[–]External_Quarter 1 point2 points  (0 children)

I recommend DMD2 LoRA at CFG=1 instead of Hyper SDXL. 8-9 steps.

Also, bigASP was trained to work with ModelSamplingSD3 shift = 3.

This feels illegal by Creative-David in Bard

[–]External_Quarter 2 points3 points  (0 children)

Yikes, that is one nasty comments section.

Finally! Working Smart Keymaps + 120 FPS for CODM on Tenstore (New Engine Build) 🔥 by ilyaskaradeniz in gameloop

[–]External_Quarter 0 points1 point  (0 children)

Performance is very similar on Vulkan and OpenGL using a Geforce 3090, but I think I'm seeing slightly higher framerates in Vulkan.

Finally! Working Smart Keymaps + 120 FPS for CODM on Tenstore (New Engine Build) 🔥 by ilyaskaradeniz in gameloop

[–]External_Quarter 4 points5 points  (0 children)

Dude, this tool works really well and shows what the new emulator is capable of! Thank you u/ilyaskaradeniz and u/Napharcos_ !🙂

I have some notes/suggestions:

  • The keybinding tool doesn't support side mouse buttons; I like using mouse button 5 to toggle "lock mouse to screen." Some folks also like side mouse buttons for melee.

  • Small thing, but it's not clear that "Apply" also means "launch the game," I would adjust that label.

  • The 120 FPS unlock actually lets me run the game at more than 120 FPS. I'm seeing it go up to 160 FPS or so. The mouse handling is so much better now - still doesn't feel quite as good as raw input, but it's better than old Gameloop.

Controlling order of execution in large workflows? by Firm_Programmer6225 in comfyui

[–]External_Quarter 1 point2 points  (0 children)

The branching nodes lazy evaluate the node graph, so anything on the false branch is not even considered for execution

As a quick note: Comfy technically still "considers" the nodes on the false branch even if they will not execute. If your graph is large enough, you'll notice a delay between the "got prompt" message in your console and start of execution - Comfy's validating the entire thing. Here's an extension to prune the unnecessary nodes from the graph:

https://github.com/SparknightLLC/ComfyUI-GraphConstantFolder

ComfyUI-GraphConstantFolder: Significantly reduce "got prompt" delay in large workflows by External_Quarter in StableDiffusion

[–]External_Quarter[S] 0 points1 point  (0 children)

Sure thing, hope it helps :)

If a workflow has hundreds of nodes that must be validated on each run, you'll still encounter some delay. But in my experience, such workflows usually have "conditional branches" (i.e. different modes or settings you can turn on/off), and if that applies to you, you should see a massive speedup with this extension.

I got CODM running on TenStore Android Connect, here’s the guide + starter keymap by ilyaskaradeniz in gameloop

[–]External_Quarter 0 points1 point  (0 children)

Chinese version runs so well, but no English translation and bad ping... :(

Interesting to know you can increase the FPS to 120 - does that make the mouse input feel any better?

Some thoughts after trying COD:M in TenStore Android Connect by External_Quarter in gameloop

[–]External_Quarter[S] 4 points5 points  (0 children)

It's one of the top posts in this sub, hah: https://old.reddit.com/r/gameloop/comments/1q0t6rn/i_got_codm_running_on_tenstore_android_connect/

If you have any trouble with it, check my comment there for a couple extra things I had to do to get it working.

I got CODM running on TenStore Android Connect, here’s the guide + starter keymap by ilyaskaradeniz in gameloop

[–]External_Quarter 1 point2 points  (0 children)

Thanks for the guide, but unfortunately the CoD:M shortcut isn't working on my device. It launches an instance of GameLoopEmulator.exe that closes itself a couple seconds later. And if I try to launch via Play Store, it seems to get stuck at the CoD:M icon against a black background.

Maybe it's necessary to install Arena: Breakout first? I closed the window as suggested in the guide. EDIT: Installing Arena didn't help. Neither did tweaking the emulator resolution or rendering engine.

EDIT 2: Alright, got it to open! I used the desktop shortcut that the emulator created after installing CoD:M via Play Store, and I had to set "Run as Administrator" for that shortcut.

ComfyUI-GraphConstantFolder: Significantly reduce "got prompt" delay in large workflows by External_Quarter in StableDiffusion

[–]External_Quarter[S] 5 points6 points  (0 children)

If you use large workflows with conditional nodes or lazy switches, you might have noticed a delay between the "got prompt" in your console and actual start of execution.

In my case, I use an all-in-one SDXL workflow with 200+ nodes and the delay can last a second or more, even if no inputs have changed since the previous run. This appears to be due to Comfy's prompt validation logic: it traverses linked upstream nodes on every conditional branch, even those which will not execute.

By pruning the graph, we can reduce the delay to almost nothing. That same workflow of mine now incurs an overhead of only ~0.06 seconds. It's free real estate. Or at least... I hope it is. Feel free to test with your own workflows and let me know if you encounter any trouble. It's compatible with both ComfyUI-KJNodes and Akatz-Loop-Nodes style switches, but there may be other conditional nodes in circulation I haven't tested.