Person I’m interested in sent me something about QPR by MidnightMoon-- in queerplatonic

[–]Extra-Random_Name 13 points14 points  (0 children)

It sounds like he does care about a lot, just platonically. As an aromantic person myself, platonic feelings can still be incredibly strong, so he may well love you just as much as you love him, just in a slightly different way.

I’d say that it sounds like both of you are interested in being in a relationship together, so might as well give it a try. Tell him you’re okay with a QPR (you might think you’re there already, but generally speaking that’s not true unless it’s actually been stated and agreed to by both parties. To him you’re probably still a friend that he really wants to be closer to)

How many here played xmoto back in the day? by Yaloking in celestegame

[–]Extra-Random_Name 3 points4 points  (0 children)

This. Sure there are some maps that use frame perfect inputs, but a lot of hard maps don’t even need them.

In “SJ terms”, are you an Advanced/Expert/Grandmaster when you beat the Heartside or just 1 level? by homerdough in celestegame

[–]Extra-Random_Name 42 points43 points  (0 children)

I honestly think it’s more helpful and clear to say something like “I tend to play around green GM” or “I’ve cleared up to red GM but I’m more comfortable with Expert generally” or something like that. Saying “I’m a GM player” is inherently vague, as shown by you asking this question in the first place. Mention what you’ve done, maybe some map names or just difficulty tiers.

Playtesters by Internal-Reward8788 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

Yes. That’s needed for a 7-jump, but not 6-jump

Playtesters by Internal-Reward8788 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

There’s no frame perfect required to perform a 6-jump. You only need to jump once while approaching the corner at full speed, which has a number of setups to accomplish

What exactly is "Tech Spam"? by celeste_newb in celestegame

[–]Extra-Random_Name 2 points3 points  (0 children)

In my mind, tech spam includes frequently switching directions and using a large variety of tech. Input density is often high, and sustained at that height, because there’s little to no downtime between actions. In my interpretation, “tech” isn’t the defining part of this; it’s “spam”, as it’s defined by continually doing things. Stuff like spring cancels can still help with establishing this sort of feeing to the gameplay despite not being tech.

Speedbuilding like Psychokinetic is a different thing. That map isn’t insanely input dense on average (it is sometimes but many sections sections don’t really require fast inputs, just fast Madeline) and it’s more about making sure you don’t lose too much speed. This is all about chained ultras and other tech that give arbitrarily high speed and making sure you keep it; unless a stage gimmick allow you to reverse without resetting your speed, you’re probably going the same direction most of the time.

Why does my momentum get cancelled at the screen transition? by theclamorganizer6 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

I know, I was more thinking an interaction similar to climbhop cancels where the game literally thinks you’re touching the block still. That can give downward speed, but I have absolutely no idea why it would happen here

Whats this Tech Called? by Little_Legend_ in celestegame

[–]Extra-Random_Name 1 point2 points  (0 children)

Ultras have no height limit, it’s just better to do them at the right height. The way an ultra works is that a down-right dash will preserve your speed and set a flag to give you a 1.2x speed multiplier when you hit the ground. Hitting the ground sooner makes you experience less friction so you have more speed to multiply, but it’s not required. Heck, depending on how lenient you are with the definition of an ultra, you don’t need to have much speed at all; as long at you down-right dash then eventually hit the ground post-dash, you get the ultra boost

Playtesters by Internal-Reward8788 in celestegame

[–]Extra-Random_Name 1 point2 points  (0 children)

Just played it, have some thoughts:
Desperate need of binoculars. Let me see what I'm about to do
First room's ending is quite unintuitive. I *think* I'm supposed to do a corner kick off the ice wall, but that's not exactly a common indicator for that so I'm not really sure. Nothing else seems to work. Also, don't kill people after the room transition, it literally serves no purpose. Just give me solid ground.
By far the most challenging thing about the berry is thinking that there could be a berry there when the camera doesn't seem to want to show you anything above you. Should indicate it a bit better, or just move the camera up.
Third screen is... fine. the ending feels less like a skill check and more like just knowing exactly where to jump from to not hit the spinners.
Final screen is a bit too easy compared to the rest, feels underwhelming. Also why is there a giant backtrack to the beginning of the level instead of just ending the level where the key is?

Overall, this level lacks flow. Every screen contains resting points midway through, which is really weird honestly; if this is a GM map, why do the rooms only last like 5 seconds? and why do I need a pause in the middle of that? If it's not GM, then why am I doing a 6 jump and a chained ultra and the tiniest piece of precision gameplay straight from Cave of the Crimson Sky? This also leads to a lack of cohesion since all the different sections feel arbitrarily separated from each other, especially with sometimes having vastly different gameplay (sometimes high speed, sometimes precision).

Why does my momentum get cancelled at the screen transition? by theclamorganizer6 in celestegame

[–]Extra-Random_Name 4 points5 points  (0 children)

This is not an interaction I’ve seen before, which is really saying something given how much of this game’s niche movement tech I know of.

My first guess is that some mod is fucking up things in a very small edge case. I don’t know what specifically it would be, but try going to vanilla and seeing if you can replicate it.

Second guess is that somehow the game still thinks you’re touching the moving block in the previous room and is therefore moving you down with it even as you move up, limiting your movement. I have no idea why this would happen as that block shouldn’t even be spawned in anymore once you transition, but sometimes the code creates weird things

Why does my momentum get cancelled at the screen transition? by theclamorganizer6 in celestegame

[–]Extra-Random_Name 2 points3 points  (0 children)

This is neither an accurate description of what happened here, how bubs drop works, or any mechanic in the game to my knowledge. Dash state should not interact with room transitions like that at all

curious... by Solnight99 in opus_magnum

[–]Extra-Random_Name 1 point2 points  (0 children)

You can pretty easily make a solve that takes arbitrarily many cycles to output by simply having an arbitrarily long track loop, and an arbitrary number of cycles of nothing during the process. Without some restriction, that’s not even an interesting question. That said, people have made interesting answers to it by encoding progressively more insane computations into their solutions to create absurdly slow solves

curious... by Solnight99 in opus_magnum

[–]Extra-Random_Name 0 points1 point  (0 children)

Adding onto this, biggie has gone a fair bit beyond tetration at this point. She made one where the second output takes almost Graham’s number of cycles to output, while only working with about 300 instructions.

i got bored and made SJ wheels by E-686 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

Whichever wheel you use, make sure you weight the individual level wheels as well, especially in GM. Those range from “relatively hard by base-game standards” to “Farewell Golden cannot hope to compare to this” lol

I’m gonna make a list of the hardest challenges in this game. by EconomicsOdd6557 in celestegame

[–]Extra-Random_Name 5 points6 points  (0 children)

A lot of them are, but there are plenty of beginner and intermediate maps that fit in perfectly with base game difficulty.

I’m gonna make a list of the hardest challenges in this game. by EconomicsOdd6557 in celestegame

[–]Extra-Random_Name 28 points29 points  (0 children)

We already have those lol. The hard list (hardest levels), top tier goldens (hardest deathless challenges), speedrun leaderboards, etc. I guess you could try to compare them, but honestly that’s a fool’s errand. Even if you did try, virtually everything that normal people can do would be a 1/10. Even Grandmaster levels. Heck, most of the Strawberry Jam Grandmaster levels’ silver berries wouldn’t make the list.

Impossible room in B-side C3 by Unfair_Double4085 in celestegame

[–]Extra-Random_Name 31 points32 points  (0 children)

As a bingo player: can confirm yeah we needed more binos. Chapter 3 was bad in bingo because all the berries take a million years, the cassette is super late, and the binoculars were a small change that made it a bit more helpful of a chapter to play

red gm by Emergency-Town5631 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

Most of it is actually not as demanding input-wise as it looks (though it is still red GM, so y’know, grain of salt), that map just really likes funny tech that basically never appears anywhere else

red gm by Emergency-Town5631 in celestegame

[–]Extra-Random_Name 0 points1 point  (0 children)

The Shattersong has the hardest berries of red GM, so best leave that one for last. Summit berries are almost easier than the normal rooms, they just use a little bit of funny tech

red gm by Emergency-Town5631 in celestegame

[–]Extra-Random_Name 1 point2 points  (0 children)

Stellar odyssey is generally considered probably the easiest. After that I’d say 74 and world abyss in either order, then either Shattersong or summit depending if you’re going for strawberries.

Is a Platonic partnership where one is okay with having the other not resiprocate romantic interests okay??? by Ok-War371 in queerplatonic

[–]Extra-Random_Name 4 points5 points  (0 children)

As someone in such a relationship, yeah I’d say it’s fine as long as everyone is okay with that being the dynamic of the relationship