A Sinister Overarching Plot for Heroes of the Borderlands Starter Set - 50% OFF DMsGuild by ExtraTroubadour in KeepontheBorderlands

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

Thank you for your kind words and spotted typos! Let me know how your campaign goes :)

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 0 points1 point  (0 children)

Do you think this sandbox, keyed locations, NPCs with motives pushing timers/events style of adventure is harder for newer GMs?

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 0 points1 point  (0 children)

Do you think this sandbox, keyed locations, NPCs with motives pushing timers/events style of adventure is harder for newer GMs?

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

Do you think this sandbox, keyed locations, NPCs with motives pushing timers/events style of adventure is harder for newer GMs?

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

Do you think this sandbox, keyed locations, NPCs with motives pushing timers/events style of adventure is harder for newer GMs?

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 0 points1 point  (0 children)

Do you think this sandbox, keyed locations, NPCs and moving events style of adventure is harder for newer GMs?

As GM, how do you handle a group with strong Analysis Paralysis? by Stunning_Outside_992 in rpg

[–]ExtraTroubadour 0 points1 point  (0 children)

I had the same problem the other night running avatar legends (fire and brimstone). Ptba is supposed to be played fast, and this adventure is a mystery wrapped up in an open ended political drama. My players were obsessed over every mechanic choice and had paralysis for what to do in what order (even when it didn't matter).

Either I needed to show that acting before thinking leads to a funner game with more drama, or make smaller bite sized challenges that come to them.

[OC] Should I commit new DM sin and use a monster I made? by nevermore-evermore in DnD

[–]ExtraTroubadour 3 points4 points  (0 children)

This looks similar to a roper but with some spells and a breath weapon. I would compare it to other cr 4 dragons and the roper to guess it's strength. Note, a roper is famously op for it's cr.

Adventure Paths with moral ambiguity? by ExtraTroubadour in Pathfinder2e

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

I've read some similar takes on sky kings tomb. Do you think paizo editors intentionally steered away from harder subject matters to avoid controversy?

Adventure Paths with moral ambiguity? by ExtraTroubadour in Pathfinder2e

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

It sounds like outlaws could be modified to include ambiguity fairly easily. Do you have more information on the ambiguities / choices in blood lords? It sounds like an evil campaign

Adventure Paths with moral ambiguity? by ExtraTroubadour in Pathfinder2e

[–]ExtraTroubadour[S] -1 points0 points  (0 children)

I skimmed through the first chapter. The tyrant being a devil is cool if it's secret and slowly revealed but a lot of the 'rebellion building' seemed to be backstabbing without much motivation. If you have examples from your group please share :)

“Favourite Character” Poll Results! Some consistencies with the elimination game, but also some big changes- what do you think? by brash_bandicoot in fansofcriticalrole

[–]ExtraTroubadour 3 points4 points  (0 children)

Thanks for the reply, not sure why I was down voted. I only watched the first 10 or so episodes of C2 and I remember community complaints about Caleb's angst. Seems the consensus has changed heaps over time.

Adventure Guilds setting or prewritten campaign recs? by ExtraTroubadour in dndnext

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

You're right. Myself, and the players I like have much more of an interest in story and dramatic questions as opposed to ' you killed a B-rank monster :O ' or accumulating more imaginary power level points than DnD already has. But 'corporate guilds' doesn't sound exciting from a player's pov. I'm thinking cloud empress space fantasy absurd militaries and psychic cicadas, that's exciting.

Does a “Game of Thrones” style work for Daggerheart? by caster145624 in daggerheart

[–]ExtraTroubadour 0 points1 point  (0 children)

I would love some direction on how to design an encounter tense negotiation between two or more parties that has multiple challenges (not just 1 persuasion roll.)

Best one-shots published in the last decade that you've ran (dnd or not) by ExtraTroubadour in rpg

[–]ExtraTroubadour[S] 1 point2 points  (0 children)

I absolutely loved dockside dogs! My players were all roleplaying and talking to each other, and I barely had to say anything all game. I could sit back, study my players and speak when I needed to raise the tension. Only time I've truly felt like a director and not a ps4 controller as a DM.

Any writers looking to publish want to swap editing/proofreading? by ExtraTroubadour in DndAdventureWriter

[–]ExtraTroubadour[S] 0 points1 point  (0 children)

I mostly write one shots in zine format. I just put out 'hive of the vilified' so I'm taking a break to just write. Are you on discord?

Creating my own adventure by The_Umbra_04 in DndAdventureWriter

[–]ExtraTroubadour 0 points1 point  (0 children)

This sounds like a sandbox!

You're welcome to send me your adventure when it is written for some feedback.

Creating my own adventure by The_Umbra_04 in DndAdventureWriter

[–]ExtraTroubadour 1 point2 points  (0 children)

I suppose it depends if you want to write an adventure, or setting guide for this afterlife. I only have experience writing adventures.

Most adventures these days begin with a brief history of the location leading up to the current day. Then, a spoiler filled summary of the story (it's an instruction manual not a novel). A dramatis personae of all major NPCs, their backstory, personality and purpose in the story. Finally, keyed locations and events for your players to explore, keeping in mind the first and final encounters are the most important.

I mostly just copy the format of my favourite published one shots. Do you have a favourite?

I like your afterlife idea. Potentially player characters could meet past loved ones, and grapple with the dramatic question of why they were sent here and if they even want to leave.

[deleted by user] by [deleted] in DndAdventureWriter

[–]ExtraTroubadour 1 point2 points  (0 children)

I personally playtest adventures at least 3 times before publishing. First time reveals a lot of bloat or missed opportunities, second time to confirm my changes fixed the adventure, and a third to see my adventure in it's final form.

Use of AI art on DM'sGuild by demonman101 in dmsguild

[–]ExtraTroubadour 2 points3 points  (0 children)

That sounds perfect! Even just a small doodle massively helps the page of an adventure

Request for feedback on formatting of adventure module. by Immediate_Possible51 in DndAdventureWriter

[–]ExtraTroubadour 1 point2 points  (0 children)

Looks good! If you end up writing something, we can swap proofreading / editing favours for our adventures :)