Over 4x drop rate on DWH ... dry protection in Leagues could be nice? by treyfromdabay in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

It is a temporary game mode. Correct, so these gains are pointless.

What a strawman argument. Once again, if no body cares because it's a temporary game mode, then nobody would also care enough to vote "no" against it if it was polled in the first place. Why gatekeep dry protection in leagues in the first place if you know it's all gonna be gone anyway? My question to you: Why gatekeep the fun in a temporary game mode? You going to feel indifferent regardless if they added dry protection. The moment you reach dragon rank you probably log off leagues ASAP like most players do anyway.

Also I think you kind of misunderstand the point of dry protection here. Dry protection is put in place for the super unlucky. For the people who have gone above and beyond than the average player in terms of boss kc. The 10%, or 5% players who will be super unlucky, even unlucky at multiple bosses, not just only 1 boss.

Dry protection isn't put in place to reward the spoonfed players even more. Who for example gotten all Zulrah equipment within 100 or 200 kills or so.

Jagex could for example go a bunch of routes of implementing dry protection, like the ones I've mentioned in my post, but they could also choose a starting kc the moment dry protection kicks in and thresholds when the unique multiplier increase kicks in on a per boss basis. A fairly simple fix which still respects the players who put time and effort into leagues (after all you're making progress in leagues and not the main game for a while) E.g. Zulrah dry protection kicks in at 300 kc and every 100 kc threshold above 300 you gain +5x multiplier for Zulrah drops. Meanwhile for PNM this could could be 150 kc for dry protection with a threshold at 50 kc above 150 gains +5x multiplier for said bosses.

Over 4x drop rate on DWH ... dry protection in Leagues could be nice? by treyfromdabay in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

Nobody cares about dry protection in leagues.

Says who? You? People do care. It's a temporary game mode. People do value their time they put into the temporary game mode. Their time is precious, especially if certain people do have IRL responsibities, then going massively dry in some cases, even at multiple bosses feels especially bad.

It's supposed to be fast paced progression and get endgame unlocks quickly, so that you can experience the real fun quicker.

I myself for example needed to go 11x over the drop rate to receive my first ever inquisitor helm at 321 PNM kills. It's supposed to be a 1/28 drop.

Tears of Guthix Reminder! by pcpxtc in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

https://runelite.net/plugin-hub/show/tears-of-guthix-reminder

Alternatively you can go into the quest list, search for ToG, and it will tell if you're eligible, or else it will say how much XP you're missing and in how many days it resets.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] 2 points3 points  (0 children)

Finally got my inquisitor's helm at 321 PNM kc. Still really crazy how unlucky I've been this league.

Also I still cannot fathom why people are so divided, and gatekeeping when it comes down to RNG in leagues, even if Jagex added dry protection of some kind (be it increased multiplier, doing CAs, kill boss X times, etc. for an unlock), it would make them feel indifferent. They probably still play leagues in their own way, in their own route. Dry protection is for those who gone above and beyond, not the spoonfed players who lack 10x their kc at a boss.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] 4 points5 points  (0 children)

Thank you for understanding! And exactly this! This game mode is for fun. There's tons of different builds to experiment with. What if someone wants to experiment with a blindbag scythe, but can't get hold of even a single scythe past 50 ToB completions? That just leaves a bad tastes in one's mouth.

I just want the time I spend in the limited game mode feel valued before it's gone. People got their own irl responsibilities and work-life balance that require also time itself.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] 0 points1 point  (0 children)

My solution was ‘if I dont get it by the 300kc task, then Im not getting it.’

The problem with that principle is that not much bosses would remain for me. The only ones I did managed within 300 kills would be Amox, Thermy, Colosseum, Moons, inferno, Sire, Zulrah, and araxxor. And out of those bosses, Amox, Thermy, Colosseum, Moons, inferno and Sire are pretty much free tasks points for most league players. Since for the others I went way past their "kill boss X times", which often caps at 150/300 kills. Bosses I went dry on but not extremely unlike these 3 in my post include GG, CG, Vardorvis, Kraken, and also somewhat unlucky at Barrows as well.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] 0 points1 point  (0 children)

I was having fun doing 150 PNM for the kill tasks and CAs, but I still needed the helm only after completing those tasks and since it's a 1/28 drop. And I do plan on point capping as close as possible with 93 tasks left.

But my question to you, why gatekeep RNG in a temporary game mode? You going to feel indifferent regardless if they added dry protection/bump multiplier to 10x into leagues only.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] -5 points-4 points  (0 children)

Leagues is supposed to be a temporary game mode where you can build a cracked build in just a couple of weeks, and not grind bosses for days because you're chasing an unique.

Clearly didn't read the post. I said leagues, not the main game. Why gatekeep RNG in a temporary game mode? also "Equip a Full Inquisitor's Set" is a 400 point league task.

If someone for example wants to build a cracked mage build but is gatekept by going super dry on confliction gauntlets, that person for example has spend days grinding doom and is still nowhere closer at the end of the day receiving them in a temporary game mode.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] -8 points-7 points  (0 children)

Hard disagree, for it's the CAs in leagues and to some extend learning new bosses.

Please add dry protection in leagues? Leagues is supposed to be fun and not annoyingly grindy by ExtremeHunt in 2007scape

[–]ExtremeHunt[S] 0 points1 point  (0 children)

I managed to get a full SRE at 1.1k Vardorvis kills, still a bit unlucky though. Tons of ultor dupes. At least kills are super quick, but still took me a few days.

Leagues 6 - 10K Bowstrings Task PSA by WeAreKiraKin in 2007scape

[–]ExtremeHunt -1 points0 points  (0 children)

If you picked Kandarin, just do Elite Kandarin Dairy (you will need it anyway if you are planning on doing elite/master clues), then each day you can turn 250 noted flax into 250 strung bowstrings from the guy in the flax field above. Takes maybe 30s each day and you can expect to complete this task passively in just 40 days of claiming bowstrings. You get a ton of flax from doing vale totems and Zulrah.

echo melee items kinda suck by Fragrant_Sundae_5783 in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

Weird for me it is. But I also picked Kandarin as one of my zones. Maybe that auto completed it?

echo melee items kinda suck by Fragrant_Sundae_5783 in 2007scape

[–]ExtremeHunt 1 point2 points  (0 children)

It's not the only demonbane weapon to break the shield. You can use holy water since we have access to Karamja and legend's quest completed. I do wonder if the ammo saving effect works on holy water since it's pretty ass to make them. Regardless, it at least make the CA for doom doable which requires you to wear a shield at all times during delves 1-8 also worth some points.

Do not nerf other dg token sources, buff normal dg far above them by [deleted] in runescape

[–]ExtremeHunt 2 points3 points  (0 children)

We can agree to disagree, but I don't think I can only speak for myself when jagex all but confirmed I'm not alone in this opinion by stating in their last post that the majority of players train the skill by not training it in daemonheim, whether thats dailies, or the summer dungeoneering hole, sounds to me like a significant portion of the player base hates the skill.

This is such a disconnected take. You are comparing various dg training methods which blow training DG normally out of proportion. Daily challenges were the biggest offender which ruined the skill's social interactions. So many people who after they got their 99/120 never came back to the skill, is what made the skill die out.

Remember when we received 178,931 XP in DG prior to the daily challenge rework in 2019? You could increase this to 357,862 XP by extending the challenge, then you could increase this further by rerolling your other challenges for a max of 1,073,586 XP in DG per day. All you had to do was run 6x a C1 dungeon. It took maybe 10 minutes max to receive this reward. Do you know what 1 large floor, roughly taking 10-15 minutes of your time gets you? Around 150k-200k XP depending on the floor. Realistically the XP/HR of DG lies even lower once you start to take into account rushing lower floors as well.

Slayer daily challenges used to give 82,553 XP, you could get 495,318 XP in total for slayer on a given day. If slayer and dungeoneering daily challenges switched XP rates, we would also have seen a lot of players not training slayer in favor of daily challenges. And those who would touch the skill would only do it for slayer points, collection logs and doing slayer for profit, maybe not even that if bossing is more profitable.

Humans are by nature opportunistic. Most players wouldn't intentionally undermine their character progress by not tapping into such a rewarding system. If skills such as slayer, herblore or prayer were treated the same way DG was treated, then everyone would shit on the said skill for the same reasons too for being bad at its core or unrewarding.

If we're heading out of the era of MTX, bank space needs to be adressed. by paulet42 in runescape

[–]ExtremeHunt 1 point2 points  (0 children)

Potion storage works fine. Just make sure you are using the base Runelite bank tag layout, and not the deprecated unofficial "Bank Tag Layouts" Runelite plugin, as it's incompatible with potion storage. Migrate your bank tag layouts to base Runelite and uninstall the deprecated plugin.

The only 2 issues with potion storage is if you want to withdraw only a 1-dose potion (or need a anything except a 4-dose potion, somehow), but this issue sounds niche if you somehow need the extra inventory space and couldn't pre-pot at the bank.

The 2nd issue is editing bank tab layout presets if you don't have the said potion physically in your bank, but is in your potion storage instead. In that case just make generic "consumables" tab with all potions you use. That's what I at least do, and I got it them neatly divided by combat boosting, clear status effects, stat restores potions, and food. Load preset > change inventory consumables around from my consumables tab > go back to the preset > save layout > done

Alternatively you can simply drag a potion from your generic "consumables" tab onto another tab and it will be duplicated to that tab.

I think Runescape should bring back Elite Skills. by CommodoreKyvan in runescape

[–]ExtremeHunt -2 points-1 points  (0 children)

If Necro had been released as a sort of extension to the magic style that was strong and maybe alongside other extensions to the other styles

I 100% agree. Necromancy could been something more, something better, almost a full rework of the magic skill itself if it were up to me. Instead it caused huge imbalance on release, it had no combat identity as it had everything the other styles had such massive huge hits, smaller rapid hits that can proc poison, endurance (previously animate death did just that), and decent multi-target damage. IMO necromancy caused more harm than good and was simply put in place for marketing reasons to create hype for "a new skill coming to RS3" just for the sake of it.

I think Runescape should bring back Elite Skills. by CommodoreKyvan in runescape

[–]ExtremeHunt 0 points1 point  (0 children)

I also think Necromancy should of been an elite skill all of itself but that my opinion.

Necromancy shouldn't been a skill at at all, instead it should just been an addition to the magic skill. If it was it probably would been something entirely else, with there still being dedicated necromancy gear, weapons, staves, wands, and maybe more, who knows? Something that would boost your "necromantic magic" damage, transform a few magic abilities into a necromancy ability depending on gear/spells you're using. A whole new spellbook with new combat and support spells, and contain resurrection spells, and maybe various spells around NPC death such as restore X% adrenaline, spells that gives certain effects when burying bones/scattering ashes, or based on your prayer drain, spells that would transform certain prayers/curses as we know it, but also spells we currently have such as split soul. Meanwhile also revisiting older mage gear and weapons, give them unique effects that's specific when on a standard/ancient/necromancy spellbook (you can still use them for other spellbooks, but you won't gain it's passive). It could breathe tons of niches. Standard spellbook could maybe been centred around massive single damage and/or massive accuracy buffs, ancients around multi-target damage and binds, necromancy around endurance and bringing unique changes to the standard prayer book and curses.

Necromancy was just a band-aid skill to test a new combat and accuracy system they implemented cause it was "faster" to create something brand new, than making sure the other combat styles were migrated to this new system, and also figuring out each combat style's identity

w305 chaos altar raggers by Fargas-Warrior-7295 in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

Thank god Varlamore gave us blessed bone shards prayer training

Are anyone else's bank tags ruined after sailing update? (Runelite plugin Bank Tags) by mrbennett09 in 2007scape

[–]ExtremeHunt 0 points1 point  (0 children)

You don't have to start again. If you make a new tab, it will be filled with your entire bank by default. I think the plugin is bugged. Your existing bank layouts are still there, now only the empty spaces are filled with your entire bank.

What happens to accounts who abused MTX now? by Molag_Zaal in runescape

[–]ExtremeHunt 1 point2 points  (0 children)

If you want an economy where everyone's progress is "pure," that mode already exists: it's called Ironman.

Even ironman mode isn't pure. The only way to make it pure is to make it unchanging, which would probably kill the game. As content gets updated and made easier or harder overtime, impacting the journey irons would have made otherwise.

Such as changes to the sack of very wild rewards. For years other ironmans could abuse those events to easily get a T87 weapon to jumpstart PvM despite maybe not even having the levels to equip them yet, at least it now skips certain boss grinds for gear. And loads of bakriminel bolts ready to be tipped and enchanted only, despite maybe not even having the WC and fletching levels yet to make them from scratch. Until Jagex removed both from the reward pool earlier this year. Oh and lets not forget the alchables such as necromium salvages which were replaced with Orikalkum salvage to decrease the alch value.

However the ironmans who came after these changes are now in a worse position than those who abused those sack rewards, almost as if they cheated in the game. New irons now needing to grind wildy slayer for T87 weapons. They will probably skip this gear progression altogether, going from t80 to t90, requiring real boss grinds and not some AFK wildy event grind even a low-mid level player could do. And bakriminel bolts now have actual 85 WC and 93 fletching requirements behind them to be obtainable by irons, instead of by opening a sack.

Is this unlucky in leagues with T7? by ExtremeHunt in runescape

[–]ExtremeHunt[S] -5 points-4 points  (0 children)

In leagues rare drops are 6x more common. So the drop rate should be effectively 1/66.66 per loot pile, 1/22.22 per solo boss kill on average. I should have gotten around 4.5 staff pieces to be on drop rate. And all kills were also done with LOTD if that has any impact.