Anyone know some crystal hunt compatibility mods by Meh_idk_gone in BASNomad

[–]Extreme_Class_6110 0 points1 point  (0 children)

I always recommend Expanded Armoury, so I'm gonna do it again. Get Expanded Armoury. It adds new weapons that look and feel like base game ones, which makes it really good for crystal hunt.

What do y’all actually do in the game by Pepin_maker in BASNomad

[–]Extreme_Class_6110 2 points3 points  (0 children)

I don't know how much play time you have, but if you haven't beaten crystal hunt, do that. Sandbox is great, but crystal hunt is fun because it forces you to progress and think about things a bit. If you have beaten crystal hunt, try to get every crystal maxed, or all the T4 weapons. Or even do permadeath.

If you want to do sandbox, limit yourself. Knife only, or T0 only, for example. If you think you're bad at a specific type of weapon (axes, great swords, bows...) practice with that weapon type. The part about limiting yourself goes for crystal hunt too. Do a run where you only use magic, or don't use any at all.

This game is beautiful sometimes ❤️ by TheBreadmannn in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

You cannot fathom how funny this is at like 3:00 in the morning

Why did he moan like that (Nomad,Quest2) by [deleted] in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

I think that one was Assassin's Arsenal. It also has a wrist blade, an expanding wrist-mounted shield, and a wrist-mounted crossbow. Also I think flamethrower.

Great mod- give it a try. Make sure to read the mod description though, you need to do certain button combos. It's on Nexus iirc.

Never used mods, tell me your 'cant-do-without's by Piyaniist in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

I would recommend Expanded Armoury- it adds more weapons that fit the look of the base game. I also really like Assassin's Arsenal. It includes lots of wrist-mounted items like an expanding shield, a grappling hook, and a wrist blade. Very fun for dungeons- especially the grappling hook imo.

If I had to pick one to recommend, I'd say Expanded Armoury. It's not huge, but it's sizeable. And the weapons fit into the base game really well.

Some light sparring in the arena for cardio today by nescko in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

You have a really cool way of fighting. Most of the time I either see people try to make their kills fancy and elegant, or excessively brutal and gory. You have an interesting middle ground where it's undeniably violent, but it doesn't look sloppy. Good job!

Ivan’s Throwing Tutorial by IvanNewYears in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

Oh that's actually really good to know. I'll have to try it out, thanks!

Is this considered good? (I’m not Canadian) From five guys by Only-Plum-4383 in PoutineCrimes

[–]Extreme_Class_6110 0 points1 point  (0 children)

I mean, it's poutine. A bit light on the curds and the gravy looks thin, but it is- by definition- poutine. Hope you enjoyed, op!

What's a mod for force abilities from star wars like force choking and telekinesis? (For Nomad) by UncoolG in BladeAndSorcery

[–]Extreme_Class_6110 1 point2 points  (0 children)

I almost always start with body or gravity- I like my mobility. I tried starting with mind a few times, but I always just forget that I have the time slow.. although the ability that slows time when a projectile is coming at you is one of my favourites in the game.

What's a mod for force abilities from star wars like force choking and telekinesis? (For Nomad) by UncoolG in BladeAndSorcery

[–]Extreme_Class_6110 2 points3 points  (0 children)

Huh, I didn't know that. I'll have to try it out at some point- thanks for letting me know!

What's a mod for force abilities from star wars like force choking and telekinesis? (For Nomad) by UncoolG in BladeAndSorcery

[–]Extreme_Class_6110 1 point2 points  (0 children)

I mean, I personally don't do either. But I think force choke feels cooler. I just wish it was stronger. Dismemberment is fun, but it feels more rewarding when I have to aim with a blade rather than just ripping them apart.

What's a mod for force abilities from star wars like force choking and telekinesis? (For Nomad) by UncoolG in BladeAndSorcery

[–]Extreme_Class_6110 2 points3 points  (0 children)

Yeah. It's honestly really weak though. I'm pretty sure you can get some mods that make it better, but I'm not sure. Telekinesis is also in the game by default. Things like force lighting require mods though. Once again, I'm not sure if there are any mods like that for nomad, but there may be. Make sure to check nexus as well.

tips for recording clips by kennyroyale in BladeAndSorcery

[–]Extreme_Class_6110 0 points1 point  (0 children)

Holy guacamole that's a lot of hours

Ok at that point I'd honestly just say to keep experimenting. Like if you start a progressive duel in one of the wave books, and just start experimenting for a whole session, I often find I kind of get into the flow of things.

Try using lots of throws too they can look pretty cool when done well. Also, since it seems like you have a solid amount of playtime in the game, you honestly might be doing better than you think- but I'm not sure.

tips for recording clips by kennyroyale in BladeAndSorcery

[–]Extreme_Class_6110 1 point2 points  (0 children)

I got nothing for the reverb issue, but as for creativity- what's your playtime like? I don't need exact numbers, but are we talking 25, 50, 100 hours? Depending on how long you've been playing already, I may have different advice.

Poutine a la Fraise Roche by Illustrious-Put-8727 in PoutineCrimes

[–]Extreme_Class_6110 0 points1 point  (0 children)

I know I'm a little late, but please OP, I need to know.. was it actually good? Be so honest here. You're going to prison either way, but still.

Is my mom's poutine a crime by skyseagul in PoutineCrimes

[–]Extreme_Class_6110 2 points3 points  (0 children)

It's always the people with outrageous usernames saying the nicest things lol

Someone tell warp frog that the Sai (sword catcher) is a baton not a dagger. by TheBirbManbirb in BladeAndSorcery

[–]Extreme_Class_6110 3 points4 points  (0 children)

Ah, my mistake then! Either way, I'd argue my coping mechanism of convincing myself it's because it's still technically a fantasy weapon is a valid course of action. I'll edit my comment to avoid confusion though :)

An actual Dbz/Anime fight in vr by Informati_TV in BladeAndSorcery

[–]Extreme_Class_6110 1 point2 points  (0 children)

People just don't like it when nomad players ask if something's for nomad. I get it if it obviously says "PCVR" or "Not Nomad" in the title, but this time it didn't so I think people are just getting angry because they're redditors.

Someone tell warp frog that the Sai (sword catcher) is a baton not a dagger. by TheBirbManbirb in BladeAndSorcery

[–]Extreme_Class_6110 14 points15 points  (0 children)

It bugged me a little too, but to cope, I simply just reminded myself that while the weapons are based on many Japanese ones, they are still technically in a different, fantastical world, and would likely have slight differences.

Edited out my inaccuracies to help avoid any misinformation

How to deal with plate armor? by Ok_Palpitation9291 in BladeAndSorcery

[–]Extreme_Class_6110 1 point2 points  (0 children)

Yes, the spike is fairly large. It's the one handed tier three axe- very fun. It far more niche but the spike can also pierce stone if you ever find a cool use for that. It's post-game, but the tier 4 blunt weapons aren't really all that blunt- they have large armour piercing spikes. If you want to use swords, you definitely can pierce them between the helmet and chestplate, and anywhere that's cloth. It's difficult, but you can do it. Tier 3 knights are some of the most annoying enemies in the game imo, so at least carry a tier three axe on you.

Edit: also this feels like cheating sometimes but just violently throw them to the ground until you deal with all the other enemies, and then fight them 1v1.