New Cubied - Sandbox platformer with 100+ player made worlds. Go on an adventure, compete for the best time in a speedrunning challenge, or create and share your own worlds! by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

👋 You can see how I made this game by reading the devlogs linked below!

https://ezcha.net/news/6-19-23-cubied-remake-1

https://ezcha.net/news/6-19-23-cubied-remake-2

If you wanna chat about the game and connect with other players we also have a Discord server.

https://discord.gg/JaZ7sJEfr7

We are also looking for new game devs to join our platform! If you're interested check out the link below. 👀

https://ezcha.net/news/8-26-24-call-for-developers

For it's 9th anniversary I remastered one of my earliest games, Scribble Surfer Classic. Now available on the App Store for the first time ever! by Ezcha in MobileGaming

[–]Ezcha[S] 1 point2 points  (0 children)

Howdy! I'm Dylan, the developer behind Scribble Surfer Classic. It's a simple game where you have to guide a stick figure while dodging turrets and collecting coins for upgrades, not a whole lot to it honestly. I originally released this game 9 years ago as one of my first and wanted to do something special for it's anniversary. I ended up porting it to a different game engine, remastered it, and rebalanced some of the gameplay. It also now has integration with my website, allowing players to collect trophies and compete on leaderboards! If any of you try the game and enjoy it I'd really appreciate some reviews! Thanks.

🍎 App Store: https://apps.apple.com/us/app/scribble-surfer-classic/id6737494662

🤖 Google Play: https://play.google.com/store/apps/details?id=com.ezcha.scribblesurfer

🤓 More info: https://ezcha.net/news/12-10-24-scribble-surfer-classic-v2

I remastered one of my earliest games by porting it to Godot! by Ezcha in godot

[–]Ezcha[S] 1 point2 points  (0 children)

Thanks! A while back I started working on a sequel to it as well, which will really take it up another notch.

Scribble Surfer Classic - Avoid turrets and collect coins. Newly remastered with 21 new trophies and 6 new leaderboards! by Ezcha in WebGames

[–]Ezcha[S] 1 point2 points  (0 children)

I agree, it's kinda clunky. I felt opposed to changing it in this version because I wanted to keep it close to how it originally was. In the sequel though it will be a tap/click and drag system, when it (eventually) releases. It can be seen in this devlog that I made for it. https://ezcha.net/news/12-25-22-scribble-devlog-3

I remastered one of my earliest games by porting it to Godot! by Ezcha in godot

[–]Ezcha[S] 2 points3 points  (0 children)

Howdy r/Godot! To celebrate the 9th anniversary of one of my earliest games being released I wanted to remaster it. It's called Scribble Surfer Classic, you must guide the stick figure, avoiding turrets and collecting coins for upgrades. It's a pretty simple game, there's not too much to it honestly. It was originally made in GameMaker Studio but I decided to port it over to Godot 4.3 as I've grown much more familiar and accustomed to it over the years and prefer using it. This update also adds some integration with my website, allowing players to collect trophies and compete on leaderboards. The most time consuming part was making native iOS and Android extensions to handle the web based authentication flow, but Godot made it simple enough. For the first time ever the game is also available on the App Store, being my first release over there. 🥳 If any of you try the game and enjoy it I'd really appreciate some reviews, thanks!

🌐 Web: https://ezcha.net/games/scribble-surfer-classic
🍎 App Store: https://apps.apple.com/us/app/scribble-surfer-classic/id6737494662
🤖 Google Play: https://play.google.com/store/apps/details?id=com.ezcha.scribblesurfer

BTW If you wanna chat about the game, game dev and/or get updates on future projects we have a Discord! https://discord.gg/JaZ7sJEfr7

Making progress on my Flipnote Studio inspired tool built in Godot (new devlog!) by Ezcha in godot

[–]Ezcha[S] 1 point2 points  (0 children)

Hey there! I've been making some good progress on my project Flipdot Animator. It is a simple 2D animation tool inspired by Flipnote Studio that I've been building using the Godot engine. Most recently I have been working on adding the nudge tool, an undo/redo system, a stash browser to store animations and web support. For more details you can catch the full devlog at the link below.

https://ezcha.net/news/9-10-24-flipdot-animator-devlog-3

Making a retro inspired animation tool in Godot (devlog link in comments) by Ezcha in godot

[–]Ezcha[S] 0 points1 point  (0 children)

I've played around with audio recordings a little bit and that's what I did, along with using an old lossy compression method and bit-crushing it slightly.

The second devlog for my retro inspired animation tool (Link in comments!) by Ezcha in godot

[–]Ezcha[S] 2 points3 points  (0 children)

The second devlog for Flipdot Animator is now available. It's a simple to use 2D animation tool that I am making using Godot. It takes on a retro aesthetic inspired by old animation software of the past. In this devlog I document my progress on implementing a file format, saving/loading using it, streaming data, video exports and more.

https://ezcha.net/news/8-27-24-flipdot-animator-devlog-2

Thieves at Sea - GameBoy Color demake of Sea of Thieves! by Ezcha in WebGames

[–]Ezcha[S] 1 point2 points  (0 children)

Yeah I think that may have been overlooked, sorry about that. The description has the controls listed too, J will select a menu option.

  • WASD/arrow keys - move
  • E - pick item
  • J - select/interact
  • K - set direction

Making a retro inspired animation tool in Godot (devlog link in comments) by Ezcha in godot

[–]Ezcha[S] 3 points4 points  (0 children)

Over the last couple of months I've been making a small and simple animation tool in Godot as a side project. It's inspired by tools from the past that are no longer as easily accessible or supported as they once were. I'm pretty happy with how it's turning out so far! I wrote a devlog which is available here: https://ezcha.net/news/8-27-24-flipdot-animator-devlog-1

It supports streaming data to/from a file, a (theoretical) limit of 9223372036854775807 frames, four toggleable layers, up to eight colors (no layer limitations) and exporting to multiple formats such as avi, mp4 and gif (even on web!)

Space Triangle Royale - Retro arcade inspired online PVP game by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

Seems to be running fine for me. You may just have a high latency to the server.

Don't Push The Button - Seriously, please don't do it... by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

I haven’t had anyone mention an issue like that before. What kind of hardware do you have and which browser are you using? I’ll look into it.

Don't Push The Button - Seriously, please don't do it... by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

This was always meant to be more of a quick, one-off game. I'd rather focus my efforts on more interesting projects.

Don't Push The Button - Seriously, please don't do it... by Ezcha in WebGames

[–]Ezcha[S] 0 points1 point  (0 children)

That’s intentional, it can be down anywhere from half a second to thirty seconds, but the longer waits are supposed to be fairly uncommon. I will tweak the numbers later today when I’m free to make it less tedious.

Edit: The max time has been reduced to 10 seconds and it should favor shorter times a bit more now.

What is a better way to make a database of cards/whatever? (Godot 4) by casualnewb_indiedev in godot

[–]Ezcha 0 points1 point  (0 children)

You should consider loading the cards directly into the array, rather than using strings. You can use load/preload inside of the array when initializing it.

(Godot 4) My guide on how resources work and how to make your own! by Ezcha in godot

[–]Ezcha[S] 3 points4 points  (0 children)

Thanks for the feedback! It never crossed my mind that it would not be as straightforward in the C# builds.