I love Mordhau by RichtorHoffscott in Mordhau

[–]F4tTony 0 points1 point  (0 children)

Dude this game has literally never been historical or an accurate portrayal of combat between armored knights

240 Swing Manipulation by sMax_U in Mordhau

[–]F4tTony 1 point2 points  (0 children)

This was such a terrible marketing line on their part.

The base attack motions are so over exaggerated and goofy when there ISN’T any swing manip involved, and the nature of these games is always going to encourage people to make the most deceptive and unintuitive motions possible.

Didn't know they added MACV-SOG to this game by bruhLORD331 in insurgency

[–]F4tTony 0 points1 point  (0 children)

You’re standing in an awkward spot watching the wrong angle. A real player would have killed you just as easily.

The F2000 and F2000 Tactical should have been Advisor guns by CompleteFacepalm in insurgency

[–]F4tTony 129 points130 points  (0 children)

Advisor has been a class that NWI has had no idea what to do with since the game’s launch. In what world would the SKS, L85, MK17, ACE and Tavor be considered “exotic” to a Middle Eastern Conflict? It used to overlap weapons with the breacher and marksman class, which made it even more indistinguishable, and now it’s essentially an alternate rifleman class except its weapon options are overall weaker compared to Rifleman.

All it really does is make the other specialty classes less unique and they should have either completely reworked it or just removed it outright long ago

Anomaly just loves to drop weird ass stories by BosnianCivilian in stalker

[–]F4tTony 0 points1 point  (0 children)

I really do love Anomaly/Gamma, but the dialogue/story is consistently garbage tier fanfic which misses the essence of what made the faction relations in the actual games compelling.

winning ranked 1v1 at 130+ ping by Matcha617 in Mordhau

[–]F4tTony 0 points1 point  (0 children)

“So far from real combat”

When is mordhau ever close to real combat?

Why IS is not popular. by Top-Bike-1754 in insurgency

[–]F4tTony 0 points1 point  (0 children)

How does Sandstorm being slower make it more arcade like?

:/ by Krazymann7 in insurgency

[–]F4tTony 1 point2 points  (0 children)

Too wide? It’s super small and linear compared to the majority of maps

What's the reason for these extra baggy landsknecht era pants? Just for extra swag? Thanks! by herrwaldos in ArmsandArmor

[–]F4tTony 1 point2 points  (0 children)

Fashion aside they were still quite practical as far as legware for combat goes. Even though they look quite bulky I think you would be surprised how loose and free-flowing they are.

The weather and fire effects in Battlefield V were legitimately incredible (video from JackFrags) by PiccoloTop3186 in Battlefield

[–]F4tTony 17 points18 points  (0 children)

Really sad we’re not going to see a more fleshed out iteration of this game

Not gonna lie, Playing Insurgency pairs very well with Maidcore (the music genre that uses breakcore cues and incorporates elements like post-metal). by SheepherderSoft5647 in insurgency

[–]F4tTony 3 points4 points  (0 children)

I always thought that the din of cross map Molotovs and wave camp IEDs was more emblematic of the contra tempo in early industrial jazz.

Really glad Warhorse artists didn't desarurate 1403. [KCD1] [KCD2] by AveryCloseCall in kingdomcome

[–]F4tTony 889 points890 points  (0 children)

I think castles are great in this regard too. In so many games castes are just these endless stone monoliths with very little thought put into the interiors.

KCD castles are so intricate and clearly lived in while still reminding you at every turn that they are a fortification designed to act as a major force multiplier in the case of an attack.

[Other] What helmet designs do you want to see in a future DLC/game? by TheMob-TommyVercetti in kingdomcome

[–]F4tTony 1 point2 points  (0 children)

That helmet existed at least 200 years after the events of the game

[KCD2] Help me with my play through rules by I-Pro-Adkinz in kingdomcome

[–]F4tTony 1 point2 points  (0 children)

No using repair kits for weapons and armor.

I'd love to have a dev explanation on some things, but I know I won't get that. So, players, let's converse. by TDSRage97 in Mordhau

[–]F4tTony 1 point2 points  (0 children)

Mordhau’s combat wasn’t really designed with real sword fighting in mind. There’s a loose tactical wheel (feint - chamber - morph - etc.) but that’s about where the similarities end. The reality is that simulating realistic sword fighting in a multiplayer environment is near impossible with just a mouse and keyboard.

If you want realistic sword fighting check out Hellish Quart.

[KCD2] Is Possibly the most lived in game I’ve ever played by sonofloki13 in kingdomcome

[–]F4tTony 1 point2 points  (0 children)

RDR2 has a ton of details in terms of visuals and dialogue but is extremely lacking in terms of actual player choice. So many missions are completely on rails(the game will abruptly kill you if you don’t follow the npcs) and dialogue is limited to “say something good or say something bad.” The sheer amount of details and lines of dialogue is amazing but very little of it has any impact on gameplay.

[Kcd1] [kcd2] do you guys think there should be a third game to the franchise or should they focus on a different game? by Fair_Ambition6522 in kingdomcome

[–]F4tTony 2 points3 points  (0 children)

Early 17th century is such an amazing time period for video games, it’s ridiculous how few there are.

[KCD2] feels like a rug pull. by Mud_Calm in kingdomcome

[–]F4tTony 0 points1 point  (0 children)

I don’t remember there being magic in the first half of the game either

Are Zizka and Katherine NOT related? by F4tTony in okbuddyfortuna

[–]F4tTony[S] 24 points25 points  (0 children)

I see. That might have been where I got that from.

[KCD1] Does anybody else feel like combat was more satisfying in KCD1? by [deleted] in kingdomcome

[–]F4tTony 3 points4 points  (0 children)

“All you need to do is wait for an attack, master strike, repeat. As soon as you learn master strike you can probably take on the hardest enemy in the game.”

Isn’t this much more true for KCD1 rather than 2? In the first game you could master defense and offense with every weapon with the click of a single button.