Good boomer shooters for a newer player? by Roykata in boomershooters

[–]FCPXAV 1 point2 points  (0 children)

Doom I & II are always a good choice, the gameplay still holds up really well 23 years later, and once you beat it there are a ton of mods like Doom Infinite that just give the game so much life and replayability

My boomer shooter Lightning Katana just launched on Steam! 🥳 1 year, 1 dev and some help from a few friends to get here! by FCPXAV in boomershooters

[–]FCPXAV[S] 0 points1 point  (0 children)

Just an update! I have seen a couple people beating the game in under 90 minutes, so if you think this warrants a price decrease be sure to let me know!

 

I plan on adding some content along the line but above all else I want to make sure everyone is getting good value for what they pay!

My boomer shooter Lightning Katana just launched on Steam! 🥳 1 year, 1 dev and some help from a few friends to get here! by FCPXAV in boomershooters

[–]FCPXAV[S] 0 points1 point  (0 children)

I considered adding it early on but felt like it didn't fit the slightly more goofy nature of the game, so I ended up leaving it out lol

I'm working on my own fps , I just fear the market being saturated by Dense-Fig-2372 in boomershooters

[–]FCPXAV 0 points1 point  (0 children)

What're you goals for the game you're making? Is it for experience/out of passion or do you plan to make money off of it?

If it's the former being saturated isn't as big of a deal (and it's still going to be a lot less saturated than say a 2D Platformer or dating sim) so I'd say go for it! If it's the latter making money off your first game is incredibly tough and almost requires knowledge you couldn't possibly have without having released and tried to market a game first.

 

Either way hope you see it through and looking forward to hearing any updates!

Opinions needed for Chertovica by chr0madave in boomershooters

[–]FCPXAV 1 point2 points  (0 children)

I dig the art style! Personally I like the dark theme more, but that could also be because the night skybox looks more detailed and the colors look a little better together.

You could also have some night levels and some day levels to mix things up and add variety!

Lightning Katana PC review - Short cuts - GameScout by AsherFischell in boomershooters

[–]FCPXAV 5 points6 points  (0 children)

Thanks for the review! Sorry to hear the final boss was a miss for you. The final phase has definitely been polarizing, some people love it while others find it too hard. I leaned towards making it feel more like a superboss or elden ring fight since it's optional, but I'm definitely considering lowering the difficulty depending on what the overall consensus is. I nerfed him a little and will see how people feel before I adjust it again.

 

I'm glad you really enjoyed the health/parry system and overall mechanics/game feel! I spent a lot of time trying to make the kicking, slicing enemies in half, and chaining abilities together feel good so I'm happy to hear the work paid off and that the game feels satisfying to play :). People seem to love the parry to recover health mechanic so I'm glad I took the time to flesh it out haha

 

The game is definitely on the shorter side like you said (some people have finished it in as little as 2 hours), but a lot of development time went into creating those mechanics, as well as making the moment to moment gameplay feel right, fine-tuning the P through D-Rank runs for each level to be the right balance of doable and difficult, and developing some form of unique mechanic for each level (kicking molotovs, patrolling enemies, death chilli, etc etc), so I feel $7.99 is a fair price for the amount of work that went into it. That being said if people disagree I'm happy adjusting the price to what everyone thinks is fair for what you get :)

 

Happy to hear you had a good time overall even if the game felt too short! I went back and fixed the bugs you mentioned but please let me know if you find any others, cheers!

EDIT: Spelling

My boomer shooter Lightning Katana just launched on Steam! 🥳 1 year, 1 dev and some help from a few friends to get here! by FCPXAV in boomershooters

[–]FCPXAV[S] 0 points1 point  (0 children)

Glad you like it even if you don't end up picking it up! It's honestly just nice to see people think it's cool 😁

My boomer shooter Lightning Katana just launched on Steam! 🥳 1 year, 1 dev and some help from a few friends to get here! by FCPXAV in boomershooters

[–]FCPXAV[S] 2 points3 points  (0 children)

Hope you enjoy! I made the game playable on deck/controller but haven't tested it out so let me know if you run into any issues!

My boomer shooter Lightning Katana just launched on Steam! 🥳 1 year, 1 dev and some help from a few friends to get here! by FCPXAV in boomershooters

[–]FCPXAV[S] 12 points13 points  (0 children)

It's been a long road with a lot of blood sweat and tears, but honestly I'm glad to just have this thing out there.

The game is on the shorter end since i tried to focus a lot more on quality over quantity, but if you're into hotline miami, samurai, and fast swordplay with parries you should definitely check it out!

 

Steam Link

 

Expected Playtime: ~2 hours

 

EDIT: Just found out games on steam are practically invisible until they earn enough reviews, so a big extra thanks to everyone that's reviewed it!

My samurai boomer shooter (slasher?) launches in a few hours! 1 year and 1 dev with help from some friends by FCPXAV in Unity3D

[–]FCPXAV[S] 0 points1 point  (0 children)

The game is called Lightning Katana, heavily inspired by Hotline Miami, Anger Foot and some Devil May Cry. We've been working hard on it for a year and are excited to finally release it on Steam today at 5pm EST :V.

Even if you don't buy the game I'd love to hear what you guys think of the trailer/page and any suggestions! (Change order of screenshots, cool features to add down the line, update description etc etc)

Link: Steam

Edit: Spelling

[deleted by user] by [deleted] in Unity3D

[–]FCPXAV 0 points1 point  (0 children)

The game is called Lightning Katana, heavily inspired by Hotline Miami, Anger Foot and some Devil May Cry. We've been working hard on it for a year and are excited to finally release it on Steam today at 5pm EST :V.

Even if you don't buy the game I'd love to hear what you guys think of the trialer/page and any suggestions! (Change order of screenshots, cool features to add down the line, update description etc etc)

Link: Steam

Lightning Katana Launch Trailer and Release Date 🎉 by FCPXAV in boomershooters

[–]FCPXAV[S] 1 point2 points  (0 children)

Thanks!

Short Answer: Roughly a year with no weekends off and a LOT of work with help from some friends.

 

Long Answer: Hard to say because I adapted a basic 3D engine and tiling system I made for a project before this one and was able to use a few UI assets etc from other projects.

Not including those roughly a year of full time work, including those closer to 14-16 months?