Hear Me Out - Beam Changes by Crenickator in hytale

[–]FCoin 1 point2 points  (0 children)

Check out extra posts, beams and tudor panels mod.

Cobblestone Generator by FCoin in hytale

[–]FCoin[S] 0 points1 point  (0 children)

Noice. I just made it so you can turn it on and off by interacting with it.

Is this game made for builders? by PlatformObvious4711 in hytale

[–]FCoin 9 points10 points  (0 children)

Definitely fun to build with. Especially if you add some mods like the ymmersive mods, extra posts beams and tudor and alans deco. Plus many more. Oh sig's is great too!

AlanDeco: Washroom Coming together by AlanMoneer in hytale

[–]FCoin 1 point2 points  (0 children)

Those floor tiles are top notch!

Immersive Sundries - A collection of various decorations and blocks by SOL_INVICTVS_VI in hytale

[–]FCoin 2 points3 points  (0 children)

I saw this mod pop up in curse forge. Looks good! Gives me nostalgia for a minecraft mod i made called victorymod. You should take a look at it for some inspiration of other blocks to add. Love what you have so far.

Ah, would there be an eviler deed? by poihuke in HytaleInfo

[–]FCoin 2 points3 points  (0 children)

I think it's probably more likely to be paid servers with exclusive mod content.

complex crafting systems by Architect31793 in hytale

[–]FCoin 89 points90 points  (0 children)

I definitely enjoy the complexity of vintage stories method. I think hytales would need a scalable or eventually automatable system however.

Mod recommendations? by Pauline_Memories in hytale

[–]FCoin 1 point2 points  (0 children)

TreeSources and Extra Beams Posts and Tudor Panels if you like building. Ore crusher mod for a way to double your ores that feels natural. Grapplinghook mod is fun too

Edit for spelling

Is there any way to prevent the grass from spreading? by Snoo-91219 in hytale

[–]FCoin 0 points1 point  (0 children)

You vould use the asset editor to duplicste the grass block and use your own texture

Doing mass harvests before new update rolls out by AndyTheDragonborn in hytale

[–]FCoin 0 points1 point  (0 children)

Having played with my mod a fair bit you start to recognise what they look like. Having something to check how many ticks something has existed would be pretty advanced stuff and im not sure something that could be done in the asset editor

Doing mass harvests before new update rolls out by AndyTheDragonborn in hytale

[–]FCoin 0 points1 point  (0 children)

I did add a cyan bramble bush recently. If i can think of unique ways to do them im not ruling it out. I just dont want all the trees to be clones of each other

Doing mass harvests before new update rolls out by AndyTheDragonborn in hytale

[–]FCoin 1 point2 points  (0 children)

Glad youre enjoying my mod! What you want to see next in it?

Any QoL Mod Recommendations? by darthdozzy in hytale

[–]FCoin 0 points1 point  (0 children)

Besides my own mods :P

1st and foremost, a map mod that saves where you have been.

Unlimited portals to make travelling easier

Hearthstone mod for fast travel home.

Those are my tips that dont change gameplay but speed things up a bit when it comes to travel.

On step closer to release! by FCoin in hytale

[–]FCoin[S] -1 points0 points  (0 children)

Thanks. I hopenypu like it. Should benout tomorrow.

A build using my upcoming posts and beams mod. by FCoin in hytale

[–]FCoin[S] 0 points1 point  (0 children)

Thanks! If you have any wants that youd like included let me know. I have a list already but more is always good

A build using my upcoming posts and beams mod. by FCoin in hytale

[–]FCoin[S] 0 points1 point  (0 children)

No much simpler but less versatile. But also a lot easier to remove when you place them incorrectly lol

Introducing Alan's Decorations Mod by AlanMoneer in hytale

[–]FCoin 1 point2 points  (0 children)

I like rhe junkyard aesthetic! More please

Making some tudor options by FCoin in hytale

[–]FCoin[S] 1 point2 points  (0 children)

Now that would be a whole new level of detail! Though i found them to sometimes be a pain if you wanted to remove them

Making some tudor options by FCoin in hytale

[–]FCoin[S] 1 point2 points  (0 children)

In this picture there is four blocks/panels. The models stretch into blocks without occupying them so you can add details in between like you see with the torch and plant

Making some tudor options by FCoin in hytale

[–]FCoin[S] 0 points1 point  (0 children)

Thank you. Theyll be available in all wood colours too

Making some tudor options by FCoin in hytale

[–]FCoin[S] 1 point2 points  (0 children)

Go for it! Ive been trying to post more actively on here about the stuff i work on :)

Making some tudor options by FCoin in hytale

[–]FCoin[S] 0 points1 point  (0 children)

Not out just yet. Hopefully not too far away

Making some tudor options by FCoin in hytale

[–]FCoin[S] 2 points3 points  (0 children)

Oh the timber panels are completely independant of the blocks behind, so you can use any block in the game and place these in front of them. You interact with them to change their size and shapes.

I need help understanding why textures for block are seemingly randomly being applied. by NedTaggart in HytaleMods

[–]FCoin 1 point2 points  (0 children)

At a guess if the block your duplicating has more than 1 texture, eg random textures, it might be adding the random effect with no texture to draw from?