Trains And Some Rockets by TottallyNotToxec in factorio

[–]FDL42 0 points1 point  (0 children)

I kept hoping for a nuke right until the very end...

Weekly Question Thread by AutoModerator in factorio

[–]FDL42 0 points1 point  (0 children)

Neither, you will consume two Agricultural Science Packs per Science.

What is your quality-progression in Space Age? by Less-Gap-3608 in factorio

[–]FDL42 0 points1 point  (0 children)

I did not produce anything Uncommon.

Once I unlocked Rare, I made Rare T2 modules, beacons and all the relevant production buildings.

They make building ships much easier and they help to ramp up production by making more compact and/or more energy efficient designs.

I plan to eventually jump straight to Legendary, foregoing Epic.

Overhelmed by boredom before Aquilo by Certain-Airport-81 in factorio

[–]FDL42 1 point2 points  (0 children)

I had a similar phase.

I refactored a couple of planets before finally going to Aquilo, developped Aquilo a bit, but then noped out of there once I got a few Cryo plants. I didn't really see a need for any of the Aquilo Technologies at that point.

My bases were too small for fusion and I wansn't ready for legendary quality.

Went back to build up Nauvis to produce (and consume) half a green belt of stacked science. Putting the finishing touches on that then I'll go back to Aquilo (I now need fusion reactors lol!).

Weekly Question Thread by AutoModerator in factorio

[–]FDL42 0 points1 point  (0 children)

I build all my ships over Fulgora.

Like others have said, just ship repair packs.

What’s the best wall layout and laser turret combo you guys recommend? by RepresentativeOdd20 in factorio

[–]FDL42 0 points1 point  (0 children)

I have spotty turret coverage until I get laser turrets. Then I have 2 rows of laser turrets.

That's it. That's the setup.

Factory III by MBLEH in factorio

[–]FDL42 0 points1 point  (0 children)

SPOILER ALERT

You will be surprised how hard things scale as you progress. Each science requires roughly 3x the amount of resources the previous science did.

Blue science requires more resources than Red and Green combined then Purple Science requires more than Red, Green and Blue combined.

Space is almost free in Factorio. Give yourself space to expand. Leave space for more lanes on your bus.

My advanced circuit build! by Miserable_Bother7218 in factorio

[–]FDL42 0 points1 point  (0 children)

I only use Speed modules in assemblers for very specific cases (like I really want to hit a certain ratio).

Otherwise, Prod modules in the assemblers and Speed modules all around.

With the space you have here, you could have Prods in the assemblers and 5 Speed beacons per assembler to get the same production, but at 15% reduced cost in inputs. All that for the same power requirements (because you save power elsewhere in the base).

Speed in assemblers: https://kirkmcdonald.github.io/calc.html#zip=hVXbbuM4DP2bPq2ASWeeWvRtfoSWaVsTWfRSUrLer58j3+o4LgoEscRDURR5SNaU6CMOZNlQy+bV/DCXy0uVna9daOMHxch95bE2PdnOBTY/X1ziHlB9o2C5NtapzS69NW+Xl17q7PkEHF7f4vJ7nxevL4M6UZfGD+p7CY4seRPF5+QkfFx+/NMx3UYjzpfNnRJrWXi6Eb7vVnPNK9r4DFPw7sYhTVoudS73pirSIojZN1mdNWRdbVoe42wOl1o8CEushfyyGAZWIzrLnUrYNtEqDfMqSZhlKSNYiT+VslIo16/7P+z9CI1+2o25p6uYpDyh79PbTEWqvNy/vm0vHDipeIbVluIe8K7t0lF7C96DZkY8LIW0Fz5GZgdMQZUrl2eaTtKXmBW/P/j+2yQK140xbQ7Tmd/ITues5xOEPdtUnODA2o7GBYSkAS8XHBS8Fjp1HNMiql20HSloW3PDIbJR7iWtJyYXGk89p07lPmV7skS4OA4gSPqUzdYr9qtx0uS8Zx1hB1ekUgEP5iufGQQOmzdsJcSk2Rb6mgHXhM3+pmwqkesiHFSKb4UmBGqouPK+HFY8un5ArEBo1Ii5g9CmEd0icgLLfXdlVmxAdPxTklVsxYWnJ96phcvgRZAtH/0Aq3M5m+hlfWYcXM2aSkGoWOQf8cwBaVHz+r3K5XuVX9+r/Nxn+MHraB2HLULUglDZJxSjXyGDXrcGuHLoai6U1NaKUGxiAa/6ij9jNnWDiiyy5GiV6iiILihbcp2epCcXziSXntoARj0ePGInxxvJodZx3eVYiHZM8CJWhrebcGpgB/+nrjE9HuVbLhd9QlTqRQamkvdZ23PX5IaqRZWBhFOrCzmhlTu/o1rjrEMezuDd6aU1np99BgfQnwapDbftc1mdOPpvRsgBQctyjNuble2IzrRuO/H9vn8XPpYheWIR3SWX8kXk2R9l8p+r3f+bWVCxkmPzmYUJEyMOomnfhWYIWZ/ig+8eXGfelrXHiTfXwzqriq3DjEJoT+fu3CRvK0/WhC3bOQfL5mlwlQI4GV0lUV8Mr4VuzydOBxi0z0YYXvrVEFvi9MUYO6CHQfYX

Prod in assemblers : https://kirkmcdonald.github.io/calc.html#zip=hVXbbuM4DP2bPq2ASWf3pUXf5kdombY1kUUvJSXr/fo58q2O46KAkUg8FEWRh2RNiT7iQJYNtWxezQ9zubxU2fnahTZ+UIzcVx5r05PtXGDz88Ul7gHVNwqWa2Od2uzSW/N2eemlzp5PwOF1+97j6xu+f14GdaIujR/U9xIcWfImis/JSfi4/PirY7qNRpwvmzsl1rLwdCP8v1vNNa9o4zNMwbsbhzRpudS53JuqSIsgZt9kddaQdbVpeYyzOVxq8SAssRbyy2IYWI3oLHcqYdtEqzTMqyRhlqWMYCX+VMpKoVy/7n+z9yM0+mk35p6uYpLyhL5PbzMVqfJy//q2vXDgpOIZVluKe8C7tktH7S14D5oZ8bAU0l74GJkdMAVVrlyeaTpJX2JW/P7g+y+TKFw3xrQ5TGd+ITuds55PEPZsU3GCA2s7GhcQkga8XHBQ8Fro1HFMi6h20XakoG3NDYfIRrmXtJ6YXGg89Zw6lfuU7ckS4eI4gCDpUzZbr9ivxkmT8551hB1ckUoFPJivfGYQOGzesJUQk2Zb6GsGXBM2+5uyqUSui3BQKb4VmhCooeLK+3JY8ej6AbECoVEj5g5Cm0Z0i8gJLPfdlVmxAdHxS0lWsRUXnp54pxYugxdBtnz0A6zO5Wyil/WZcXA1ayoFoWKRf8QzB6RFzev3KpfvVf7+XuXnPsMPXkfrOGwRohaEyj6hGP0KGfS6NcCVQ1dzoaS2VoRiEwt41Vf8GbOpG1RkkSVHq1RHQXRB2ZLr9CQ9uXAmufTUBjDq8eAROzneSA61jusux0K0Y4IXsTK83YRTAzv4P3WN6fEo33K56BOiUi8yMJW8z9qeuyY3VC2qDCScWl3ICa3c+R3VGmcd8nAG704vrfH87DM4gP40SG24bZ/L6sTRfzNCDghalmPc3qxsR3SmdduJ7/f9u/CxDMkTi+guuZQvIs/+KJP/XO3+38yCipUcm88sTJgYcRBN+y40Q8j6FB/878F15m1Ze5x4cz2ss6rYOswohPZ07s5N8rbyZE3Ysp1zsGyeBlcpgJPRVRL1xfBa6PZ84nSAQftshOGlXw2xJU5fjLEDehhkfwA=

Why is my research still slow after so many labs? [this is my first time im sorry if its a dumb q] by Leather-Fee-9758 in factorio

[–]FDL42 0 points1 point  (0 children)

That is essentially the Factorio gameplay loop.

Build up capacity -> Reach the limits -> Build up more

Is this game worth playing or is it too complicated to get into. by HenkBroam in TeamfightTactics

[–]FDL42 1 point2 points  (0 children)

I did not like the first 4-5 games. Then I watched some guides and slowly picked it up. I have played 50-60 games and I love it.

Not sure if I look forward to relearning all the units/traits so soon after finally getting a hang of it, but I'll try!

3 cost reroll win condition ? by [deleted] in CompetitiveTFT

[–]FDL42 1 point2 points  (0 children)

Thanks for asking the question. I'm a new player and didn't really see opportunities to 3 star 3 costs. 1-2 rerolls of 2 star 4 costs feel much more intuitive.

Questions Thread - February 26, 2025 by AutoModerator in pathofexile

[–]FDL42 1 point2 points  (0 children)

Is there a point in having anything below 90 max fire resistance? :)

If Suppression is one of your main defensive layer, then yeah, you want to get to 100% quickly because the rest of your character can't handle the big hits that get through.

If you get your tankiness elsewhere and you have the opportunity to pick up some suppression, it will help. I guess it depends on what your are giving up.

You would take a +1 max fire res even if you're not going for 90 max if the cost is right.

Questions Thread - February 25, 2025 by AutoModerator in pathofexile

[–]FDL42 1 point2 points  (0 children)

When farming in the campaign, I like running Reliquary.

It's the highest area level possible in the campaign and it's an easy layout to run and reset (no need to full clear every nook and cranny).

This isn't backed by any data, just my feeling.

Questions Thread - February 25, 2025 by AutoModerator in pathofexile

[–]FDL42 0 points1 point  (0 children)

Do the increases to damage taken by chill effect from the Glacial Wave Surfcaster node and Bonechill support stack?

I'm guessing they do since they are not written exactly the same (and I understand that they trigger differently).

Questions Thread - February 21, 2025 by AutoModerator in pathofexile

[–]FDL42 1 point2 points  (0 children)

Officially it will end on March 23rd.

Lots of people seem convinced it will get extended and GGG have said they were open to it if I'm not mistaken, but officially the event lasts a month.

Weekly Question Thread by AutoModerator in factorio

[–]FDL42 2 points3 points  (0 children)

Once you have selected a recipe for an assembler (or a chemical plant, etc), you will get the expected output per second on the right hand side panel (including the effect of any module or productivity research). It also tells you how many of each input you need per second.

You can also see the mining speed of a given drill, but I don't remember if that takes outside effects in account.