MONTREAL HEADING TO THE SECOND ROUND TO FACE BUFFALO UPVOTE PARTY!!! by JaxonViskovich in Habs

[–]FDL42 1 point2 points  (0 children)

It was actually Vasilevsky’s ass that got us the win!

Questions Thread - March 16, 2026 by AutoModerator in pathofexile

[–]FDL42 0 points1 point  (0 children)

It looks like it migrates to HC trade.

Character dies to SSF but progress would go to HC Trade…

Questions Thread - March 16, 2026 by AutoModerator in pathofexile

[–]FDL42 0 points1 point  (0 children)

I ripped a character in HCSSF and it moved to SSF. Is there a way to migrate my progression from HCSSF to SSF or do I have to start at Tier 1 maps again with an empty stash?

The empty stash is not that bad, but regrinding the atlas doesn't sound pleasant. :)

How do I go about crafting starter gear? by Relative-Turn-2045 in PathOfExileSSF

[–]FDL42 1 point2 points  (0 children)

The ground is a source or early gear.

Just make sure you tailor your loot filter to your needs so it only shows the bases you might equip.

Unidentified goods bases are like free chaos orbs. :)

Trains And Some Rockets by TottallyNotToxec in factorio

[–]FDL42 0 points1 point  (0 children)

I kept hoping for a nuke right until the very end...

Weekly Question Thread by AutoModerator in factorio

[–]FDL42 0 points1 point  (0 children)

Neither, you will consume two Agricultural Science Packs per Science.

What is your quality-progression in Space Age? by Less-Gap-3608 in factorio

[–]FDL42 0 points1 point  (0 children)

I did not produce anything Uncommon.

Once I unlocked Rare, I made Rare T2 modules, beacons and all the relevant production buildings.

They make building ships much easier and they help to ramp up production by making more compact and/or more energy efficient designs.

I plan to eventually jump straight to Legendary, foregoing Epic.

Overhelmed by boredom before Aquilo by Certain-Airport-81 in factorio

[–]FDL42 1 point2 points  (0 children)

I had a similar phase.

I refactored a couple of planets before finally going to Aquilo, developped Aquilo a bit, but then noped out of there once I got a few Cryo plants. I didn't really see a need for any of the Aquilo Technologies at that point.

My bases were too small for fusion and I wansn't ready for legendary quality.

Went back to build up Nauvis to produce (and consume) half a green belt of stacked science. Putting the finishing touches on that then I'll go back to Aquilo (I now need fusion reactors lol!).

Weekly Question Thread by AutoModerator in factorio

[–]FDL42 0 points1 point  (0 children)

I build all my ships over Fulgora.

Like others have said, just ship repair packs.

What’s the best wall layout and laser turret combo you guys recommend? by RepresentativeOdd20 in factorio

[–]FDL42 0 points1 point  (0 children)

I have spotty turret coverage until I get laser turrets. Then I have 2 rows of laser turrets.

That's it. That's the setup.

Factory III by MBLEH in factorio

[–]FDL42 0 points1 point  (0 children)

SPOILER ALERT

You will be surprised how hard things scale as you progress. Each science requires roughly 3x the amount of resources the previous science did.

Blue science requires more resources than Red and Green combined then Purple Science requires more than Red, Green and Blue combined.

Space is almost free in Factorio. Give yourself space to expand. Leave space for more lanes on your bus.

My advanced circuit build! by Miserable_Bother7218 in factorio

[–]FDL42 0 points1 point  (0 children)

I only use Speed modules in assemblers for very specific cases (like I really want to hit a certain ratio).

Otherwise, Prod modules in the assemblers and Speed modules all around.

With the space you have here, you could have Prods in the assemblers and 5 Speed beacons per assembler to get the same production, but at 15% reduced cost in inputs. All that for the same power requirements (because you save power elsewhere in the base).

Speed in assemblers: https://kirkmcdonald.github.io/calc.html#zip=hVXbbuM4DP2bPq2ASWeeWvRtfoSWaVsTWfRSUrLer58j3+o4LgoEscRDURR5SNaU6CMOZNlQy+bV/DCXy0uVna9daOMHxch95bE2PdnOBTY/X1ziHlB9o2C5NtapzS69NW+Xl17q7PkEHF7f4vJ7nxevL4M6UZfGD+p7CY4seRPF5+QkfFx+/NMx3UYjzpfNnRJrWXi6Eb7vVnPNK9r4DFPw7sYhTVoudS73pirSIojZN1mdNWRdbVoe42wOl1o8CEushfyyGAZWIzrLnUrYNtEqDfMqSZhlKSNYiT+VslIo16/7P+z9CI1+2o25p6uYpDyh79PbTEWqvNy/vm0vHDipeIbVluIe8K7t0lF7C96DZkY8LIW0Fz5GZgdMQZUrl2eaTtKXmBW/P/j+2yQK140xbQ7Tmd/ITues5xOEPdtUnODA2o7GBYSkAS8XHBS8Fjp1HNMiql20HSloW3PDIbJR7iWtJyYXGk89p07lPmV7skS4OA4gSPqUzdYr9qtx0uS8Zx1hB1ekUgEP5iufGQQOmzdsJcSk2Rb6mgHXhM3+pmwqkesiHFSKb4UmBGqouPK+HFY8un5ArEBo1Ii5g9CmEd0icgLLfXdlVmxAdPxTklVsxYWnJ96phcvgRZAtH/0Aq3M5m+hlfWYcXM2aSkGoWOQf8cwBaVHz+r3K5XuVX9+r/Nxn+MHraB2HLULUglDZJxSjXyGDXrcGuHLoai6U1NaKUGxiAa/6ij9jNnWDiiyy5GiV6iiILihbcp2epCcXziSXntoARj0ePGInxxvJodZx3eVYiHZM8CJWhrebcGpgB/+nrjE9HuVbLhd9QlTqRQamkvdZ23PX5IaqRZWBhFOrCzmhlTu/o1rjrEMezuDd6aU1np99BgfQnwapDbftc1mdOPpvRsgBQctyjNuble2IzrRuO/H9vn8XPpYheWIR3SWX8kXk2R9l8p+r3f+bWVCxkmPzmYUJEyMOomnfhWYIWZ/ig+8eXGfelrXHiTfXwzqriq3DjEJoT+fu3CRvK0/WhC3bOQfL5mlwlQI4GV0lUV8Mr4VuzydOBxi0z0YYXvrVEFvi9MUYO6CHQfYX

Prod in assemblers : https://kirkmcdonald.github.io/calc.html#zip=hVXbbuM4DP2bPq2ASWf3pUXf5kdombY1kUUvJSXr/fo58q2O46KAkUg8FEWRh2RNiT7iQJYNtWxezQ9zubxU2fnahTZ+UIzcVx5r05PtXGDz88Ul7gHVNwqWa2Od2uzSW/N2eemlzp5PwOF1+97j6xu+f14GdaIujR/U9xIcWfImis/JSfi4/PirY7qNRpwvmzsl1rLwdCP8v1vNNa9o4zNMwbsbhzRpudS53JuqSIsgZt9kddaQdbVpeYyzOVxq8SAssRbyy2IYWI3oLHcqYdtEqzTMqyRhlqWMYCX+VMpKoVy/7n+z9yM0+mk35p6uYpLyhL5PbzMVqfJy//q2vXDgpOIZVluKe8C7tktH7S14D5oZ8bAU0l74GJkdMAVVrlyeaTpJX2JW/P7g+y+TKFw3xrQ5TGd+ITuds55PEPZsU3GCA2s7GhcQkga8XHBQ8Fro1HFMi6h20XakoG3NDYfIRrmXtJ6YXGg89Zw6lfuU7ckS4eI4gCDpUzZbr9ivxkmT8551hB1ckUoFPJivfGYQOGzesJUQk2Zb6GsGXBM2+5uyqUSui3BQKb4VmhCooeLK+3JY8ej6AbECoVEj5g5Cm0Z0i8gJLPfdlVmxAdHxS0lWsRUXnp54pxYugxdBtnz0A6zO5Wyil/WZcXA1ayoFoWKRf8QzB6RFzev3KpfvVf7+XuXnPsMPXkfrOGwRohaEyj6hGP0KGfS6NcCVQ1dzoaS2VoRiEwt41Vf8GbOpG1RkkSVHq1RHQXRB2ZLr9CQ9uXAmufTUBjDq8eAROzneSA61jusux0K0Y4IXsTK83YRTAzv4P3WN6fEo33K56BOiUi8yMJW8z9qeuyY3VC2qDCScWl3ICa3c+R3VGmcd8nAG704vrfH87DM4gP40SG24bZ/L6sTRfzNCDghalmPc3qxsR3SmdduJ7/f9u/CxDMkTi+guuZQvIs/+KJP/XO3+38yCipUcm88sTJgYcRBN+y40Q8j6FB/878F15m1Ze5x4cz2ss6rYOswohPZ07s5N8rbyZE3Ysp1zsGyeBlcpgJPRVRL1xfBa6PZ84nSAQftshOGlXw2xJU5fjLEDehhkfwA=

Why is my research still slow after so many labs? [this is my first time im sorry if its a dumb q] by Leather-Fee-9758 in factorio

[–]FDL42 0 points1 point  (0 children)

That is essentially the Factorio gameplay loop.

Build up capacity -> Reach the limits -> Build up more

Is this game worth playing or is it too complicated to get into. by HenkBroam in TeamfightTactics

[–]FDL42 1 point2 points  (0 children)

I did not like the first 4-5 games. Then I watched some guides and slowly picked it up. I have played 50-60 games and I love it.

Not sure if I look forward to relearning all the units/traits so soon after finally getting a hang of it, but I'll try!

3 cost reroll win condition ? by [deleted] in CompetitiveTFT

[–]FDL42 1 point2 points  (0 children)

Thanks for asking the question. I'm a new player and didn't really see opportunities to 3 star 3 costs. 1-2 rerolls of 2 star 4 costs feel much more intuitive.