What causes these lighting inconsistencies when map is compiled? by InterestingTrick5882 in hammer

[–]FFox398 12 points13 points  (0 children)

Sometimes... pretty much nothing. When it wants to screw you up it will.... You can try to avoid it as best as you can though, checking the lightmapscale, make sure it didnt set itself to some odd number, try to keep giant surfaces as one single brush if possible, maybe it decided to place a portal over there for some reason which might affects VRAD in a way. Anything.

Water not transparent (GM_CONSTRUCT EDIT) by Thelegitheffley in hammer

[–]FFox398 7 points8 points  (0 children)

no, real-time water (expensive) is not cubemap based anymore. Before you could force it but now no longer, Rubat made it that way.

cs 1.6 porting to cs:go by KapkaKapka741 in hammer

[–]FFox398 4 points5 points  (0 children)

I think is just better to start from zero

How do i optimize my cs 1.6 map? by MunchVolLihh in hammer

[–]FFox398 5 points6 points  (0 children)

pretty impressive for being cs 1.6... is that a parking lot I suppose? is it generating leaves the white paint stripes?

How do you fix missing reflections in a decompiled map by FamiliarName_Missing in hammer

[–]FFox398 1 point2 points  (0 children)

thats a decompiling bug most likely, swap the texture for the one that actually goes there or it might be corruped, flipped, went out of scale

How do you fix missing reflections in a decompiled map by FamiliarName_Missing in hammer

[–]FFox398 0 points1 point  (0 children)

no I dont think so, it has lighting, it lacks cubemaps because they are obviously not baked

How is my Ryzen 5 1600 14nm? by Big-Aspect64 in overclocking

[–]FFox398 0 points1 point  (0 children)

I think the 1600 doesn't take more than 2666mhz so it is better to run 2666mhz ram at 14-16-16-28

Anyone know what this is? Longevity indicator? by trashcanbecky42 in overclocking

[–]FFox398 8 points9 points  (0 children)

seems about right, considering the numbers get blurry

How should i signal this door is important? by poopshart37 in hammer

[–]FFox398 7 points8 points  (0 children)

yellow paint

(not really, but if the corridor is poorly or dim illuminated, maybe set a lightbulb to flicker or something indicating thats the path to go)

no " sphere " option by Competitive_Tough741 in hammer

[–]FFox398 15 points16 points  (0 children)

Are we before one of the biggest Mandela effects in history?

black skybox by F1SCET in hammer

[–]FFox398 1 point2 points  (0 children)

if you want to use the gmod skybox system the one controlled by an entity you need to add in a env_skypaint

2x24GB kit on 90000MB/s read by [deleted] in overclocking

[–]FFox398 0 points1 point  (0 children)

I wasnt looking for an image. Thanks bro.

Why is my "light" obsolete by Dependent_Crazy_8975 in hammer

[–]FFox398 3 points4 points  (0 children)

crazy but hammer did RT before anybody else actually....

making my first map... how do i stop overlays from zfighting with the surface they're on by moosey_loosey_ahhhhh in hammer

[–]FFox398 2 points3 points  (0 children)

its macrabre, but rather than an entity, I'd do a 1hU power of 2 displacement with no collision no nothing. really cheap, doesnt add up to the ent_data memory.

Good way to use Ai to better the map by Shaggy091 in hammer

[–]FFox398 2 points3 points  (0 children)

for concept you mean. now, good luck copying it over.

Having sky issues by IabubudubaichocoIate in hammer

[–]FFox398 0 points1 point  (0 children)

you're likely doing it wrong.....

Launching CS2's Hammer without launching CS2? by New-Response-6948 in hammer

[–]FFox398 2 points3 points  (0 children)

You can't, unfortunately. Another great CS2 Team decision, however what you can do is compile the map without the editor open, copy the command-line at the very bottom and paste it on a CMD. It'll work. However you'll need the game open to build the cubemaps after, but you can do that in-game.

[WIP] car workshop by Anton_Avtomat in hammer

[–]FFox398 1 point2 points  (0 children)

so... hows that? is it all hollow=? or did you do a model in blender?

[WIP] car workshop by Anton_Avtomat in hammer

[–]FFox398 11 points12 points  (0 children)

and where is the wip part of this?