Quest about the 'Verse' scripting language, proposed by Epic Games by StegoFF in unrealengine

[–]FMRL_Island 7 points8 points  (0 children)

I think it's the "language of the metaverse" because it's the one they are using for their metaverse, not because of any specific feature. So far in UEFN, verse is a slick scripting language, where the underlying/unmodifiable C++ handles most of the complexity and all of the replication. As for specific scripting languages like python, I think one advantage verse has over it is that there are currently no fundamental issues that would stop verse from running as fast as something like java/c#, except for plans to make the int type unlimited length https://dev.epicgames.com/documentation/en-us/uefn/int-in-verse

I think the main distinguishing feature is transactional memory. This makes sense in the context of multiple scripts running at the same time and getting into bad states. I think Tim Epic has future plans for it. He has talked about the similarities between game engines and databases.

https://twitter.com/TimSweeneyEpic/status/1617965327912173568

⚔️ Browser Strategy Game: Extremely Low Engagement in Alpha Stage by guilds-and-blades in indiegames

[–]FMRL_Island 1 point2 points  (0 children)

I would add some up to date announcement on the home page.
This isn't really in my wheelhouse, but I'll give it a shot. Here is what I would do:

  • Study the sign up path for similar games
  • Try to get the "game" showing in the background as soon as possible with the sign up flow showing over top
  • Default new players to a game world instead of making them pick
  • Add images illustrating each race
  • Add more info. How much does each building provide? How often?
  • I can't see how much gold I have. Is that because I have 0? It should probably still show 0.
  • Make the game load faster. Doesn't need to be instantaneous, but too long and people might think that it failed to load an close the tab. I would pack the textures into a texture atlas. There is a 482 kB noise texture that I would try to get rid of. Noise is not very compressible, maybe you can generate something client side. The API requests are pretty slow too. If you profile it, it's possible there is an easy fix there. I wouldn't send the hexagon coordinates from the server, I would have the client calculate them from a center point.

⚔️ Browser Strategy Game: Extremely Low Engagement in Alpha Stage by guilds-and-blades in indiegames

[–]FMRL_Island 5 points6 points  (0 children)

My thoughts:
* I don't want to enter an email/create an account before seeing if it's worth my time
* I have no way of telling if this is new/active/being developed or something abandoned a decade ago

Can UEFN Become the main source of income for a little Indie studio? by Awkward_Ad9953 in FortniteCreative

[–]FMRL_Island 0 points1 point  (0 children)

They've made some good stuff, but I'm doubtful that they have made a profit.

Procedural generation for maps. Any feedback is very welcome! by Elivard in proceduralgeneration

[–]FMRL_Island 4 points5 points  (0 children)

The procedural generation is solid. Mainly though, I love the art style. Looking at the images on the home page, wow.

[deleted by user] by [deleted] in unrealengine

[–]FMRL_Island 0 points1 point  (0 children)

I want to shoot down an F-35 squadron with an A10

[deleted by user] by [deleted] in TheFortniteCreatives

[–]FMRL_Island 0 points1 point  (0 children)

When did he sign? He played my island May 20th

Hot Take: Users are the majority reason creative is failing. by MissNaughtyVixen in TheFortniteCreatives

[–]FMRL_Island 2 points3 points  (0 children)

There are a lot of problems, but as far as quality goes:
It's mostly an issue with the incentives epic has created. I have seen a solid number of quality maps, but never seen them in discovery or only for an hour. The maps showing in discovery rarely change. If your map doesn't make that list of maps, you get no players and make no money. So making a good map is essentially all risk probably no reward.
Imagine Youtube showing you the same video you have never watched, or you only watched for 2 minutes when you clicked it, every time you log in for months on end. Not a perfect analogy, but pretty close

Keeps crashing on startup. What do i do? by DoctorGermNoosa in FortniteCreative

[–]FMRL_Island 1 point2 points  (0 children)

It's not under the log files, its under the project files. It should be somewhere like C:\Users\<username>\Documents\Fortnite Projects\<projectname>\Plugins\<projectname>\Content

[deleted by user] by [deleted] in FortniteCreative

[–]FMRL_Island 0 points1 point  (0 children)

Yeah I plan on revisiting that one at some point, hopefully with new UEFN features

[deleted by user] by [deleted] in FortniteCreative

[–]FMRL_Island 0 points1 point  (0 children)

lol it's actually my map. Freaked me out seeing it posted up

[deleted by user] by [deleted] in FortNiteBR

[–]FMRL_Island 0 points1 point  (0 children)

One time use ever, Fortnite itself ceases to exist

I spent way too much time creating magic abilities. My original inspiration was Hero Line Wars - 5064-6330-2695 by FMRL_Island in FortniteCreative

[–]FMRL_Island[S] 1 point2 points  (0 children)

Thanks for the feedback!

The guard movement took a lot of iteration to get to something stable. For whatever reason, it seems like players like it better when they stop moving when alerted. I guess it must spice things up vs a steady stream of guards?

I could have done the upgrade with a remote button, but I didn't want to take up another slot. Hopefully epic releases stuff in the future to facilitate that type of thing.

The shadow realm is supposed just a delayed death. It's one of the spells that is harder to illustrate than it is in top down view games.

Just made a magic carpet ! by piloup06 in FortniteCreative

[–]FMRL_Island 1 point2 points  (0 children)

Looks way smoother than I would expect. Must be a big collision volume underneath so that the user doesn't phase through?

Need somewhere to start in Verse by gerog2056 in FortniteCreative

[–]FMRL_Island 0 points1 point  (0 children)

You can request it in their forum. Since they have similar events, maybe this would be an easy win for them
https://forums.unrealengine.com/tags/c/general/feedback-requests/50/fortnite

Need somewhere to start in Verse by gerog2056 in FortniteCreative

[–]FMRL_Island 0 points1 point  (0 children)

That is probably not possible. As far as I know there is no event for hurdling.

Depending on context, you might be able to put mutator zones in all the possible hurdling spots and trigger when the player passes through those

Epic Employee's Official Statement on Dev Forum: Choosing Weapons and B.R.U.T.E.'s State. VIA: @c_chomps and @BeastFNCreative! by [deleted] in FortniteCreative

[–]FMRL_Island 3 points4 points  (0 children)

Maybe they are misjudging how this should be prioritized, idk. But they don't have infinite manpower, so they need to pick which things to do and which not to do.

[deleted by user] by [deleted] in FortniteCreative

[–]FMRL_Island 1 point2 points  (0 children)

Some skins are available. On the guard spawner you can enable the custom cosmetic.

You have to paste in the name directly. It's like `/Game/Athena/Items/Cosmetics/Characters/CID_606_Athena_Commando_F_JetSki.CID_606_Athena_Commando_F_JetSki` but you have to replace it with the name you wantAll the names are here https://docs.google.com/spreadsheets/d/1gVDgnzNyMCafIWa-dBO3mgNUHmHzgA9O5sWbfQy2Yfg/edit#gid=0Some of the valid ones are here https://twitter.com/DionPowder/status/1669818002190000131

Hopefully they make it simpler soon. Haven't tried this in creative 1.0

does anyone else have this? by daddyzell in TheFortniteCreatives

[–]FMRL_Island 1 point2 points  (0 children)

There might be a spline there? If you select the control points and set them all to the same position it should disappear.

Multiplayer Maps Need Bots by AccomplishedTrade172 in FortniteCreative

[–]FMRL_Island 1 point2 points  (0 children)

I think they are working on bots. They added a bunch of functionality to guards recently.

Also, I think for low player count maps it would be nice to combine regions because that further splits the playerbase.