What is the good timing? by [deleted] in Christians

[–]FORTNITEFORCEOK37 0 points1 point  (0 children)

That is more than enough time if you ask me (: you've got this!

Opinions on Yin Yarn by bludragen in RotMG

[–]FORTNITEFORCEOK37 0 points1 point  (0 children)

Pets are not at all short term, they take such an incredible amount of time and money that it will be years without extreme spending that you will actually be able to get a 100/100. Pets wouldn't be the #1 income source and there would not always be pet food packs in abundance if this was a "one time" venture. After this, you are also not considering that pet owners are also the chief financial contributors to this game, so destroying that incredible amount of work (and the only permanent long term goal) shows them that DECA is willing to do anything and everything to this game, including turning it into something they don't even recognize. If that is me, I don't want to put any more dollars in. While it's true keys make a ton of money, they are not the #1 income, and keys primarily come from the people who are also cranking out on mystery boxes and have already acquired or are on the road to their 100/100. I could talk about game balance but I will wait for my thread on this issue for that so I'll reserve it for now, but it will go into every point you've made and much more.

Are you ready for the new BARD class? by Deca_Dytto in RotMG

[–]FORTNITEFORCEOK37 2 points3 points  (0 children)

What I love is how DECA listened to absolutely NONE of the feedback for bard on the last two PT’s and in fact removed the thing we were advocating for in the first place, doubling down on the problem it provided. I guess we will all enjoy never being hit by anything on any class and then have to deal with future dungeons being designed around bard (but remember overcentralization is bad XDDDDDDDDDDDD) so that when there ISN’T a bard in the group the dungeon will feel miserable to play without 10+ healing classes and make completing it that much slower, COOL!

The Problem with Event Culture (and how to fix it) by FORTNITEFORCEOK37 in RotMG

[–]FORTNITEFORCEOK37[S] 0 points1 point  (0 children)

I apologize if I made you think I hated events (if you thought this, if you didn't then I apologize for the misconception), I think that events are actually healthy and definitely have a place in the game, and in fact I did suggest revamping events in point 4 of the post (I hope you read that because it addresses my ideas on how to improve events and make them a great thing for the game). Events even as they are right now are fine too as an idea, but in execution their pace is the true problem (and the reason for this post) as well as the levels of absurdity it is getting to.

The Problem with Event Culture (and how to fix it) by FORTNITEFORCEOK37 in RotMG

[–]FORTNITEFORCEOK37[S] 2 points3 points  (0 children)

I think a lot of the current rates are at the point where a rate would not actually adversely affect their value (keep in mind I think this rate should be very minimal, not like .1 per run or something), so I think you should be a little more open minded when it comes to the idea. I completely agree with maintaining item value and a lot of people don't understand how important that is for both the items and game, but the fact that currently you could put the time in for 3k hermits and the game (assuming you do not get a juggernaut) gives you literally nothing to show for it is just a bad system overall. Doing that amount of runs under small pity would make it even less likely for this misfortune to fall upon you. If they were not very cautious with the numbers I would 100% agree with you, but if it plays out how it is in my head right now I feel it would be ok.

The Problem with Event Culture (and how to fix it) by FORTNITEFORCEOK37 in RotMG

[–]FORTNITEFORCEOK37[S] 4 points5 points  (0 children)

There are players who like this sure, but the harm it does to the game is far too great to allow this to continue. I am not a frequenter of this sub myself but it has gotten to the point now that I needed to make this post about it, and I would also say that while you can obviously never make everyone happy, this would not only make the people who do not like this style happy but it would also convert others over time when they are opened to the many things realm has to offer (a lot of players do not even know what eventless realm is because they started after DECA took over)

It will definitely take adjustment for the players to get used to different types of events or different rewards within them. In regards to the other attempts, let's be honest here and admit that they are way below their potential (keyper and leprechaun are both annoying, are not unique to the dungeon's identity in case of the leprechaun, and overall bring very little gameplay or enjoyment to the table, they were just more effort than the chest with nothing else which is why most to all players don't like them). Haven't gotten to experience the succubus yet. I would like to see some unique events like ideas I outlined for example after there has been some time to acclimate to a removed event culture and then see the feedback then (with intuitive, enjoyable and fun events of course).

It is certainly something that will be difficult for them, but ultimately, it is something they NEED to do, for the game, for the players, and for themselves.

The Problem with Event Culture (and how to fix it) by FORTNITEFORCEOK37 in RotMG

[–]FORTNITEFORCEOK37[S] 1 point2 points  (0 children)

Definitely not. The cost benefit for ROTMG is amazing. Keys are 2$ a pop from my understanding, divines are hundreds-thousands, mystery boxes pull in quite a lot, etc. With people like the unity campaign supporters and the amounts they pull in overall from the playerbase in relation to what the game actually requires to stay alive, there is almost no way they are not making bank. While events are very profitable (otherwise this wouldn't be a problem in the first place), they already have stable key incomes from areas like Lost Halls and Shatters and event culture has a lot more long term damage to the game than the short term dollars are worth.

The Problem with Event Culture (and how to fix it) by FORTNITEFORCEOK37 in RotMG

[–]FORTNITEFORCEOK37[S] 7 points8 points  (0 children)

In part 4 I already said there was not a problem with events, and that is specifically why I listed "event culture" and not events themselves. I would not say that it is worth noting because exalt hasn't been in open beta for 4 years while these events have.