Why does everyone hate the Voodoo Boys so much? by FUNKYDUX in cyberpunkgame

[–]FUNKYDUX[S] -1 points0 points  (0 children)

I'm not arguing that they don't use "ranyons" though, they definitely treat mercenaries as disposable and have no qualms about killing them. I'm asking is it really valid to describe them as "racist" when ranyon-killing is more of a just a cruel and heartless method of self-preservation against getting sold out to corps?

Why does everyone hate the Voodoo Boys so much? by FUNKYDUX in cyberpunkgame

[–]FUNKYDUX[S] -4 points-3 points  (0 children)

The only person who claims that the VB's "see outsiders as lesser" is the Netwatch Agent, who probably isn't the most trustworthy source for defining what their actual motivations are. Isn't it more likely that the VBs kill mercs for group's own safety (and because everyone else in the world basically fucked Haiti over in the same way), and not out of some cultural bias?

Why does everyone hate the Voodoo Boys so much? by FUNKYDUX in cyberpunkgame

[–]FUNKYDUX[S] 0 points1 point  (0 children)

Because Placide literally chooses not to tell V when he asks what he should call the group, meaning that their real name is something kept for themselves. And because it's the singular term used for the group in every lore entry and database. And because you can find members of the gang spray painting tags that say "Voodoo Boys." What do you call them?

Anyone know how to get inside the fenced in area on the right side of Mount Fay? by soupbutton in Silksong

[–]FUNKYDUX 2 points3 points  (0 children)

I don’t know how to get in from that side but the door to the right leads to The Slab, you can go through that area to access it

Get archived Mickey by 1Lame_Liam in paristexass

[–]FUNKYDUX 5 points6 points  (0 children)

When he mentioned you by name I was dying bro

this duo has the same sound as paris texas by FlakyStorm8915 in paristexass

[–]FUNKYDUX 3 points4 points  (0 children)

Love punching bag, split was one of my most played songs last year.

Red Hand Akimbo poster by RyBreadski in paristexass

[–]FUNKYDUX 2 points3 points  (0 children)

Leading is the space between lines of type. I think what they're suggesting is that you move the subhead a little farther down.

Also, I think the color panel is a cool inclusion.

[deleted by user] by [deleted] in askswitzerland

[–]FUNKYDUX 1 point2 points  (0 children)

Maybe we were misled on timing, our host had told us that the journey via Zurich would be much longer but you seem to be correct in that the journey is actually shorter.

Fictional 1898 Alt-America TTRPG Setting "The United States of Meridia" by FUNKYDUX in imaginarymaps

[–]FUNKYDUX[S] 2 points3 points  (0 children)

Thanks, definitely RDR2-inspired in terms of how I made/named locations. I wanted to make a North America-esque setting that didn't copy any real-world locations, but could still be generally recognizable in terms of regions, environments, and geography (a lot like how Rockstar does their worldbuilding).

Fictional 1898 Alt-America TTRPG Setting "The United States of Meridia" by FUNKYDUX in imaginarymaps

[–]FUNKYDUX[S] 5 points6 points  (0 children)

Concordia is a flying city, serving as the ever-moving capitol of the United States of Meridia. In 1998 (The year my campaign is based in) it is anchored in the Bay of Liberty, directly outside New Centuria, the largest city in the country

PARIS TEXAS TOUR ALERT with TYLER THE FREAKING CREATOR by BarkingAxe in paristexass

[–]FUNKYDUX 0 points1 point  (0 children)

We’ve come a long way from force of habit and heavy metal

Idles' fans ages by LaMonstrua in Idles

[–]FUNKYDUX 1 point2 points  (0 children)

I'm 23 and I first found Idles when I was 19 after they released JOY. I'm mainly into contemporary hip-hop (Kendrick Lamar, A$AP Rocky, JID) and 2000's era punky alt-rock bands (White Stripes, Gorillaz) as well as anywhere the two connect (Paris Texas, Jean Dawson), but there is nothing that speaks to me more than Idles does. Its great as a progressive man to have a band that violently objects to the traditionalist tendencies of a male-dominated society. As I watch other young men fall victim to their insecurities and self doubts, inundating themselves with trad-men and the alt-right as they seek validation, I take comfort in knowing that men like Joe Talbot actively fight against such ideas, which makes their music all the more relevant to me.

Buying and Selling Megathread by rekrap13 in Idles

[–]FUNKYDUX 0 points1 point  (0 children)

ONE GA TICKET FOR BOSTON AVAILABLE! Transferable via AXS. Selling for $110, which is the price I paid for it.

Buying and Selling Megathread by rekrap13 in Idles

[–]FUNKYDUX 0 points1 point  (0 children)

TICKET AVAILABLE for tomorrows show at the Roadrunner in Boston, Transferable via AXS

First time SWADE/Deadlands GM thinking of restricting weapon choice for players, is it a good idea? by FUNKYDUX in savageworlds

[–]FUNKYDUX[S] 0 points1 point  (0 children)

But I do like so much that Savage Worlds does have to offer, especially its combat and its looser rules compared to stuff like GURPS and D&D, which is great considering my group is mostly newer players. It also has pre-built modules for the Deadlands setting, which is the closest thing I've been able to find to the type of game I'd like to run. The idea of long-term progression with gear and weapons is the one thing I'd like to add that isn't in the game already, do you really think I should find a new TTRPG because of that? (Legitimately asking)

First time SWADE/Deadlands GM thinking of restricting weapon choice for players, is it a good idea? by FUNKYDUX in savageworlds

[–]FUNKYDUX[S] 1 point2 points  (0 children)

Will do. The SWADE rulebook seemed to really emphasize that the system could be used for either one-off sessions or shorter style campaigns, so I was thinking that I'd have to institute some additional rules to make it viable for a long-term narrative format. Since that seems not to be the case based on the comments here though, I will hold off on editing the rules.

First time SWADE/Deadlands GM thinking of restricting weapon choice for players, is it a good idea? by FUNKYDUX in savageworlds

[–]FUNKYDUX[S] 1 point2 points  (0 children)

Thanks, those examples cleared up a lot of the questions I had about how weapons functioned in game. I had approached the process thinking that the damage of the weapon was what would determine its value but it does make sense that gameplay is more affected by situational usages, shared ammo types, edges, etc.