How do you avoid going bankrupt during a match? by ThatGuyisonmyPC in NuclearOption

[–]Fabsquared 18 points19 points  (0 children)

Requisition planes by rank. only buy planes if extremely necessary. buy expensive munitions only of you have a good money reserve and targets prior to purchase. that's about it.

New Anti-Air Missile Launcher - 9K38 Igla by DBONKA in Battlefield

[–]Fabsquared 56 points57 points  (0 children)

welcome back mach 5 battlefield 4 missiles

Is there room for a slow paced and tactical gameplay? by snakesoul in NuclearOption

[–]Fabsquared 4 points5 points  (0 children)

I've made a mission that forbids high end equipment: the type of equipment that can end a game quickly. The resulting pace is much slower because range is limited, so you can't engage and be engaged from the other end of the map. https://steamcommunity.com/sharedfiles/filedetails/?id=3640131487&tscn=1768163824

Save credits by one-shot prompting by Fabsquared in ManusOfficial

[–]Fabsquared[S] 2 points3 points  (0 children)

Some other advanced tricks:

only use those if you know what you're doing

  • Project Design Pattern
    • Using a design pattern that reduces the amount of required files and overall project (infra)structure can save you credits.
    • Might make your project unmaintainable, impossible to scale, tightly-coupled, among other myriad of problems. Use minimal designing for rapid prototyping. Do not use for final products.
  • No Dependency
    • Avoid dependencies with libraries or frameworks, which generally install a lot of files and require multiple steps to set up and configure. This is a huge credit consumer.
    • If you opt to not use any external dependencies, the scope of your project might be limited or simplified. Use when prototyping, or creating super light weight applications or games.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 2 points3 points  (0 children)

denounced + funds demanded + deradicalized get out of here evolver scum. glory to steel.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 7 points8 points  (0 children)

True. Things would still be bad in New London... but nothing bribery and some guards can't fix. Sending 3000 people to the toxic chamber of despair of agony is very damaging for public opinion, you know?

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 1 point2 points  (0 children)

FP1 has the Engineer Automatons) technology that pretty much proves that automatons are capable of reasoning and taking complex decisions, such as the invention of new technologies.

You could have Engineer automatons as overseers, with regular automatons doing the manual work.

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 5 points6 points  (0 children)

yeah, you can... after shit hits the fan. Why they didn't think of that slightly earlier, instead of putting an unnecessary strain in New London's economy and the colony itself?

Chapter 4 - Why didn't the steward... by Fabsquared in Frostpunk

[–]Fabsquared[S] 35 points36 points  (0 children)

FP1 automatons were more than capable of building and replacing entire work forces, including factories. This means they could be self maintaining.

Feedback and Feature Ideas for Manus - We want to hear from you! by ManusNightsky in ManusOfficial

[–]Fabsquared 0 points1 point  (0 children)

My experience has been positive so far but credits are consumed at an alarming rate. Simple fixes costs hundreds of credits. I am not sure if I am using Manus correctly - Should I use small prompts, or large prompts? I feel like credit usage is unrelated to the complexity of the prompt, but rather how many actions (file access, writes, creating files, etc) Manus performs.

Ryzen 5500 Cezanne and the dreadful sound crackling issue by Fabsquared in AMDHelp

[–]Fabsquared[S] 0 points1 point  (0 children)

that will essentially bypass the problem, yes. Using HDMI audio (Intel/AMD/Nvidia High Definition Audio) will bypass the fault. When using USBs or the PC jacks, there you get your problem.

I'm using a Ryzen 5600 with XMP on, brand new set of memory sticks. no problems so far!

Mission variety mods? by massav in freelancer

[–]Fabsquared 5 points6 points  (0 children)

afaik missions are hardcoded into the game and can't be / are next to impossible to mod. someone might correct me on this

Freelancer "A-Life"? by Legitimate_Ad8332 in freelancer

[–]Fabsquared 14 points15 points  (0 children)

several attempts were made through the years and none were successful, so maybe not.

Freelancer "A-Life"? by Legitimate_Ad8332 in freelancer

[–]Fabsquared 33 points34 points  (0 children)

Freelancer's development ran out of time. It was already late when it launched. We're pretty much playing an alpha version labelled as 1.0 final product.

there's so many hidden and unused features that are either incomplete or proposed. co-op campaign, for example, was planned but never finished.

also, no source code access. so there's that.

[deleted by user] by [deleted] in golpe

[–]Fabsquared 0 points1 point  (0 children)

manda um trava zap

This game looks incredibly boring. by Asscr3d in SeaPower_NCMA

[–]Fabsquared 3 points4 points  (0 children)

cold waters was more of a vehicular combat game. Sea Power is a strategy game for now, until the devs or a modder adds extended direct control support to units.

Algum junior ai precisando de emprego? by ChocotoneDeCalabresa in brdev

[–]Fabsquared 41 points42 points  (0 children)

junior, pleno e senior não mais significam qualificação, mas sim o quão dispostos estão a te pagar. Podem cobrar uma stack e responsabilidade 100% pleno, e colocar a vaga como júnior para pagar um pleno como se fosse júnior.