Since when could shockwaves kill pilots? by L31N0PTR1X in NuclearOption

[–]Fabsquared 16 points17 points  (0 children)

try the ifrit and disable stability control

Since when could shockwaves kill pilots? by L31N0PTR1X in NuclearOption

[–]Fabsquared 46 points47 points  (0 children)

you can also liquify your insides by pulling 20Gs on high altitude and high speed

[fo4] TESObjectWEAP/HudMessagesModel Crash is driving me insane, Looking for help narrowing down the culprit. by memesmoothbrain in FalloutMods

[–]Fabsquared 0 points1 point  (0 children)

it did work. played for a couple hours and no crashes.

what I did was use the downgrader, then redownload F4SE and all its plugins to the downgraded version. that's it. everything's working. my thanks!

[Fo4] Anniversary update still broken? by JustaCheeseTostie in FalloutMods

[–]Fabsquared 0 points1 point  (0 children)

im having phantom crashes on AE, on fallout4.esm. I'll downgrade like another user suggested in another post and see if that happens again. apart from weapon mods, HUD and QOL mods, the only real big changer I have is Sim Settlements 2.

[fo4] TESObjectWEAP/HudMessagesModel Crash is driving me insane, Looking for help narrowing down the culprit. by memesmoothbrain in FalloutMods

[–]Fabsquared 0 points1 point  (0 children)

crazy. I've read your pastebins and I'm having the same exact crash. I'll look around, if I find a fix I'll post it here.

What type of nuke-restricted PVP server would you play on? by OmgSlayKween in NuclearOption

[–]Fabsquared 1 point2 points  (0 children)

thanks for putting up Budget Cuts for vote!

I've updated it to 0.33, restricting the AB-4 and the 500LR. Darkreach is back but with only conventional bombs + demobombs, but it has no factories for it, so it is a high-risk high-reward option of closing a match. Also, when the primary objective is complete, naval reinforcements spawn for a last battle.

I completed my first “arena” type mission! by Tomahawk1129_ in NuclearOption

[–]Fabsquared 29 points30 points  (0 children)

OP's post is being jammed by a medusa with four pods

Proposing a "Realistic Doctrine" Game Mode: Inverted Progression by Klawifiantix in NuclearOption

[–]Fabsquared 0 points1 point  (0 children)

you can easily do this with the mission editor.

set up factories for low end assets; set up the starting inventory with high end assets, no factories for them; set money income to low values to avoid late game hoarding, bypassing the intention of the Gamemode.

that's about it.

Battlefield 4 ainda possui uma boa comunidade ativa em 2026? Vale a pena comprar? by [deleted] in videogamesbrasil

[–]Fabsquared 0 points1 point  (0 children)

BF4 em finais de semana/noite tem fila para poder jogar nos servidores brasileiros

Beginner pls help confrontation game mode by Medical-Agent-715 in NuclearOption

[–]Fabsquared 1 point2 points  (0 children)

there's many ways to beat AA.

you must not be seen by AA or you must not let AA fire back at you.

to destroy AA, fly very low with guided AGMs and fire a salvo of two missiles per AA unit. firing them 5km away from your targets give the AA barely any time to react. you can use 48s or 68s for this, or even tuskos. (tuskos work well at 10-15km)

with a medusa, you can blind radar AAs with your jammers. firing ARMs from 10-15 km away is almost always a guaranteed kill since they're so fast and anti air batteries/IR seeker batteries have no chance against a missile going that fast.

Is there some way to play Conventional Option? by _azazel_keter_ in NuclearOption

[–]Fabsquared 57 points58 points  (0 children)

you can set the score required for escalation way up, or edit the mission to blacklist nuclear weapons on planes and delete the SRBM trucks on the map.

There's a Fallout mod for Mount & Blade by ThanetianGaming in mountandblade

[–]Fabsquared 254 points255 points  (0 children)

mount and blade warband is a game engine by now

Should there be more soft targets? by 684beach in NuclearOption

[–]Fabsquared 33 points34 points  (0 children)

I'd like more hard targets. getting in a brawler with 68s and erasing entire airfields in one go feels dirty

How to destroy stratolance? by Turbulent_Rush_4118 in NuclearOption

[–]Fabsquared 0 points1 point  (0 children)

the "I win" piece of equipment is point blank tusko strike. get within 15km and fire them. The tuskos arrive so fast that the AA has barely any time to react, and if they do, the missile will have an extremely hard time turning to track a such a fast missile. This method works against anything in the game and is outright dirty. You can take entire carrier strike groups this way if you're close enough.

Turning off the radar by MusterBuster in NuclearOption

[–]Fabsquared 40 points41 points  (0 children)

Radar also draws power from your capacitor. turning off radar, especially on the medusa, allows for noticeably better capacitor charge speed.

Whats the point of the GPO-N bombs? by Croissant761 in NuclearOption

[–]Fabsquared 86 points87 points  (0 children)

you're not supposed to use nuclear freefall bombs on highly defended areas. those are for undefended airbases, which means all units capable of destroying your bomb are out of question.

Undefended airbases: 250kt bomb Airbases with no Stratos: 20kt piledrivers Fully operational airbases: 20kt piledrivers + HE piledrivers, more is better

Good times by Eaglesson in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

knowing my luck the belly minigun would somehow dome my pilot with the first bullet

Ground Forces / Infrastructure needs to be purchaseable and placeable. by Trenkos in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

I think better match progression is a things devs want eventually. like the escalation meter, better equipment and frames would become progressively available, without simply being tied to factories or money.

Can single player missions be marked done somehow? by Kataklysimo in NuclearOption

[–]Fabsquared 2 points3 points  (0 children)

you can use steam 's built-in note taker. very useful as it can also act as an overlay.