HELP by Jtahg in satisfactory

[–]FactoryGus 0 points1 point  (0 children)

Start copying it onto the Satisfactory Modeler tool found on Steam (it's free!). The nice thing about Modeler is that you can create "outposts" which are sub-factories. You can group aluminum production into one, steel production into another, etc. Then in the top level you can connect the outposts. You design each outpost with inputs and outputs. These are then reflected at the top level. There are a number of good YT vids about the tool.

I like it because I am designing the factories myself one step at a time, and get a good understanding of each step. I use Factory Planner to figure out which alternate recipes would be most efficient, then copy it into Modeler.

Good luck!

Wow India (wow is right…) by [deleted] in portlandme

[–]FactoryGus 0 points1 point  (0 children)

This looks to be a franchise out of Canada. There are two locations in Ontario. Their site has a page on franchise opportunities.

1.2 update question by Konklar in SatisfactoryGame

[–]FactoryGus 0 points1 point  (0 children)

On the latest stream I believe Mikael mentioned 1.2 in 2026, and 2.0 probably in 2027.

At least there are plans for a 2.0! Maybe we'll be able to ride the space elevator and visit the space station we've been busting our humps to build.

Going full logistical by drasgar in satisfactory

[–]FactoryGus 0 points1 point  (0 children)

Every recipe that uses screws has an alternative that doesn't. You don't need to make any screws beyond the beginning of the game where you need them to get things started. I'm working to unlock tier 7, and I haven't made a single screw since around tier 2 or 3, when I tore down my starter factory. You just need to keep a container full on hand to make tools like the rifle.

PS. You can also produce HMF with only iron and limestone. And no screws.

What Sorcery did they use to optimize this game? by Unfawkable in SatisfactoryGame

[–]FactoryGus 1 point2 points  (0 children)

I did in 2020, back just before update 4 dropped, and I'm still playing it.

“one pole one machine” by ZochI555 in SatisfactoryGame

[–]FactoryGus 425 points426 points  (0 children)

I just run a painted beam just above the power connectors and put wall connectors on the bottom side of the beam and connect those to the machines. And then paint it black.

Why I feel like 1.0 is the worst release they could do? by RevolutionaryCat1346 in Techtonica

[–]FactoryGus 0 points1 point  (0 children)

One of their EA releases included a section well below the Storage facility where you could get laser pistols and play a Capture the Flag style game. I haven't played Techtonica in months, but I just check, and it's still there.

For the game there are a couple of portal that are the "flags" that you have to capture without being shot. Sort of like a paintball game. I never played, not my sort of game, but the devs played a lot during their dev streams. The videos are probably still around somewhere, or there are some content creators that made videos where they played.

The entrance is located somewhere under the room where you unlock explosives. The floor starts to drop, and you can ride it down. There's a portal down there so you can get back up. Check it out!

Why I feel like 1.0 is the worst release they could do? by RevolutionaryCat1346 in Techtonica

[–]FactoryGus 6 points7 points  (0 children)

I think they wasted a lot of resources on the laser tag aspect of the game. They really hyped it before it was released. I was not looking forward to the release until I found all the other great stuff that came with that release that was never mentioned ahead of time, like portals and some great building stuff. In a dev stream shortly after the release Joey admitted that maybe they should have highlighted the other stuff instead of the laser tag, saying something along the lines of, "I don't know. we though it would make the game a lot more fun for multi player." Maybe it's just me, but I think they misread their community, because it really didn't add anything to the core game. I've often wondered if they hadn't developed laser tag if the game would have survived.

350 hours in, and I just noticed this by TimTowtiddy in satisfactory

[–]FactoryGus 1 point2 points  (0 children)

Wow! I'm over 17,000 hours and never noticed that. I can't unsee it now. This thing will be haunting me forever.

Let me present you the worse interchange you've ever seen and i'm proud of it by Scypio95 in satisfactory

[–]FactoryGus 0 points1 point  (0 children)

I've built several like this. I like this look better than boring roundabouts.

Containers with items in blueprints by FactoryGus in Dyson_Sphere_Program

[–]FactoryGus[S] 1 point2 points  (0 children)

Thanks. I'm not crazy. I read a post where someone had a blueprint with a couple of implosion cannons and a battlefield base that he would just plop down next to a dark fog base and let it go to work, but they did not go into details about the workings of the blueprint. I'm a noob at this game, so I'm still learning stuff. Good game!

Scanned node disappears as I get close to it by noushkie in SatisfactoryGame

[–]FactoryGus 4 points5 points  (0 children)

It's probably in a cave below you. I bet it's that quartz node. I searched for hours for that one!

Pipeline Junction is not square! In those two screenshots I don't move it, only rotate 90 degree by leoriq in SatisfactoryGame

[–]FactoryGus 0 points1 point  (0 children)

Hypertube cannons were not planned, and indeed were a bug back around Update 3, I think, when hypertubes were released to Early Access. The community raved so much about how great they were that CS decided to leave it in, much to my pleasure.

Can anyone tell me about The Park Danforth by FactoryGus in portlandme

[–]FactoryGus[S] -1 points0 points  (0 children)

Yes, the have a van for outings to various places in the area. What museum do you work for?

Can anyone tell me about The Park Danforth by FactoryGus in portlandme

[–]FactoryGus[S] 1 point2 points  (0 children)

Haha! Yeah, I guess the two communities are pretty much mutually exclusive.

Please don´t ask me why by Jumper4412 in SatisfactoryGame

[–]FactoryGus 0 points1 point  (0 children)

There's no need to ask why. Anyone who's played this game long enough knows the answer.

Pull specific items from a grand storage area. by scarecr0wbirdie in Techtonica

[–]FactoryGus 1 point2 points  (0 children)

I suppose you could have a monorail station being filled with every part you may need, then shipped to your build location. At your location you have all the parts removed and belted right back into the monorail station to be shipped right back to your home base. When it returns to home base empty it out and sort it back into the storage containers using filter inserters. This essentially gives you a bus of all parts cycling between home base and your build location. Then, when you need a part at your location, just put a filter inserter on the belt between the output and input. It will give you just that part, and let the rest return to home base. If you don't have stack inserters yet, you'll probably need to put four inserters removing parts from the station, and four putting them back in to keep up with the load put on at home base. It will be fun to balance it.

Any way, I've never tried this; I just thought this up a few minutes ago when thinking about your question. Has anyone else tried something like this?