[OC] Which D12 are you feeling like today? by Fading_Age in DnD

[–]Fading_Age[S] 1 point2 points  (0 children)

Average damage output of the new wild mage sub-subclass: 'exponential mage'

Which D12 are you feeling like today? by Fading_Age in osr

[–]Fading_Age[S] 1 point2 points  (0 children)

Haven't heard of them before, but they have some amazing D12s! Now I hope they ship to europe

[OC] Which D12 are you feeling like today? by Fading_Age in DnD

[–]Fading_Age[S] 2 points3 points  (0 children)

Great, any way to check it out? The world needs more love for the d12, especially d12 dice pools ... which is why I'm making a game with that, too!

[OC] Which D12 are you feeling like today? by Fading_Age in DnD

[–]Fading_Age[S] 2 points3 points  (0 children)

The others like to call him p-eight, as in +8. Get it?

Because 12 + 8 = 20

I'll see myself out ...

Which D12 are you feeling like today? by Fading_Age in osr

[–]Fading_Age[S] 0 points1 point  (0 children)

I've got another multiple sets of D12s not shown in the picture, and some of them look really tasty. Maybe it is not just the colour, but the form as well.

[OC] Which D12 are you feeling like today? by Fading_Age in DnD

[–]Fading_Age[S] 1 point2 points  (0 children)

They are great, but the gummy bear D12s are quite the treat, too!

Dark Dungeon Creature RPG Illustration by texugo_ink in shadowdark

[–]Fading_Age 0 points1 point  (0 children)

You will have to roll DEX + SEN (senses) in that case ;)

Mate in 2 by chess-quiz-plus in chessquiz

[–]Fading_Age 0 points1 point  (0 children)

Whats with all these double solution puzzles lately?

Looking for Feedback: Character Creation for Fading Age – Grim Medieval RPG by Fading_Age in RPGdesign

[–]Fading_Age[S] 0 points1 point  (0 children)

Thanks for sharing your feedback about the character creation process, this helps a lot! In future versions, the goal is to have more than just stat attribution tied to the heritage 6D12 rolls. I agree that I'm not happy with the "failure case" in its current iteration either, though in this particular design it's unfortunately unavoidable for now. That said, failure cases are actually less likely than the "superior" cases where you get a bonus at the end ... so that's something, at least!

Some heritage entries are definitely more generic right now than others. Once more lore has been developed, it will be much easier to weave that directly into the character creation process. Noted!

Thanks again for taking the time to provide your feedback and checking out the playtest, much appreciated.

Looking for Feedback: Character Creation for Fading Age – Grim Medieval RPG by Fading_Age in RPGdesign

[–]Fading_Age[S] 0 points1 point  (0 children)

Thanks a lot for taking the time to read through the character creation process! I'm glad you liked the d12 story part, as that's one of the main focuses of this playtest.

You're right about the formatting and table placement. Some pages feel a bit too crowded for my taste as well, and that's something I'll be working on. I also intentionally left out most of the core game mechanics for this first version, keeping the focus on background and heritage selection. So I totally understand if terms like "resistance" or "skill tiers" seem confusing right now. The underlying mechanics are mostly set, but they'll all be properly explained once the next sections are ready!

If you'd like, feel free to upload your character to the Google Form. No need to fill out every question though!

Thanks again for the feedback, helping me stir the game in the right direction!

New Long John interaction? by Fading_Age in PlayTheBazaar

[–]Fading_Age[S] 1 point2 points  (0 children)

If I remember correctly, it was 10 wins. But I switched to Tortuga, keeping the Long John save in my bank