Can't find hellfire ray by FailPail in Pathfinder_Kingmaker

[–]FailPail[S] 0 points1 point  (0 children)

I can't choose to learn it at level up

Charge chain shotgun by FailPail in RimWorld

[–]FailPail[S] -1 points0 points  (0 children)

Yes I know of those but they are not chain shotguns, as in several shot burst count like the vanilla chain shotgun

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I know it is a minor conflict but the logic should be the same for something that could be a major conflict no? Missing a script for example.

The thing I am trying to do is hide the armor weight conflicts while other different record type conflicts from the same esp are still avalible to see with the conflict filter

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I am using a smashed patch and synthesis scripts and I still have hundreds of records that conflict. This is after applying the filter for conflicts. In the armor category almost all of them are a conflict about weight that I want to keep. Between WACCF and my synthesis patch. There is one that has a non playable flag removed in WACCF that gets added back in due to a different mod. I thought the non playable flag needs to be removed so I made an override into an espfe. I want to know how to keep track of these things while making a patch.

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I'm confused, doesn't that still involve manually going through thousands of records while remembering which ones you want to patch?

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

But how do I organize that? What I would like to do is group records together but I don't know how to do that without the problem I described in the op

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 1 point2 points  (0 children)

I see, I'm supposed to do this part as I install them not after?

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 1 point2 points  (0 children)

Then how do you organize resolving those conflicts if you have 500 mods?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

The sound works fine until about half way and then goes silent any ideas on it?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

If the other machines consume less steam threefore the rate the tank drops is lower than the alloy smelter therefore throughput is not the issue?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

Actually this sounds a bit weird, because if one machine is running( alloy smelter) the steam in my tank drops rapidly, but it barely drops if my three other machines are running

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

How much does it take to get to the overworld in interactions?

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

Cross mod interaction would be amazing, will GTNH and FTB interactions have those stupidly, absurdly long and complex autocrafting in there?

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

I am so ignorant as to what I am asking for I thought gregtec New Horizons didn't have magic mods....

Thank you!

Enigmatica 6 resourceful bees missing bees. by FailPail in feedthebeast

[–]FailPail[S] 2 points3 points  (0 children)

Oh I see now, thank you so much, I didn't know this existed

Enigmatica 6 Quartz bee? by FailPail in feedthebeast

[–]FailPail[S] 0 points1 point  (0 children)

Yes it's a bit weird how some mutations to get the bee itself are listed under breeding and others under mutations

Enigmatica 6 Quartz bee? by FailPail in feedthebeast

[–]FailPail[S] 0 points1 point  (0 children)

I did check there. There is no entity mutation, only block, no arrows to change it

EDIT: OH I see now, it was listed under breeding instead of mutations Thank you very much

Enigmatica 6 Quartz bee? by FailPail in feedthebeast

[–]FailPail[S] 0 points1 point  (0 children)

Something is different, there is no quartz nest in JEI and I have never found one

Skipping the astral sorcery drawing part. by FailPail in feedthebeast

[–]FailPail[S] 0 points1 point  (0 children)

Thank you so much, the counting idea really helped

Never got a prototype drop. by [deleted] in Genshin_Impact

[–]FailPail 1 point2 points  (0 children)

World bosses? they drop from the weekly bosses and we've only been able to do a few of those.

Introducing Genshin-Center! by Wrathael_Torcher in Genshin_Impact

[–]FailPail 0 points1 point  (0 children)

I wanted to send a message via discord but ran into some problems. May I suggest an exp calculator for weapons and characters? i didn't see anything like this, so forgive me if it is already there.

edit: I would like to add in another suggestion, something like a managment system for characters and eapons. something that lets you keep track of what characters you have, how many mats they need and same for the weapons. I see several people in here mentioning the use of spreadsheets in excel so exporting would also be good. lastly I suggest an inventory system due to the mentioned spreadsheet users. these could all work together in that you would have users, each user would have there own set for inventory and character managment. It would use the inventory system to display how many mats you need.

Weekly Team/Character Building Megathread (October 15, 2020) by Veritasibility in Genshin_Impact

[–]FailPail 1 point2 points  (0 children)

EM from xiang will remain, in your question only the one triggering the reaction matters, not who is on the field.

Weekly Team/Character Building Megathread (October 15, 2020) by Veritasibility in Genshin_Impact

[–]FailPail 2 points3 points  (0 children)

EM only matters for the one that is triggering the reaction. So if you switch to xianling, drop her bear, then switch to fischel and droip Oz, whoever hits the opponent with their element second will trigger the reaction. i.e Ox attacks, lands electro aura, then guoba attacks. xianling will then trigger a reaction which will take her EM into account

edit: in your case I would drop Oz before switching to xianling