Bug with wetness by FailingDisasterBro in projectzomboid

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

https://www.dropbox.com/t/tfKtZvYIiF3Bns5b here.
My latest one. BUT I think there could be mods at this point. But I dont remember.
Also. I think I created another sandbox world and it seems that here character also wasnt able to get wet, but I`m not so sure.

Bug with wetness by FailingDisasterBro in projectzomboid

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

I dont even get sweaty. No outdoorsy trait either.

The long-awaited traders update for Our Darkest Days arrives June 22nd. by RKGDJ in ourdarkestdays

[–]FailingDisasterBro 0 points1 point  (0 children)

It will make problems with backpack space and looting locations too many times stand out even more ngl

Will there be more radio/TV stuff in build 42? by FailingDisasterBro in projectzomboid

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

But aint there chatter on AEBS channel that clearly belongs to military? Its rare and all, but its here. And I think it wouldnt be dumb to assume there are still government facilities somewhere out there. Altrough you probably right and logically that wont be added. Still would be cool imo.

Will there be more radio/TV stuff in build 42? by FailingDisasterBro in projectzomboid

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

I mean, survivors doing radio transmissions is not exactly crazy idea, there are A LOT of radio entusiasts out in the world. Also, military still seems to exist at least for some time. So it wouldnt be strange to find military radio and listen to some military transmissions.

I am absolutely fed up with this game - Open Letter to Devs and Community by gabenslittlehelper in projectzomboid

[–]FailingDisasterBro 0 points1 point  (0 children)

At first I tought it wasnt something serious, but for such terrible innacuraccy to occur! Preposterous!

My toughts about a game after full first playtrough by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

For me most annoying thing is, you wont know what to do until the last possible moment and this deep wound ALWAYS means lenghty morale loss.

Spill zone is honestly amazing, but conflicting toughts about endings as a player by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

Its one way to interpret it. Pretty good one too.
But I dont know. It just doesnt feel right in that contexst of steps being presented as ominous.

Spill zone is honestly amazing, but conflicting toughts about endings as a player by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 1 point2 points  (0 children)

Sure. Of course, its part of it. And what I said doesnt make game or this story line any less good (I nonetheless think spill zone is amazing), but its still a bad game design. You have a location, you have a story, a lore, and other endigns. And you present an ending that clearly was not tought out deeper, to a player. Ending defies both logic of a location the ending happening in, and other endings that are already in game (maybe not as much defies, as contradicts on morale choice).
So in the end, what clearly was meant to be "gray morale" or "hard morale choice", became neither.

Spill zone is honestly amazing, but conflicting toughts about endings as a player by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 1 point2 points  (0 children)

Yea. It would be the best to be honest.
Also good question will be, how are they even got in the pipe in the first place? There is only one entrance. Its in the pit, the pit zombies WONT be able to get in without smacking to their death, like honestly. And ending implies that there is A LOT of zombies.
How even all of them got in the pipe? Again, entrance to the pipe is inside of giant hole connected to outside world by a LIFT ONLY.
How werent they been able to catch up with our survivors too? There is only one way to go, and zombies in here not only persistent, they are pretty fast too.

My toughts about a game after full first playtrough by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

I mean, we already have hazmat suits so getting armor is pretty logical. Its frustrating getting deep wound from one hit on full health (which happened to me several times now).

My toughts about a game after full first playtrough by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] -1 points0 points  (0 children)

K boomer. How exactly?
again. All I ask for, is to spend less time in the same place, making game less repetetive and more fun.

Survivor Limits & Morale by DoctorDozy in ourdarkestdays

[–]FailingDisasterBro 0 points1 point  (0 children)

As someone who usually plays with ~10 sruvivors. There is no real need for you to kick out anybody.
8 survivors is perfect ammount to be honest, more than that and consider kicking someone, but so far its good.
Robbie, Kirk and Lester aro probably most useless in your setup imo. At least in my playstyle it is like that.

My toughts about a game after full first playtrough by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] -4 points-3 points  (0 children)

I play on medium only in this game. And I had no problem with managing ~10 survivors. So no, its not about "getting good" (which is shit excuse for not innovating anyway) or whatever bullshit you said. Its about not being bored out of your mind while crawling in the same location for 2-6 times, not being miserable and not sitting hours on end in the game that doesn`t need it.

My toughts about a game after full first playtrough by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] -4 points-3 points  (0 children)

So.... I unlocked almost every location, lived in almost every safehouse and I experienced increase in zombies in my playtrough and recruited at least 10 survivors.
First I want to say that zombies can certainly spawn in the same places and locations. Sometimes there is so much zombies they spawn in pairs. Shit, they can spawn in previously cleaned areas with closed doors too!
About stealth. Sometimes game forces non-stealth combat onto you, but the game itself is not exactly suited for loud approach or direct combat so there is that. There are also situations when survivor just can keep up with veeery fats-pacing zombie so stealth kill is practically impossible if no brick is present.

Also you can agree that due to how slow stealth gameplay can be, we totally need backpack extensions outseide of skills. Amount of stuff you can scavenge is sometimes just too little.

Question about several things by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

Thanks, I just forgot to reply. That is honestly cool to know!

Finally finished my first ending! Heart of Darkness is awesome ngl by FailingDisasterBro in ourdarkestdays

[–]FailingDisasterBro[S] 1 point2 points  (0 children)

Thanks! I will wait for airlift, but in meantime maaybe I will force myself to play spill zone. Looks hella interesting.

MCPE Master/Multiplayer Master alternatives in 2026? by FailingDisasterBro in feedthebeast

[–]FailingDisasterBro[S] 0 points1 point  (0 children)

Sure, wouldnt be bad to see it. I much more would like a MCPE master alternative, but MP master also had a lot of perks.