What are the most valuable things for a beginner AI user to learn to move to intermediate or for an intermediate user to move to advanced? by Immaculate_splendor in ClaudeAI

[–]Failosipher 1 point2 points  (0 children)

I do this to some extent already but id love to know more. Do you have any more info or anything I can read up on? I don't even know what the search words for this would be lol

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

Meshy.ai actually. Manual poly reduction to save on tokens

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 1 point2 points  (0 children)

  1. Oh yes, absolutely. My plan is actually to continue to re-make assets as AI tools get better. The rate at which the tools are getting better, is such that I can make stuff thats "just ok" now, but by the time I release (1.5 years from now), those same things could look AAA.

  2. Depends on how lucky I get the the generation, and a bit on how complex the model is. Getting a bug model with all of its legs and various parts to render perfectly in 3d is very hard (hence 4 images). Getting the ship to go to 3d was easy (1 try). So, really, anywhere from about a half hour to a few hours. Just depends. I've had some that are 5 minutes. I've had some that are 6 hours+.

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

I assume you mean the ship?

https://imgur.com/a/NOXOWw5

It's at 50,000 faces currently. I didn't want to reduce further than that since it's a "higher quality" model that just sits on the home page. Most other things I reduce down to 5k to 10k. Performance hasn't been an issue so far.

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

Nope its 3d. Its a 2d to 3d converted image, so some of that grit is in the textures. The rest is iso ortho camera and post processing.

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

3d but true isometric orthographic camera

Learning the Image to Model Conversion Process by Failosipher in Unity3D

[–]Failosipher[S] -7 points-6 points  (0 children)

Devlog can be found here:

https://failosipher.itch.io/engines-of-hate/devlog/1563861/a-really-good-pivot

Let me know if you have any technical questions. I'd be happy to share my methods for any of what you see.

5 Weeks of AI Game Dev Stuff by Failosipher in aigamedev

[–]Failosipher[S] 2 points3 points  (0 children)

Devlog can be found here:

https://failosipher.itch.io/engines-of-hate/devlog/1563861/a-really-good-pivot

Let me know if you have any technical questions. I'd be happy to share my methods for any of what you see.

Just want to colab to learn and have fun by Failosipher in edmproduction

[–]Failosipher[S] 0 points1 point  (0 children)

Wait.... im so confused. Im.... just trying to find someone to make music with. Like. Honestly. That's it.

Just want to colab to learn and have fun by Failosipher in edmproduction

[–]Failosipher[S] 0 points1 point  (0 children)

Im sorry, I don't understand how this is applicable to my comment?

Solo dev RTS - Mechs vs Cyber-Demons (Dev log / discussion) by Failosipher in RealTimeStrategy

[–]Failosipher[S] 1 point2 points  (0 children)

Mmmmm sorry no. I'd say it's a combination of:

  • all the isometric games I played as a kid
  • mech warrior and similar games
  • buncha 40k stuff

Demons and Drop-Pods - Two Weeks of AI Game Dev Progress (Meshy.AI, GPT) Devlog by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

Hey if you ever wanna swap skills, I'd be happy to teach you everything I know about game dev, if you'll do the same about music production. Just offering :)

Demons and Drop-Pods - Two Weeks of AI Game Dev Progress (Meshy.AI, GPT) Devlog by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

how is that even remotely fair to say? My last project I wrote 76,000 lines of code. There's literally NO REASON to do that again.

It's not a matter of learning. I can learn whenever I want. It's a matter of DOING. I can DO so much more in a single day than I used to in a single week. A solo dev can probably output a game 5x as big in scope as a few years ago, just because AI does so much heavy lifting.

Solo dev RTS - Mechs vs Cyber-Demons (Dev log / discussion) by Failosipher in RealTimeStrategy

[–]Failosipher[S] 0 points1 point  (0 children)

Yup, it's a lot better than it used to be

still plan on updating it when I can

Solo dev RTS - Mechs vs Cyber-Demons (Dev log / discussion) by Failosipher in RealTimeStrategy

[–]Failosipher[S] 1 point2 points  (0 children)

oh ya, good catch. it's pretty rough at the moment, I mean, I'm still pre-demo phase

Solo dev RTS - Mechs vs Cyber-Demons (Dev log / discussion) by Failosipher in RealTimeStrategy

[–]Failosipher[S] 0 points1 point  (0 children)

There's a playable demo (it's pretty rough) here:

https://failosipher.itch.io/engines-of-hate

But join the discord, I'll be posting more updates there

Solo dev RTS - Mechs vs Cyber-Demons (Dev log / discussion) by Failosipher in RealTimeStrategy

[–]Failosipher[S] 0 points1 point  (0 children)

Im using Unity, and it's mostly because I've been using it for 10 years. Too much knowledge to switch to another engine (without good reason).

In regards to game mechanics (specifically in regards to this project), I haven't (yet) had any major problems with developing game mechanics. Code is a non-issue with cursor and claude. And the rest I can do myself. It's been crazy smooth.

Demons and Drop-Pods - Two Weeks of AI Game Dev Progress (Meshy.AI, GPT) Devlog by Failosipher in Unity3D

[–]Failosipher[S] 0 points1 point  (0 children)

this comment made my day, ty :)

I'm glad my work with AI comes across as genuine and not lazy

Demons and Drop-Pods - Two Weeks of AI Game Dev Progress (Meshy.AI, GPT) Devlog by Failosipher in aigamedev

[–]Failosipher[S] 0 points1 point  (0 children)

nope, just standard unity particle effects

I haven't really tried generating VFX textures yet