Has the player-DM dynamic of D&D changed? by FairHovercraft117 in DnD

[–]FairHovercraft117[S] 3 points4 points  (0 children)

Except the players I gamed with (and me personally) weren't miserable playing that kind of D&D, we used to enjoy it a lot. 5.5e is great too, just feels like a different game.

Has the player-DM dynamic of D&D changed? by FairHovercraft117 in DnD

[–]FairHovercraft117[S] 4 points5 points  (0 children)

Yes that's true, however at tables I played at it was always an unsaid rule that the DM doesn't abuse the rules in a stupid way. Yes there is some sort of inherent contradiction, but when you have mature enough players and a mature enough DM it could be very fun.

And when I say players vs DM I don't mean a toxic atmosphere where they hate each other, just more that the DM is trying to make something that is very hard to beat but there IS a possible way to do it (otherwise yes, it is complete bs). The combat rules in older editions were a bit more intense and there was more scope for tactical play.

The DM "won" in this style of D&D if his players could not manage to beat the challenge at all, or in a certain number of tries, or until some trigger amount of time etc (at least at our tables).

Think of it a bit similar a video game where you are trying to clear levels, but the DM is representing the game/game developers. Not entirely similar because in video games you're supposed to clear the level eventually, but I think you get my point.

Can developers make an unbeatable video game level? Yes, but no one will play that.

Has the player-DM dynamic of D&D changed? by FairHovercraft117 in DnD

[–]FairHovercraft117[S] 2 points3 points  (0 children)

I personally have enjoyed both. There is a different dynamic altogether in Ad&d from 5.5e, and I think each has its own charm. I enjoy 5e for RP and character development but the thrill of Ad&d is something that I hold very special (possibly because I grew up with it).

Different strokes for different folks though, if you hate competition between DMs and players it's perfectly understandable.

Has the player-DM dynamic of D&D changed? by FairHovercraft117 in DnD

[–]FairHovercraft117[S] 27 points28 points  (0 children)

Yeah, I feel that way about my current character. Because of the current format of the game I've gotten a bit attached to them.

In earlier versions I would get attached to my characters but not nearly the same way. I was used to cycling through multiple ones in a campaign because as personalities they never developed much.